We are excited to invite you to test out our beta version of Zakumba: Episode Astraia. To enter for a chance to win, reblog this post! Winners will be selected at random.Â

seen from Colombia
seen from Israel

seen from United States

seen from Pakistan
seen from Belgium

seen from Pakistan
seen from United States

seen from United Kingdom

seen from United States
seen from United States

seen from Brazil
seen from Pakistan
seen from Australia

seen from United Kingdom
seen from Japan
seen from Spain
seen from United States
seen from China
seen from Brazil

seen from United Kingdom
We are excited to invite you to test out our beta version of Zakumba: Episode Astraia. To enter for a chance to win, reblog this post! Winners will be selected at random.Â

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
When designing combat, we wanted Astraia to be versatile depending on the type of enemies she would face. Giving an AOE (Area of Attack) allowed Astraia to hit multiple enemies with ease. In order to execute, you would need to charge her main attcak and then watch the sparks, blur in this instance, fly. One of our favorite aspects of this animation was the blur effect that was added to display the speed of her weapon rotation.
Attack animations for Astraia’s first hammer swings. One of the most difficult parts of this design was replicating the moment of a young girl carrying a heavy one-handed weapon. Overall, the final animations turned out fantastic, especially with the blur effect.Â