#beatsbydre they suck so bad... #a5pro
seen from Macao SAR China
seen from China

seen from Netherlands
seen from Hong Kong SAR China

seen from Malaysia
seen from Israel

seen from Malaysia
seen from United States
seen from Malaysia
seen from Belgium
seen from Australia
seen from Germany
seen from United States
seen from China
seen from T1
seen from United States
seen from Singapore
seen from United States
seen from T1
seen from Brazil
#beatsbydre they suck so bad... #a5pro

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I don't always get out of bed when I have a migraine but when I do it's to hang out with Armin van Buuren #M1XDJ #A5PRO #ArminOnly
6/5/2013
So, it has been a couple weeks since I released 'The Loner' to the wild. After finishing up the final edit, I immediately started thinking about my next project. Initially, I wanted to do a silent film , which would focus much more on the narrative, instead of the camerawork - essentially it would be the opposite of 'The Loner.' Where the loner was mostly a display (a test, really) of camera work, this silent film would be shot entirely from one angle. Unfortunately, I went in a narrative direction that lead to a dead end. So for now, I've put that on hold. I'm not abandoning it completely, because almost everything is complete for that project outside of the script (set design, character skins, etc.). After moving on from that idea, I started up a script about a spy who would work her way into a base, find crucial information, do some other cool stuff, and finally make her escape. The script was going okay, but, again, I hit a wall. This time, instead of a creative block, I ended up being a little too ambitious for such an early project. For this video, I was going to have to modify a lot of textures to fit what I wanted, and that was too time consuming for me. The set design was also on a slightly larger scale, so I that was causing some issues as well. With an unfinished script, a handful of redesigned textures, and the foundation of a set, I moved on again. Finally, I've decided on a theme that is within reach. The set design is simple enough to complete quickly (it's actually already done), and it lends itself well to a some cool ideas. Narratively, it won't be as much of a departure from 'The Loner' as the others (meaning it's a simple story), but that should help me transition into more complex storytelling. The basic conflict of the story also will naturally call for some cool camerawork, so it will still be exciting to look at. This is still probably a ways out, because I'm concurrently working on a tabletop card game with my A5 partner Michel. I'll talk about that in another post at another time. But, for now, that will be occupying most of my time.