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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I never have to upgrade my computer because I play stuff like this.
active worlds screenshots
Bird from Active Worlds
When my family first bought a computer (1998?) there was an online, massive 3D chatroom called Active Worlds that my brother, our cousins, and I all participated in.
The aspect of the platform that appealed to us was you could build using the game's massive library of objects. Every object was basically a seed that pointed to the filename of a 2D or 3D model. You could right click on any object and a property menu would appear with the filename of the object model displayed as well as any special action code the object would execute.
Every wall texture was its own model, you'd just copy walls and move them with your arrow keys so they connected at the ends, flipped them to flat so you could make a floor and ceiling and voila you had a little house. Right click one of the walls and change its object code from wall12.rwx to something like arch01.rwx or door27.rwx, and now you had an entrance.
Despite the platform intended to be a 3D chatroom where people could meet in these prebuilt worlds and have conversations, and later evolving into something like a 3D internet browser where your avatar could walk into a building, click on a service or object to buy, and have your internet browser open up to complete the transaction, we just wanted to build.
Objects like picture frames or televisions you could embed an image or gif link into or buttons you could click on to execute the code inside another object meant we could build these elaborate houses. You'd approach the home and a mission impossible midi would play the moment you crossed an invisible threshold, you click a button near the front door and the door would rotate 90° on the Z-axis to show it "opened", but then intangible, shrunken cylinders colored red with a texture rewrite in the object properties would move back and forth each going in a different direction: security lasers! If your avatar came into contact, a different midi of an alarm would play and the door would close behind you. So that's what we did, we built elaborate homes and towns 11000+ coordinate units away from the main spawn areas.
Active Worlds is still a thing; Wikipedia lists its latest stable release in the middle of 2022. There are also some YouTube videos of people crawling through some of the abandoned worlds.
Your chat name that displayed on your avatar for all to see was changeable but I always logged in as Weird. Weird was my very first Internet pseudonym/username, and we played on this platform so much as if it were a game that I became very attached to that word. It always bothered me more when someone misspelled the word Weird than when they misspelled my actual name (probably because my name is commonly misspelled and Weird was a common word that I felt shouldn't have been misspelled— like 'really? you're gonna misspell 'weird' too? why do you hate me'). I wonder if anyone on the planet right now played AW back then and remembers the frequently active user Weird trawling across different worlds looking for an unclaimed plot of land to build his next labyrinth on.

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Active Worlds vs Linden World (Second Life)
Active Worlds June 28, 1995
The first virtual world was Active Worlds. Perhaps there is still an opportunity to register here.
Sometimes I think what could happen if it was this world that took the leadership position, and not the modern SL.
Or... Alpha World?
First time of Second Life (Linden World)
And this:
In my opinion, one of the most interesting discussions among SL users can be the topic of the development of other virtual worlds. If their owners worked to develop and improve the Alpha World or Active Worlds, would it be similar to Second Life? Is it possible that it would be SL? Or…could they make such a development that would be ahead of the SL world?