btw remember that home generates individual pokemon trackers SERVER SIDE which will make it extremely difficult if not impossible for anyone to develop a method to do bank -> home transfers after this shutdown. you will NOT be able to just emulate a transfer with hacking tools after this. miracles can happen but absolutely assume that this is a permanent change and get any transfers you need done BEFORE the deadline. you should NOT rely on believing that there will be some way to do this after the deadline
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The FDA has upgraded an egg recall issued last month to “Class I,” its highest risk level, as it warns the public that consuming the products could cause “serious adverse health consequences or death.”
The recall of 1,589,577 dozen white-shell eggs and brown cage-free shell eggs was initially issued by Midwest Poultry Services in late July, which warned they might be contaminated with Salmonella Enteritidis.
According to the company, the eggs were produced and distributed from farms in Texas between June 6 and July 3 and have sell-by or best-by dates between July 20 and August 17. The recalled egg cartons have either the code P-1950 or 0840962 and Julian Dates between 157-184.
Recalled eggs were shipped to foodservice and retail customers in Texas, Oklahoma, and Louisiana.
Recalled eggs were available to consumers at Kroger stores in Texas and Louisiana; Brookshire Grocery stores in Texas, Oklahoma, Arkansas, and Louisiana, and other smaller retail and foodservice outlets in these states plus Mississippi and New Mexico.
Texas, Oklahoma, Louisiana, Arkansas, Mississippi, and New Mexico are the currently affected states.
There's this category of TTRPG where the seemingly only selling point besides maybe artwork is giving players permission to jerk off to their own moral purity as manifest from buying the TTRPG.
Candela Obscura is the strawman put forward in this post, but it’s a game that actually exists:
[This was partially written by @ashweather, another member of the A.N.I.M. team.]
Let me preface this by saying that I don’t think that the makers of Candela Obscura are morally evil, or that I think less of your moral worth if you’ve played or enjoyed this game. It’s just that, at best, the game has a really obnoxious and cowardly tone and at worst has a lot of shit in it that looks really bad if you think about it for more than 5 seconds.
If you think that tabletop RPGS are art (and we do), then they can be analyzed like art. They can have unfortunate implications or reflect unexamined reactionary politics. This post is going to be taking screenshots from both the quick start guide and the full rulebook to make this point - while the text between the two is broadly similar, the quickstart guide is more overtly finger-wagging and hostile, saying the quiet part out loud.
The thing about Candela Obscura is that it takes place in a fantasy 19th-century England/USA, but it really wants to pretend that it doesn’t. It wants the aesthetics of this setting and almost every trope that comes baked into it, but also wants to act like it’s above all that. It wants to have its cake and denounce it too. It’s so pants-shittingly terrified that it or the players might say or do something “problematic” that it loops back around to being incredibly offensive.
To take just a few examples, the text is absolutely riddled with this kind of sentiment:
(What the fuck do they think an “explorer” is? Also, I think I have some bad news about 19th century doctors.)
Okay. Look. A lot of this is gesturing at principles that are unobjectionable or even useful to keep in mind when writing a setting like this. Yes, it’s ideal to have a non-Eurocentric historical understanding of technology and culture. Yes, refugees are human beings with their own valuable skills and perspectives. Yes, if you uncritically write an expy of Victorian England or late 19th-century New England, you’re gonna end up with a bunch of insane stereotypes (especially Orientalist ones) that you probably shouldn’t just blithely put to the page without thinking about them. And yes, bigotry is a bad thing, obviously.
The problem is twofold: The first is that Candela Obscura feels the need to take a patronizing tone towards its own readers, as though they were incapable of engaging critically with the setting or subject matter on their own terms. The second is that despite all of this finger-wagging, Candela Obscura absolutely does not present a setting with any critical thinking put into its basic construction. (We checked, by the way. None of what we are about to present is supposed to be in-universe propaganda. If it is intended to be, this is not made clear at all in the text itself.)
The game takes place primarily in the city of Newfaire and its surrounding environs - the Fairelands. The Fairelands are prosperous and idyllic, and all but outright stated to be “the good guys.” All of the “problematic” aspects of the societies the game is emulating are either scrubbed without thinking about the implications of scrubbing them..
(Don’t worry guys there’s no colonialism here, this version of fantastical New York was settled on a Terra Nullius where nobody lived, right over the ruins of an ancient society with a mix of Egyptian and Mesoamerican coding who practiced strange and corruptive magicks. Remember, reader, this game wants you to go out of your way to avoid reproducing any harmful stereotypes from the era.)
