Straw Hat Legacy Challenge
Another Legacy Challenge? YES! Or should I say... "Yes, Captain!"
This legacy challenge has generations inspired on the crew member, following the order in which they joined, story and/or backstory from them, canon information that I found in wikis plus manga and stuff... And, of course, personal ideias and adaptations.
*I'm playtesting it, things WILL be changed as I go and I'm open to suggestions.
*As you can see, I still didnt finished all generations, but I'll be updating this as possible.
*The basic rules are tha same as any Legacy Challange, don't use money cheats excessively (especialy when money is a parte of the generation challenge).
*I already gave a basegame option for almost everything, but your free to choose whatever you want when given options.
*I intent on given extra generations so you can add to your playthrough as more gens or just challenges for more sims in your household (like, if you want to give a set of rules for a spouse or sibling of the heir).
Generation One - Monkey D. Luffy
Your parents were never really in the picture, but you kinda had a grandpa that looked after you, but he was a bit too strict and almost never home, so you raised yourself. You were always a restless person with a burning passion for freedom, adventure and the unknown, so it wasn't a surprise when you decided to explore the vast space for a living, but the thing is, you never really played by others' rules and are always up to some mischief. Your motto is βanything, but a boring life!β. Oh, and you love fishing, itβs your way to calm your mind.
Color: Red
Traits: Cheerful, self-assured, Ambitious
Aspiration: Chief of Mischief
Career: Astronaut - Interstellar Smuggler Branch
Rules:
Master Astronaut career picking the Interstellar Smuggler Branch and complete Chief of Mischief aspiration;
DONβT level up the cooking skill (eat fruits, quick meals, buy food, etc.)
Master Mischief, Fitness, Charisma and Fishing skills;
Meet and keep ten friends (bonus if they are occult sims or from different worlds);
(Optional) Go on adventures when you have free time - like climbing, snorkeling, exploring new places, fishing and swimming (like vacations and new worlds);
(Optional) Make your neighborhood have a green footprint;
(Optional) Complete the postcard collection.
Generation Two - Roronoa Zoro
Your parents were always a bit too adventurous and busy with their own things, you had anything you could ask for as a child, but something was always lacking, not that you wanted more attention, you really do prefer to be left alone, but a bit more recognition would have been nice. You donβt really understand rules, βcause your parents never really cared for them, but what you do understand is being the best at things, so everything you do, you do to an extreme.
Color: Green
Traits: Ambitious, Hot-Headed, Loner
Aspiration: Bodybuilder - or -Β Extreme Sports Enthusiast
Career: Athlete
Rules:
Master career and complete the aspiration;
Master Fitness skills (and if possible the Rock Climbing Skill) and any other skills needed to your career and/or aspiration (like Charisma);
Marry a childhood friend with whom you have something in common (like trait, aspiration or career) and this sim should have an unexpected death;
You can have as many kids as you want, but remember this sim is a loner and not really focused on family - you can have kids with your spouse before their death or adopt;
Have a declared enemy;
Generation Three - Nami
Your parent was a bit distant, but you grew up listening to your grandparents stories about being a space pirate and the crime life always looked like fun, and a good way to make easy money and if something is there for the taking, why not take it, right? Oh, yeah, you don't really care about rules, it always seemed like something made for other people, the only thing you care about other than money is your orchard, and thatβs it.
Color: Orange
Traits: Kleptomaniac, Materialistic, Loyal
Aspiration: Fabulously Wealthy
Career: Criminal - Boss Branch
Rules:
Master aspiration and career;
Have a neighbor that is a declared enemy;
Complete the crystal collection and one more at your choosing (if you have packs, can be the snowglobe or simmies for exemple);
Buy something new every week;
Have only one child;
Plant and tend a fruit orchard.
