An Announcement :
We have won the Humble New Talent Award at A MAZE./ Berlin this year! Thank everybody you for all your support.

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@studio-oleomingus
An Announcement :
We have won the Humble New Talent Award at A MAZE./ Berlin this year! Thank everybody you for all your support.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
“Each block I consume is a prelude to the next; each piece of stone, each fragment of wood or marble, each pane of glass is but a morsel in time, and I have become the void that is the future. Devastation you see, occurs in its own peculiar silence.”
Our new game has just been released. The Indifferent Wonder of an Edible Place - is a story about a municipal building eater, consuming a tower at the edge of an unnamed town.
Adapted from the works of the Gujarati poet MirUmar Hassan, it is a rumination about the violence of erasure and the profound grief of having to survive on the margins of history, while places of entangled and inclusive record are being effaced.
Windows, Mac and Linux builds are now freely available on our itchio page : https://studio-oleomingus.itch.io/the-indifferent-wonder-of-an-edible-place
The Indifferent Wonder of an Edible Place is released!
Our new game about a municipal building eater consuming a tower on the edge of an unnamed town - is now playable on our itch.io page :
https://studio-oleomingus.itch.io/the-indifferent-wonder-of-an-edible-place
The Concentric Fictions of a Generous History.
Hypertext and other annotations to memory.
The library at Matsyapur does not exist.
Its absence from the documents of record, is not remarked upon because it was never there.
No one walks the aisles of its forlorn shelves and no one creases the spines of its books, for none were ever kept.
No land was acquired to build the cloister and no workmen employed to make repairs to it's crumbling colonnade. The wooden alcoves with their delicate Flemish tapestry that faded over time, never existed.
In 1947 when the Gwalior protectorate was rescinded, and the Nawab of Junagadh laid claim to the lands of Matsyapur, his surveyor made no mention of this structure or its collection.
But one may still ponder the existence of the library as if in an attempt to recollect something long effaced from History.
For the library may never have existed, but there is now a record of our having remembered it.
https://drive.google.com/open?id=1fJK-uV6JLMLDU0TsDopSdepdcj3NCZLwReYv-silKJI
A transcript of our talk from the EyeMyth Festival 2019, Mumbai.
A new exhibition of our work opens at the VGA in Chicago today. It is called :
Notes in the Margins of History.
https://www.videogameartgallery.com/events/studio-oleomingus-notes-in-the-margins-of-history
Come and visit some peculiar places, eat buildings, read never ending stories and ponder the munificent forms in which we record the various histories of our lives.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Langoors in the Labyrinth.
Chapter 01 :Places of Water. Now on Display at the Phoenix Leicester.
https://www.phoenix.org.uk/event/studio-oleomingus-langoors-in-the-labyrinth/
Perforations turn walls into membranes. They tunnel through form and create soft yielding bodies that absorb. Perforations in memory make history bearable.
We have a new show opening at the Phoenix at Leicester today. It is a game about eating buildings, exploding jars and polluting histories, and it is called :
Langoors in the Labyrinth.
https://www.phoenix.org.uk/event/studio-oleomingus-langoors-in-the-labyrinth/
Come and visit if you are in the vicinity!
In the Pause between the Ringing, is now Live on Steam!
You can play it for free on Windows, Mac and Linux :
https://store.steampowered.com/app/1048570/In_the_Pause_Between_the_Ringing/
Originally built for #designplaydisrupt at V&A, it is a ghost story about telephone mining in colonial India.
A rumination about completion, territorial margins and the haunting of bodies and memories.
Our new game created for the V&A commission is now released.
You can play it on itch.io for free via the link above.
In the Pause between the Ringing : is a rumination about completion.
About territorial margins and about the haunting of bodies and memories
that are translated across borders.It is an adaption of an unpublished story written by Mir UmarHassan,for the editor of the Malwa Chronicle in the July of 1958. And it records the turbulent history of Telephone mining in British India.
Announcing a new story from Somewhere!
Our latest game, In the Pause Between the Ringing will be playable at the Design Play Disrupt exhibition, at V&A on Friday the 25th January.
https://www.vam.ac.uk/articles/play-videogame-commissions
The telephone rings in many languages. [Or a brief note on the translation of unspoken words.]
The whole of Agra smelt of cheap adhesive gum, for the ancient walls of its Katras had been plastered over with posters and declarations in anticipation of a protest march. No surface remained bare and no wall untended by splatterings of glue and newsprint flyers that leaked saffron ink onto the surfaces they were stuck to.
This bleeding and oozing spectacle of leaflets was the signal for shopkeepers and guides, trinket sellers and merchants to wind their wares and storefronts, and find refuge in barricaded shops and houses. A signal of their exit from stage leaving the streets momentarily empty, in deference to the impending violence.
I stood outside Mehran Kitab Ghar, bewildered by the sudden evacuation of the lane. A liquid fear curling in my belly. And here deep within the heart of Sikandar Lodi's capital, where the air was stretched taut with the promise of a riot, I discovered the writings of Mir UmarHassan.
Left besides a runnel abutting the bookshop, along with broken tubelights, sheets of tarpaulin and old periodicals, was a stack of thin freshly printed books. Perhaps it was the crisp lettering and careful print in defiance of the shoddy posters that decorated the walls around me; or perhaps it was simply an irrational lunge at whatever lay at hand amidst my blinding fear. But I scooped up the books in my arms and hammered at the door of the bookstore begging them to let me in. 'Let me in I am carrying books you forgot outside, books of great value.' I shrieked 'You will rue the day you discarded such precious fare' I cried not knowing what I was holding in my hand, simply convinced of its inherent value.
'Chodo usee Sahib raddi hai (Leave them be Sahib they are worthless) cried someone from inside before hauling me bodily into a narrow doorway. I let the books fall in a cascade and slumped on the floor. By now I could hear the strident drumming of footsteps and the forerunners of the mob on motorcycles.
As I lay awake listening to the sounds of the riot that day, I read the book I had rescued from the street,
A collection of historical essays, by Mir UmarHassan. And it began with a remarkable passage. that even as I read, in a desperate attempt to keep the desolation of the riot at bay, echoed longer and more plaintively than any wailing that emanated from the door besides which I crouched in fear that night.
To be complete is to be enclosed. To find yourself contained within the margins of your own body and the boundaries of collective reason. To be complete is to be able to see an edge to history.
Mir UmarHassan sought completion and it defied him. His search for the territorial boundary of time so polluted his ability to tell stories that they all remained mere fragments, some long, some short and some just shards of text hastily written to subsist.
Broken essays in tawdry paperbacks and patrikas. Incomplete novels which his exasperated editors, wrote various endings to. Newspaper articles and radio plays, dialogues in scripts for disreputable films and slogans for street plays and advertisements. Such is the oeuvre of UmarHassan. A legacy of fragments in defiance of the unifying mandate of his time, or perhaps a reflection of the fissures beneath this mandate.
The project therefore of reclaiming his works for consumption by people confident in their own boundaries, and satisfied by the definite shape of their bodies and their countries - has inevitably proven difficult.
Scattered across languages, translated and polluted, copied and reprinted the various writings impose such a burden of discovery on the intrepid researcher or translator, let alone a pair of videogame authors - that we have only been able to piece together a minor handful of essays in the time we have spent collecting his writings.
Moreover, of these restorations, much is invented.
Details that were lost to time or circumstance have had to be recreated. Authors for languages we are not proficient in have had to be entrusted with conveying to us, (like a strange continent spanning game of telephone), what a particular passage means. Alternate texts have had to be ruthlessly discarded and often an arbitrarily assigned original copy must be assembled from material that has evidently lost any flavor of authenticity.
Until we are almost certain that we have inevitably created a Mir UmarHassan of our own.
A coherent author who nonetheless so differs from the actual that he has become a character subject to his own writings. In many ways it is this fictitious UmarHassan that we have come to regard as the original author of the works we are translating, whose writings we find meaning in and whose history we plumb for profundities.
It is also perhaps this UmarHassan, this artificial interlocutor, that we are adapting here.
A phantom text written by the memory of an author who does not exist.
For it is always in the act of such hauntings that the enterprise of retrieval and translation is conducted.
Like an an illegal crossing of body and language across territories and time. A process that often leaves us porous and susceptible to the various histories of our lives.
Studio Oleomingus,
January 2019.

