3 Concepts
From our five original concepts, Linjia and I have narrowed down our focus to three: the phonebooth entrance, a “real club” atmosphere, and unique roleplay. We decided to set aside our ideas for merchandising, as they are not directly inherent in the ‘Enter’ step of the Nemesis Club experience, as well as the methods of providing an additional puzzle to perform in the club’s waiting room. While it would undoubtedly be an interesting approach to adding value to the entering the club, we felt that some of our other ideas lent themselves better to improving the limited time spent in the waiting room.
In addition, the feedback we received from Hazal suggested that the phonebooth idea has great potential, and that we should provide an architectural layout of the Soda Jerk when presenting the idea for feedback on Wednesday. Also, in discussing our ideas with some of my friends, there was a strong interest the idea of adopting the abilities of one of the club’s founders, which is under the “unique roleplay” category. For these reasons, I feel confident in our decision to focus on the following ideas:
We have divvied up the work needed for presenting our ideas to the client on Wednesday (my responsibilities in pink, his in green), and are looking forward to receiving further feedback then.