Generation Four - Usopp
Your parent always seemed to like their trees and collections more than you, so lying and inventing stories were the ways you found to be noticed by them. You always wanted to be more, but never really knew how, so you always tried to say what you think people wanted to hear, even if you had to invent something and you're damn good at inventing stuff.Β
Color: Yellow
Traits: Creative, Clumsy, Goofball - or - Paranoid
Aspiration: Nerd Brain - or - Master Maker
Career: Writer
Rules:
Master Aspiration;
Master Handiness skill (If possible Master Fabrication Skill too)Β
Marry someone from the neighborhood (bonus if they are from that on your parent hated);
Β Leave your job as a writer at some point to invest in your creations and after this your spouse leave you;
Have five kids;
Generation Five - Vinsmoke Sanji
Your parents never really cared about you, especially after the divorce, and your grandparent were not the best exemple being a criminal and all⦠So you decided to live your own life in your own way no matter what, even if it means starting from scratch all alone and by yourself!
Color: Blue
Traits: Romantic, Glutton, Perfectionist
Aspiration: Serial Romantic & Master Chef
Career: Culinary - Chef Branch
Rules:
Donβt really get along with siblings as kids, but when adult reconnect with them;
Runway from home as a teenager and start with zero simoleons;
Only eat when the bar is in the red until you're a young adult;
Master both aspirations and career;
Master cooking, baking and mixologist;
Cook all food recipes and drinks;
Fish all fishes (complete collection);
(Optional) Collect all recipes from city living, etc.
Generation 5.5 - Nefertari Vivi (bΓ΄nus gen/extra)
You have a wonderful family and you believe you can help make the world a better place, but are still trying to find out how exactly (maybe hands on working behind the scenes, or maybe being the face of the change?). But not only this, you want to start doing the best you can in your own home too! Maybe this way your kids can also have what you had and then theyβll want to try to do what they can for other people too, like you and thenβ¦ Well, you get the idea.
Color: White & Gold
Traits: Good, Family-Oriented, Loyal/Proper
Aspiration: Neighborhood Confidante
Career: Secret Agent until becoming an Adult, then Business - Management Branch - or - Politician - or - Civil Designer (Civic Planner)
Rules:
Have a loyal pet (any pet, can be cat, dog or cowplant!)
Master aspiration and the second career;
Master Charisma skill (and if possible Parenting skill);
Have kinds only when adult, because you were too busy helping the world;
(Optional) Marry an occult sim! (then your heir will be the kid that comes as occult too);
(Optional) Achieve a green footprint.
Generation Six - Tony Tony Chopper
You always knew you were different from other sims, even with loving parents and all the support at home, all you wanted was to help people and for everyone else to accept you as you are.
Color: Pink
Traits: Genius, Childish, Bookworm/Awkward
Aspiration: Friend of the World
Career: Doctor - or - Secret Agent (Diamond Agent Branch)
Rules:
Eat sweets at leats once a day;
Generation Seven - Nico Robin
Color: Purple
Traits: Non-committal, Genius, Loner
Aspiration: The Curator - or - Archaeology ScholarΒ
Career: Writer (Journalist) - or - Scientist - or - Education
Rules:
Master career and aspiration;
Master writing and logic skill, (if possible) master Archaeology and Selvadoradian Culture Skill;Β
Generation Eight - Franky
Color: Light Blue
Traits: Bro, Genius, Erratic/Goofball/Maker
Aspiration: Computer Whiz - or - Academic - or - Eco Innovator
Career: Tech Guru - or - Engineer (Mechanic) - or - Civil Designer (Green Technician)
Rules:
Master Career and Aspiration;
(If possible) Go to university;
Master Handiness, Logic, Fabrication, Robotics, Programming and Rocket Science skills;
Generation Nine - Brook
Color: Black & White, Grey
Traits: Music Lover, Goofball, GloomyΒ
Aspiration: Musical Genius
Career: Entertainer (Music Branch) - or - Paranormal Investigator BranchΒ
Rules:
When adult, let your sim die and play with him as a ghost until someone in the family can resurrect him;
Generation Ten - Jinbe
Color: Ochre/Gold & Cooper/Orange
Traits:
Aspiration:
Career:
Rules:










