Vibes of Game Changer is so weird because it's true that you can tell who pretty much everyone was originally, with the possible exception of Bucky/Kip because the childhood friendship backstory is changed and it's presurum/non traumatized Bucky instead of Winter Soldier. Steve/Scott is still pretty damn transparent other than him being gay (I'm a bi!Steve truther and that's the headcanon for most people that I've seen)
fascinating ahahah! i'm also a bi!steve truther and a (former?) stucky shipper who was active in the fandom 2015-2017ish, so i'm sorta intrigued and have considered reading it, even tho i've heard game changer is really mid. heated rivalry and the long game were also -- i'm also not the biggest fan of rachel reid's writing style, so this is subjective. maybe i will read it just for the vibes. thanks for your comment!
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something i think about every now and then is that echo and silent are actually able to conduct electricity if you think about it for a bit
for those who dont know in COH one of the items you can get is the scroll of electricity
what it does is ver simple:it temporarily charges your attacks with the eletric effect making your attacks chain into other foes, its also possible that it stuns the enemies it hits but i cant remenber :P
and while one could argue this comes from the scroll's magic, the thing is this actually comes from a mechanic from the original COTN, more specifically its DLC:Amplified
one of the key things that Amplified adds is a fifth level of the crypt with a new mechanic unique to it:power lines
what these do is that when you are standing on them you character gets charged with the eletrical effect effectively giving you the effects of the aforementioned scroll as long as you are standing on them
and while the scroll is the only way of getting said effect on you during the main game, COH's DLC:Symphony of the mask adds a expanded future world alongside new dungeons like the Temple of Braintorms, a new dungeon filled with puzzles and among these puzzles are these:
power lines who similarly to the wires in Crypt also charge your character with electricity as long as you are standing on them(this puzzle in particular revolves around killing enemies with the eletrical effect as they are standing on certain parts of the node in order to break them), in fact this is the whole gimmick behind the synthrova bossfight, short circuiting the wires that connect to the boss in order to damage it
chances are is that what the scroll atually does is continuosly charge the user's body like a species of magical powerbank allowing echo and silent to channel said energy into attacks, other people using it probably will just get schocked
Having binged all four (twelve episode) series of Legend of the Galactic Heroes: Die Neue These in one long weekend, I think I can safely say this is not a story for me.
Oh, don't get me wrong, I don't regret watching this. It is a remake of an anime adaptation of a novel series and that shows, but it's not completely devoid of enjoyment. The pace is brisk and much more competently executed than at least the opening episode of the older OVA series. The animation is decent enough too; indeed, I found myself unusually fine with the shift to CGI for the space battles, primarily because there's a clean boundary between characters and 'special effects'. The English dub (which I watched for the first three series because this is my default for something I am casually checking out) is pretty nice. The design work is solid, particularly in regards to the mecha-adjacent power-suits (related to my interests in particularly, I do wonder if the original anime had an influence on the ship designs in Iron-Blooded Orphans.)
However.
Wait, hold on. I should start by noting the sexism, which is tooth-grinding although not necessarily the fault of this particular adaptation, since I doubt they cut some crucially important or cool female character who has a bearing on the plot beyond 'accessory to the men'. This is structurally sexist in ways that are quite boring to discuss. Women in LotGH:DNT exist merely as satellites to the men or symbols of what those men want to achieve. That's it. Dull, predictable, unimaginative, and not something spurring me to any particular degree of reflection.
No, the big 'however' here concerns the fact that I have seen this story before. Not beat for beat, not exactly identical, yet it puts me in mind of basically every military sci fi story I encountered as a teenager and young adult. Take Yang Wen Li, the nearest this show has to a 'big good' character. A fundamentally decent person who happens to have stumbled into the role of tactical genius through no fault of his own, he dislikes the military, wants to retire and study history, and is unfailingly pleasant and kind in his personal interactions. But, aww shucks, he's also the Free Planets Alliance's most capable space warfare commander and they will not let him go, so he keeps having to pull off the impossible, further shoring up his image as 'the unbeatable magician'.
It's a very familiar sop. A very familiar dodge, to get around the innate unpleasantness of centring a story upon somebody whose job is to kill people in large numbers. The reluctant military mastermind who really would prefer to be elsewhere, who must nevertheless do what nobody else in the entire godsdamned space navy seems capable of and think further than 'more ships=more winning'.
