Update on the IchorStainedWings Seiya model because I've been busy with college and such.
I have discovered the shrinkwrap modifier. It has made the bangs easier.
The rest of the hair, yes, but no, because the area where the big poof spikes are was already pretty far from the head, so that he had a similar silhouette as his front and side references. So it only really helped on the side without said poof.
Still a work in progress on that part of the hair. Might sculpt it or find a 3D model of Seiya from one of the Saint Seiya games and sorta rip it from there like heavy referencing. A lot of those models seem to be very vertical with the hair spikes and not very horizontal. That may be because you can get away with some stuff in 2D, but with a discovery with the right most bang, something that may make sense in 2D may have a hard time translating to 3D because, in my case, it has to partially block the view of the ear on the side profile, but not disturb it from the front. I see why character turnarounds exist now.