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Excerpted from the Journal of Magistrate Charles Henry Connington.
It is only after spending months in the city, that a traveler might encounter a check-post.
They might find it in the basement of a tavern lit with decorated paraffin lamps, or in a glass covered alcove besides the mosque. Or they will happen upon it in the aisle of a library disrupting its quietude, or straddled across the storefront of a Halwai as if to entrap all the flavors within the establishment.
The canvas tent, the dust smeared havildars (guards), the yellow stop sign, the guardrail and the ominous prison truck are all there; Even when stumbled upon at the Palace fountains or deep in the heart of some dervish house.
Each of these instances of sudden and surprising discovery, will betray to the lounging guards at the check-post that the stranger staring at them is an outsider. And they will cease to slouch against their folding metal chairs and switch off their tuneless radios and will stand erect and intimidating in their Khaki green uniforms, awaiting a passage of secretive shipments and ordinary desires.
Upon finding this sudden gauntlet in an unexpected corner of the city, the traveler is nonetheless delighted. Because after months in the city the visitor is finally assured that she has indeed arrived at Kayamgadh. Assured that the checkpost marks a territorial boundary and signifies a passage across some frontier.
A frontier where the insipid gaze of law allows passage to some and prohibits others, where the taint and fear of a crossing and the tantalizing possibility of a trespassing suddenly give meaning to the act of arrival. A place deep in the heart of the city, yes, but a frontier nonetheless.
And Having passed this sudden checkpost to safety, they will all think to themselves, ‘Allah be blessed, I am safe they have let me through into their city’ - not realising of course that it was the barrier of the city they had to cross before being allowed to enter the checkpost.
Wishing everyone a Strange and Wonderful New Year!
And a gentle reminder, after a long interlude - that we are working on a game called : Under A Porcelain Sun, which is coming out this year.
Reworking an old game of ours (Menagerie) for display. This new version is called Bol.
Announcing our next story from Somewhere. Here is an early look at :
Under A Porcelain Sun.
Steam : http://store.steampowered.com/app/532230/Under_a_Porcelain_Sun/
Steam release trailer for A Museum of Dubious Splendors.
Play it here for free : http://store.steampowered.com/app/772680/a_Museum_of_Dubious_Splendors/

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Our latest game A Museum of Dubious Splendors is now live on Steam!
This makes it our first game on Steam, and it is available for free.
Play it here :
http://store.steampowered.com/app/772680/a_Museum_of_Dubious_Splendors/
Our next story from the world of Somewhere is called :
Under a Porcelain Sun.
And we are delighted to announce that it is being published by Irregular Corporation, and will be released on Steam later this year.
Meanwhile you can add the game to your wishlist : http://store.steampowered.com/app/532230/Under_a_Porcelain_Sun/