..or are present without any historical or structural reasons for them to be present:
(Don’t worry guys, sex work is lawful, profitable, safe, and socially acceptable! Oh yeah all the sex work happens in shady, spooky-looking crime districts that cops monitor, filled with drug-filled dens of illegal vice, though. By the way, there is no brothel listed in this district’s points of interests, or any further discussion of what sex work in Newfaire is actually like.)
There are so many examples of this that we could spill a novel’s worth of digital ink talking about it. (We just don’t have time to get into, for instance, their adventure inspired by the “radium girls” where the primary victim of the dangerous substance in question is a customer who is already dead when the adventure starts and not the workers who make the products.) Honestly though, this paragraph says more than we could in a hundred pages:
Here we find out that we are reading a TTRPG setting that has the same understanding of bigotry as the movie Crash. No institutionalized bigotry, just “bad actors who hold terrible beliefs.” Just bad apples, with no personal history or cultural roots to their ideas, who presumably sprung out of the ground one day declaring themselves Republicans. Not only do these bad actors come from nowhere, they don’t go anywhere either. They don’t belong to any social movements, they don’t get organized, they don’t push for regressive political changes, and if they ever do, they certainly never succeed at those goals.
You see, despite these bad apples, the soil they grew from is pure. And you know something else about the idyllic, almost utopian Fairelands? They’re under assault.
That’s right! Hale (which the Fairelands is a part of) is under assault from the dastardly, corruptive forces of… uh, “Otherwhere.” (Yeah, do they all have hooked noses and recessed chins too?) That’s where all of the dirty foreigners invaders come from, who want to take away the prosperity of the Fairelands!
Oh, or maybe their whole culture were all coerced into doing it by an evil rock or something, which is definitely less xenophobic. But whatever, who cares what the reasons were. The Fairelands are under attack, and as the dominant power in the world, they need to defend themselves. Against the “colonists.” With nukes chain lightning.
(That last sentence continues on “tens of thousands..” You get the picture.) So, whew, glad that’s over! Otherwhere is still really dangerous, though. They might even be developing weapons of mass destruction of their own:
You know, if Candela Obscura were a person, I have a feeling I wouldn’t want to hear its thoughts on Israel.
You might be asking, where do the PCs fit in this? Well. The PCs are members of the in-universe organization Candela Obscura. They are an enormously powerful and widespread secret society of sometimes-cops sometimes-vigilantes who fight against the corruptive forces of magick to keep humanity safe. They keep dark secrets, “perform questionable acts in the name of the common good,” and operate entirely without oversight or responsibilities to anyone other than this organization. We are assured that this organization has the best interests of the regions they operate in and of all humanity in mind.
It’s actually fine - cool, even! - that PCs are secret police/CIA agents who engage in morally dubious acts for the purported common good. Newfaire’s society being deeply flawed is fine! The Fairelands as a political entity furthering an explicit narrative of being persecuted is fine! The problem is not that any of these elements exist, the problem is that Candela Obscura is utterly allergic to examining them. The text seemingly does not understand the setting it has presented at all.
The game wants to be anti-conservative, but the only kind of story it can produce is one of heroes who are ultimately aligned with the dominant power of the world, preserving the good and righteous status quo by fighting against corruptive, foreign, magical forces. “Gay transgender women of all races can be holy knights secret police fighting to protect the good kingdom democracy from the endless hordes of the evil dark race that has threatened its borders for a thousand in recent years!”
On a first read a while back, I said Candela Obscura’s gameplay mechanics make it sound like a game more meant to create “actual-play” shows than to be actually played. On examining the text more closely, that’s more true than I even realized at the time. The reason the game has all these bits about how not to be problematic - all of these instructions for avoiding engaging with the more controversial aspects of the setting - is because it’s not really intended as a game to be played in a private environment. It’s intended as brand guidelines for putting on an actual play show. If you google Candela Obscura, the IMBD page for the actual play series appears before the store page for the rulebook.
It seems like the game really doesn’t want you to play a character outside of your own culture. And sure, as stated earlier, it is a good idea not to have a mysticized idea of other cultures, or represent them in a callous way. For a private game played at home, though, this is not really something you need to dedicate pages accounting for. Nobody outside the table has to hear a poorly-done accent or contend with a less-than-perfectly researched religious portrayal - and if there is a pervasive issue with someone being bigoted or leaning on stereotypes at the table, frankly, that is a problem that is outside the scope of a TTRPG to address.
