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@stromblessed
TERFs on my posts will be blocked on sight.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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has there ever been an outcry over a male author not providing content warnings for a book? or is it just. you know. women
on one hand your fanfic is so historically accurate that you have lost sight of everything that makes the characters interesting and the story an actual story, but on the other hand, most of the aforementioned accuracy is almost certainly propaganda rather than fact
unfortunately i do think that if you're going to traditionally publish a sweet fluffy fantasy romance with fanfic-style prose, it at least has to be a better story than the average fanfiction. and i have yet to find one that is
reading fantasy today is a grab bag of authors and readers like "guy who wants to read a $0.50 paperback thriller" "guy who wants to read a social media thread they already know they're going to agree with" "guy who wants everything to be Video Game" and they are all fundamentally uninterested in fantasy not only as a genre, but as a concept

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the real struggle in being an epic fantasy reader today is my deep disinterest in almost anything rpg-related or rpg-inspired. also, this new(er) crop of fantasy writers may think they're writing tolkien when they're actually writing conan
my secret is that i only found Daemon Targaryen interesting in a couple isolated conversations with pre-timeskip rhaenyra, in that BTS/cut scene photo where he's hugging rhaena and baela, when he was with alys rivers, and - in every scene he had with viserys, to the point that i actively hoped that he was silently bisexual for his brother and that rhaenyra was who he settled for as the closest option
4 chapters into The Will of the Many and this is a boys' YA novel. shounen anime in book form. epic fantasy? adult sci-fantasy? don't piss me offffff
if this was written by a woman and had a female protagonist, this would be on the YA shelf. doesn't make it bad, but it's just so blatantly silly at this point. cardboard prose. faceless gary stu protagonist with anger issues. the girl who sees sweaty naked men all day every day blushes and stammers at the mere sight of him. looooong fight and training scenes. i have steam coming out of my ears. this cannot be the book everyone is raving about. i'm as pissed as when i read Red Rising. what are we DOING
i like how people who bite back at fans who complain about the lack of attention the original work AND the fandom pay to female characters are like, "you can't make us care about what you care about, make your own stuff" because it's just a self-own, isn't it
"i don't care about the female characters and you can't make me" is a problem in 99% of fandoms in existence because fandom has a female character problem, fandom has a problem with thinking critically about certain groups of people in their media; those of us who DO create works about the female characters usually end up with the least interaction so it's still saddening, and you're just admitting that you have the illness too and you're one of the overwhelming majority who isn't willing to stretch yourself a little
when i was 17/18 years old, i realized i was actively a "fan," like heart-pounding excited fan, of very few female characters. i assigned deep intense emotional states, complex backstories, thematic resonance, and the heart of both m/f and m/m ships to male characters. when i wanted a queer story, i thought about male characters and m/m ships
i made a choice to be interested in female characters from there on out. like, really interested. think about her motivations instead of his, her themes instead of his, her perspective, why she's cool, why she's a loser, why i'm like her or not like her, what it would be like for her to interact with this or that character, what would happen if she chose this instead of that
for a while, i had to actively make that choice every time i engaged with media and fandom. now for the last 10 years, i don't have to actively try. i simply am interested and invested in female characters, even minor ones, even badly written ones. i write about female characters. i think about female characters all the time. there was a time where i felt defensive about not being that way
everybody on the planet is in a different place with regards to this, but i think a lot of us could benefit from making that choice. and from recognizing that being fans of male characters, m/m ships, and the male perspective in general is the majority in fandom. a challenge issued to think about female characters more is not oppression
saying you don't want to write female characters in a way that doesn't make life easier for the male characters is probably not something you need to say out loud. you are not a bad person for thinking it. but in these conversations, you don't need to say it

