Armed to the teeth with a shotgun, chaingun, mortar launcher and pile bunker--one weapon for each of my mech’s four arms--and with a cloak in reserve, I was equipped with the perfect loadout for big hit and run damage. The job in front of me was simple: plenty of locked doors on this ship, but with easy access to its door system it would be a non-issue, giving me a straight shot to the shield system and just enough time to splatter the brains of the craft and shut it down. The only major obstacle was the nuke system, which would set off a short range nuclear explosion when a system went down. Dismantle that and the rest was easy.
I slipped in through an airlock, took out the drones still active in the area, then shutdown the nuke system--only to be caught off guard by a slowly radiating explosion that took off several chunks of armor before driving me to retreat into a corner. In my arrogance I'd overlooked the redundancy system, which took over the nuke system the instant it shut down. The time I'd lost from my retreat gave the shuffle system enough time to activate, moving every system to a new room, and ruining my entire plan.
Gunhead is a great generator for stories like this. Every stage is a miniature heist in a claustrophobic space station, taking down system after system to work your way to the squishy brains of the craft. And like a great heist story, there’s plenty of pleasure in seeing a plan come together, but the real stories are the ones where something goes wrong--where a small overlooked detail causes a chain of disasters, or your own arrogance puts you in a situation you should have never been in.
The 3D follow up to Alien Trap’s action roguelite Cryptark, Gunhead follows your small crew as you do jobs for The Corporation, pouring over blueprints, making plans and attempting to salvage what you can out of abandoned space stations. Play cautious and careful and you generally get out with a few scrapes and a decent haul of new weapons and items. So of course The Corporation offers big bonuses to make sure you do anything but that, and makes sure to berate you when you fail to achieve them.
To breach these ships you’ll hop into one of a few mechs, each with their own armaments and traversal abilities. The default has a decent blaster and a jetpack that recharges quickly, while others might exchange some armor for unlimited jetpack use, a grappling hook or load up on the armor and forget the jetpack entirely, opting for a few double jumps instead. Universal to all are the four armed weapon system, allowing you to quickly rain fire on a target when fully equipped. One of my favorite combinations was an explosive and projectile weapon on the main arms, with a grappling hook and pile bunker, allowing me to inflict big damage with hit and run tactics.
Unless you have big cash reserves, you’ll rarely be going in with your ideal loadout. Operations are subject to the luck of the draw, and while you can purchase certain weapons ahead of time, it’s not feasible to do for every run, meaning you’ll be improvising with whatever weapons and powerups you can find on the ship.
The loop of planning and improvisation is the central joy of Gunhead. Satisfying weaponry and traversal are plenty common in roguelites, but the time spent on the map screen adds back a bit of the cerebral elements often cut from action roguelikes, and introduces a more immediate sense of short and long term planning to the mix. It plays well with the narrative framework, giving each level the sense that it’s another day on the job, but also a tense situation that can possibly lose thousands of dollars in assets that your team needs to keep themselves afloat. Progress IS inevitable, but success isn’t--at least not for anyone but The Corporation.
The narrative isn’t a strong presence in the game, but it is surprisingly good flavor. I often find myself quickly exhausted with quippy crew members in other games, but Gunhead’s writing and voice performances are just enough to keep the crew endearing, and not annoying. The Corporation continually watches and evaluates your every move, and the contrast between their dialogue and the crew fills in enough to suggest a greater world.
The snappy pace of Gunhead, and the ability to save between stages kept me constantly revisiting it. It became a great companion for short breaks, with plenty of natural stopping points to keep the intense bouts of action from becoming fatiguing. It understands the strengths of the roguelite format, plays to them, and pairs them with action that is satisfying and dynamic, doled out at a great pace with slowly rising tension. It’s a confident game about getting in, getting out, and leaving a hell of mess for someone else to clean up.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Music Submission: ALIEN TRAP LORDS - 3L3M3NT 115 (Hand'Solo)
Music Submission: ALIEN TRAP LORDS – 3L3M3NT 115 (Hand’Solo)
Who are ALIEN TRAP LORDS? Out of the farthest reaches of space come a group of inter-dimensional life forms. The Alien Trap Lords serve universal knowledge over wavy synth 808 bass. Take a galactic trip in their space whip. Learn the secrets of your world and the truth behind the conspiracies. What is 3L3M3NT 115?Due to the ever-increasing number of UFO sightings around the globe, an…
Review: “Apotheon is like a Grecian vase: great to look at, but its constant cracks make you consider something else.”
God-amelee
The Greek gods were not made to be perfect but to have flaws so that they could be entertaining. Thus, many myths were made with these gods, and they were written down using words and paintings. Most of what remains are on the sides of pottery, as Greek pots are physically strong and resilient. Apotheonis a game that looks like it came off of those Greek pots, telling a story about the…
A p o t h e o n is a 2D action game by Alien Trap, creators of 2011’s sci-fi sidescroller Capsized. The game takes place in the world of ancient Greek mythology, and features a distinct art style designed to mimic the black-figure pottery of the period. | Currently free on PS4 for PS+ owners
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming