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摘要: 「使用者故事地圖」是一種資訊架構。其目的是讓人們在設計的過程中更容易「透過溝通來建立共識、對系統有全盤理解」。結構的設計讓人可以持續修改、組織、引用、溝通設計的想法,重視呈現每個想法間的相互關係。是「便利貼技巧」+「使用者中心設計」+「敏捷開發」的整合運用。 — 講者...
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
又見書單 orz
還沒進新公司之前,對於要不要要求團隊估時與 CEO 曾有一些討論,當時討論的結論忘了 (路人:怎麼覺得這兩位是好隨便的 CEO 和 CTO,笑),不過,最後決定先照目前的流程跑,然後用 kanb...
若同時使用點數與時數,要注意一點:點數與時數之間不一定有必然的關係,有可能某個 1 點的 story 切完 task 後估算結果是 8 小時,另一個 1 點的 story 估算後是 6 小時,這都是可以的。像剛剛我提到不大不小的 story,到底怎樣的 story 算是不大不小呢?我刻意避開像這樣的形容詞:『一人能在一天內完成的』story,原因就是避免讓團隊又落入以時間換算點數的情況,這樣就失去相對大小比較的好處了。
Scrum的需求是以User Story的方式來描述,每個Story的規模大小則用Story Point來做為估計值。

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5/03 22:29 5/04 00:30 前幾天實驗室學弟問了 Teddy 一個在 Scrum 中如何估算 story point 的問題,在此 Teddy 談一下自己曾經試過的兩種估算方法。首先假設 Scrum 團隊有四個開發人員,每一個 sprint 長度為兩週 (10 個...
這是過去一個月來主要遇到的兩個問題,目前的理解如下: 1. 當project從0開始,如何做出第一個user story? → 切出所有involve的元件,必要的話再逐項拆細 2. 至於architecture的部分,不用一口氣全部到位,而是依照當時需求逐步增加 > The thing about agile architecture is that it is always evolving, not planned up-front or completed in the first few sprints. In the case of going from zero to value, I'd suggest that you look at the user story, the acceptance criteria (constraints, UATs, etc.) and derive what the minimum architecture required is. Make a small architecture sketch, outlining the components needed for this story, and then you can break down the tasks accordingly. Your components will move, change, and evolve over time, but that is a good thing. The important thing is to focus on the value, not the system. 參考來源: http://stackoverflow.com/a/7994970/3758703
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如果世世代代都住在一個被大洋環繞的小島上的村落,靠著採集和捕魚為生,村子中最先進的科技是獨木舟,當有天突然看到…