Bee simulation: Interaction
Hi everyone!!! This is Janet!!!!
So in the previous weeks I had some trouble figuring out how to make people do what I want them to do. I tried using clues, lights, text.. etc. And I have finally come to the conclusion that I need to be more specific on what I want the audience to do.Â
So here is a plan view of the game before the edits.Â
The pollens and the flowers were to be matched according to their color.Â
And the interaction itself would look like this
But it seemed that it was just too much for current audience, considering that most people were interested in touching/looking at the environment/the wrong prop.Â
So I had to make a change in the game play.Â
I made an edit so that there is literally no way for people to get confused.Â
The game starts with just one flower, and when the player gets that one activated, it blooms the second flower.. so on and so forth. making it much easier for the audiences to follow.Â
And at the end, the last flower=pollen takes the players to the next level.Â
With this method, the gameplay map would change into something that looks like this:
a more foolproof way to directing the audience!!
And that is it for today! Ill upload an updated screen cap of the gameplay sometime in the near future U_U