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apropos of nothing, someone smarter than me needs to articulate the vortex of storytelling, development time, team size, and being a disrupter that is video game development
i'm willing to wait for games, yet i also don't want it to have to take 7 years to make games. we're running up against the border of both developer and player life expectancy now. i could not care less about reusing assets and old mechanics as long as an RPG is telling a good story
is the true limitation needing to keep up with chip, console, and pc development? is it branching dialogue and decision trees in "true" RPGs? is it the resulting need for more and more voice acting and/or mocap? the most famous example to me will always be Disco Elysium because of the quest, dialogue, skill, and thought cabinet branches, a writing problem that not only could not have been solved with genAI, but a writing problem that would have been made worse with genAI. but when developers mention that genAI would speed development, they must surely then be talking about the visual and performance aspects - so is their hope that they could write intricately branching quests that all tie into the story with purpose, and then genAI solves the problem of laying visuals and mechanics on top of it that somehow don't break the game as often during development? do we just need smaller games to avoid genAI? fewer but weightier side quests? a total disruption of all of the above?
in addition to my last post, the seemingly incoherent decisions of The Long Walk (2025) characters aren't out of place or even that funny at all if you think just a little about what the film is trying to tell you
that one walker wears Converse - because Converse are American. Garraty and Pete and many of the boys show up in jeans because blue jeans are American. wearing bad shoes and jeans can mean that the boys are poor and don't have other clothes, sure. that is a plausible, literal reading of the text. but these details - these symbols - are in the movie not because the movie is trying to root us in the plausibility of the narrative, but in the metaphor and the message. so much of this film is full of American symbols and Americana. that long empty stretch of highway. the baseball. the chewing gum. the accents. the police. reality TV. fireworks. what is the film saying about America?
the Major talks like that because he represents hyper-masculine machismo and the kind of attitude used to galvanize young men in the military. Collie takes a guy with him but does not fire at the soldier in the turret - not because the filmmaker forgot to make Collie shoot him too, but because Collie is a young man and not some peerless warrior or killing machine, who pauses to call out to Pete who only wants to live a little longer and whose "fuck the Long Walk!" chant was just feelings and morale at the time and not the promise of action that it was for Collie. Collie's efforts were always going to be fruitless beyond living true to his own sense of self.
Pete and Garraty toss the baseball around because baseball is "America's pastime." it keeps them amused, energized, and working together as a team in the midst of horror.
Harkness writing his book and remarking on the commerciality being hurt by gruesome details is surely a reference to King's writing itself, and also to why King required the filmmakers to show the gore and body fluids - it's disgusting and disturbing because we should not be like the audience or the "die-hards" in the story who are watching the Long Walk and boosting America's GDP by watching these boys die. comfortable with suffering and violence for their own entertainment.
that kid with the radio plays "My Eyes are Getting Heavy" by Parish Hall because that is a rock/blues song released in 1970 at the height of America's involvement in the Vietnam War. a time of protest and rebellion in that music. yet the lyrics say "no need to think about it... it does no good to talk about it... nothing I can do or say, so I might as well play"
yet the film is not "about" the Vietnam War even if you could argue the book is. why did this film come out to tell this story, today? "an epidemic of laziness" "we can be number one in the world again!" now why does that kind of talk from the Major sound so familiar? it sounds like the GOP. and why was Mark Hamill specifically cast to say them? because Mark Hamill was Luke Skywalker for the first time in 1977 just a couple years after the Vietnam War, and George Lucas has stated that he sees The Empire as America and Star Wars' indigenous alien guerilla fighters as the Viet Cong, and like a poem, Mark Hamill has been loudly anti-Trump for the last 10 years.
the film does what Stephen King does in many of his books - it highlights the good in America that keeps her people kind and the camaraderie that keeps them going, but because it is horror, it highlights the awful, creeping ugliness in America using metaphor, symbols, and irony without too much subtlety, as I also don't find King to be subtle, lol. the film isn't perfect, but like with a lot of horror that gets quickly dismissed or goes unexamined these days, it's smarter than it looks
there's probably a lot of the less discussed stuff I missed, like why Philip Seymour Hoffman's son specifically was cast, the crow on the fence, etc., but I just hate to see a movie that is making choices on purpose go overlooked
i can't take it anymore. i can't do it. the only literal thing to be gleaned about the ending to The Long Walk (2025) is Garraty's death. every time a friend, a reactor, or someone on social media wonders if Pete immediately got shot and is now in the afterlife as serious textual analysis, I want to scream
in those last couple minutes, we enter the world of the metaphorical and allegorical and there is nothing given to us about what happens to Pete because it doesn't matter. what matters is that Pete acted out of love and grief, but he also acted against his own counsel and personal morals, and the walk will never end for him. because war, authoritarianism, desperation all hurt and change even the best of us, and the system still wins in the end. it's a tragedy at the end of a torment nexus. the boys and America's citizens at large are framed cynically and tragically on purpose, helpless against the regime they live under, their small personal rebellions mattering at the personal level but no further, it's a tragedy and a warning. (see this excellent analysis of Collie in particular.) there is no broader rebellion to speculate on, there is no reason to want answers about the nebulous big war and the current state of that dystopian America, the Major isn't even a "real" person, just a stand-in for hyper-masculinity and totalitarianism and open hypocrisy that we are meant to both laugh at and be enraged at - all because the literal facts and details about these circumstances don't matter. only the boys' personal narratives, the personal morals and personal decisions as they compare to one another and compare to the hyper-masculine narrative forced onto the boys, matter. the story exists in a constant state of the overlap between what the characters literally experience and the metaphor we are meant to be understanding, and the ending blurs that line most heavily of all on purpose. practically a fantasy in the end. cunningly highlighted, in my opinion, by how Pete is lowkey a fantasy in and of himself - beautiful, impossibly tireless, forgiving, doesn't take an ounce of shit, all the way there until the very end
save me from literal readings of every movie and every book dominating these conversations
I read a lot of scene and acting analyses in the tags for KCD2 posts, so perhaps this will be of interest.
When Hans smiles here (in this bit that was never meant to be seen in focus or close up), it seems to actually be the actor who is smiling. Henry's actor pulls back to say something which makes Hans' actor briefly break character and even open his eyes to look over at where the recording crew would be (that particular eye movement is shown better in a different angle). I find this quite neat from a production point of view.
This mature(!) gif set shows some of the squirming into position, shifting of weight, etc. Hans' shoulder seems to come up because his actor had to accommodate and incorporate Henry's actor's arm movement. And he made it look sexy as fuck.
now that Henry's decided to take the plunge he's fucking locked in, no hesitation whatsoever

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Mods: Henry and Hans Edits