Im trying to import a character from another game but its t-posing plz help.
Sounds like you're having weight paint issues. If you're importing a model/mesh into the game, then you're gonna have to properly weight paint it. A quick walk-thru with gifs linked.
First off, I'm gonna use my Johnny mod as an example because lazy... sorry. Also, you won't have to do this with already in game meshes/models -- again, just using my mod as an example.
Make sure you have the template of whatever character you're replacing in Blender with your mesh (or meshes).
Step 1
Delete the vertex group of the mesh you're adding: Example Gif
Step 2
Select the template then your mesh and go into Weight Paint mode: Example Gif
Step 3
Select Weights --- > Transfer Weights
In the transfer weight data box, you'll see a lot of options. But, we're only interested in where it says Source Layers; change that from Active Layer to By Name: Example Gif
Step 4
Next, go back up to Weights and select Clean. Another box will pop up. Where it says Subset change Active Groups to All Groups, then enter the limit below that 0.001: Example Gif
Step 5
Back up to Weights and select Normalize (no boxes this time, yay I know). Then Weights again and select Smooth (sadly, a box). Change the Subset to All Groups. Iterations needs to be set at 5 (it may freeze for a second or 2; that's normal): Example Gif
Final Step
Back up to Weights and select Limit Total. Yet again, another box. In the box Subset should already be All Groups, if not change it to it. Below that set the Limit to 5: Example Gif
And just click back into Object Mode and your correct weights should be transferred over: Example Gif
Do note, you have to do this with each mesh; like if you have a shirt and body mesh that are separate, you will have to weight paint them individually. Though you more likely won't have to type in the numbers into the boxes this time, you'll just have to redo the order of transferring. Same goes for deleting vertex groups, don't forget to do that before transferring weights!