(Seriously, I know militaries tend towards extreme stupidity at scale but it would be nice to see tactics that actually felt clever rather than merely not as dumb as literally every other character is being for some reason.)
The point is, this is one of the ways to avoid actually giving Yang's mithering about being a murderer for a living enough weight to sink the audience's sympathy for him. Because he doesn't want to be there, you see! He's doing it to save as many lives as he can!
Then again, caring about that would probably require feeling for a single second that the space battles carried meaningful consequences beyond the occasional death of a main character. This show depicts fleets consisting of thousands of ships, each battle regularly killing off hundreds of thousands of people, and yet there is a seemingly inexhaustible supply of ships and people to slaughter in the next one. Oh, I know imbalances in resources is stated at various points but the raw numbers have been inflated to the point they are utterly meaningless.
Which is not the only way the usual sci-fi conceit of 'this thing but much bigger' works to sterilise the subject matter. For the most part, the space battles get to be nice and isolated, concerning only the fortunes of the fleets engaged. They might as well be a bunch of drones kicking seven kinds of brick dust out of each other in the middle of nowhere. And that got me thinking a bit about what it means to fictionalise warfare in this manner.
I don't often talk about what I actually believe regarding violence and warfare, as a matter of personal ethics. The short version is that most societies normalise violence in terms of who is allowed to commit it. This results in the condemnation of people who merely react in predictable ways to harm being done to them, and ego-protecting praise for those who kill on the state's behalf. It also means those societies must bend into increasingly deranged shapes to cope with the realities of modern warfare, which over the course of the 20th and 21st centuries has seen the erosion of any boundary between military and civilian targets. The moral self-destruction we've witnessed in real time from our ruling classes - where even the mechanically-given excuses for overlooking any atrocity a strategic ally perpetrates have worn down to an outright abandonment of pretence - seems to me to be an inevitable result of building militaries into engines of wholesale obliteration and enacting policies that favour their use as such.
To the extent they ever existed, grand tactical duels between dedicated professionals on equally matched opposing sides are a thing of the past. That's simply not what modern military technology is for. But most of the military sci-fi I have encountered (which, while not a wide sample, certainly echoes strongly in LotGH:DNT) harkens back to earlier forms of official violence - grand sea battles, courtly aesthetics, the cunning strategies of opposing empires. I don't think LotGH as a whole does so blindly. There's just enough in the philosophical musings for me to hesitate over calling it outright vainglorious bullshit. It is nevertheless contriving a situation where it can have its tactical fun without worrying about a century's worth of 'strategic bombing' and 'destroying the enemy's will to fight'.
I'm not sure I can say that's bad, per se. I've nothing against wargamers, nor do I believe the spectacle of grand-scale violence is inherently toxic to the psyche. Like all fiction, the trick is remembering it isn't real.
The problem is, what is real makes it harder for me to appreciate the spectacle. LotGH is a story about great men of history enacting their grand designs/desperately trying to get out of being great men of history so they can go nap in a corner. It has Big Thoughts about democracy vs autocracy. It is consciously epic. Consequently, this version at least has no real interest in dwelling on the material cost of technologically-advanced warfare. The economics are hand-waved except where it would be plot expedient. The impact on civilians is handled in terms of moral support and belief in one cause or the other (a planet does get nuked at one point, but that exists primarily to be a blot on Alexander the Great Reinhard von Lohengramm's conscience). And the militaries exist merely to clobber each other into submission.
Again, perhaps that's OK. As a younger man, of the kind this is aimed at, I might have been fine with the old dodges, the abstraction, the high drama. I really don't think it's badly done, on its own terms. It nevertheless leaves a bad taste in my mouth, at this point in my life and my awareness of the world around me, witnessing over and over again what the militaries of superpowers actually do.
Also, if we really must have a brilliant autocrat as a central character, it would be nice if people started reaching less for some Germanic version of Alexander and more for Toussaint Louverture. Obviously not in this story in particular, but in general. That'd be neat.
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Bruce Brown in attendance at Game 5 (round 2) for Colorado Avalanche. Downs his drink as the Denver crowd gives him the customary "Bruuuuuuuuuuce" call-out