However, if you are an actor on a show, portraying people from different cultures comes with a whole different set of (much more justified) baggage. Candela Obscura’s approach to player attitudes on the setting makes so much more sense as brand guidelines than it does as a codification of how to play a game. "Don’t have actors appear in insensitive costumes on camera." "Don’t have actors say foreign words they don’t know how to pronounce on camera." "Remember not to have your white actor do a Romani 'fortune-telling' scene on camera." "Don’t show anything that could negatively affect the perception of the brand."
We’d like to end this by contrasting this attitude with Coyote & Crow, a game made by indigenous Americans, and one that is also actually meant to be played. Coyote & Crow invites all players to (respectfully, in good faith) create characters from indigenous cultures. The creators have challenged those who avoid their game on the basis that “they don’t want to be disrespectful by playing it” because that would involve portraying a Native character - in the end, who is that helping? That attitude results in potential players who remain just as ignorant of Native American cultures and - more importantly - don’t buy or support their game!
I have encountered this firsthand. I'm a massive history nerd, especially about pirates (among other things, but pirates are relevant to the story). I was hanging out in a system agnostic TTRPG server and Pirate Borg was mentioned so I talked about my idea for a historical fantasy campaign set around historical pirates and the Nassau Pirate's Republic. Started explaining some basic ideas, how it's basically about trying to keep this rogue nation together amid external hostility from England, France, and Spain and internal strife caused by a lack of trust and Edward Teach's descent into madness. Naturally this brings up Blackbeard and his crew, which contained several escaped slaves, and that the Queen Anne's revenge was a former slave ship. I immediately get the *several people are typing...* and am welcomed with several messages that Pirate Borg takes place in an alternate history where slavery never happened. I end up trying to have to defend myself, explaining the *true facts* that most pirates were escaped slaves, both native and black, and that a lot of pirate ships were captured slave ships because they had thicker hulls and could take more punishment in a fight. They were like "But you can have diverse crews and sturdy ships without bringing slavery into it." My response was "you *could*, but then you lose valuable historical context and systemic evils to fight against, I like running stories about making the world a better place." Some people understood that, but many of them *literally* shot back "But thinking about slavery makes me uncomfortable, so maybe just write it out of the setting?" That's when I shut up but I was just screaming in my head "YES, THE POINT IS IT SHOULD MAKE YOU FEEL UNCOMFORTABLE AND WANT TO CORRECT IT"
When it comes to worldbuilding advice, I do try to steer people away from the old flat tropes of making any singular people group "good", "bad", "more civil", or "primitive", or whatever. It's important that you, the writer of a fictional world, don't just rehash the same problems that have been present in the genre for decades and which are heavily tied to racism and other forms of bigotry. And no, just flipping the script on which group gets to be "good" and which group is now "evil" is not subversive and it does not solve the problem.
but also!!! attempting to write a shiny utopia of a world where all the inequality is just magically non-existent and everyone gets along without any issues will often get you the problems illustrated in this post. you still have to actually understand why the world is the way it is, and what it really takes to create peace and equality. People are people. there will always be some trouble between them. You can tackle that trouble in unique and interesting ways in your own fiction!
I've found in my own worldbuilding, that trying to just make things Fine And Good actually makes it a lot harder to build a coherent world with stories that feel alive and have believable conflicts. For example, the ttrpg setting described above here, where there is somehow a whole world of people who have fled to this perfect little utopia country where everyone is free of all bigotry ever... but also somehow there are still other people in the world beyond that are super mean and want to conquer the good country (for their resources. which... previously they seemed to be sharing just fine as a population built primarily of global refugees. why is it suddenly a problem that other people want their resources. is this the only place with bountiful resources? why? how? I don't want to make this post too much longer but man are my analytical gears spinning.)
tldr: turns out systemic problems are actually kind of better for worldbuilding than trying to just avoid being Problematic. If you do your research and actually understand why the real world is the way it is, you'll have an easier time building a fictional world that makes sense, with conflicts that are actually organic.
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Back in June I made a dragon grimoire page print - mostly very selfishly just because I wanted something like this on my wall. Turns out you liked it too and I have been gently persuaded to make a version with dragons sporting 4 limbs. Here she is ✨
Well, both of them in fact.
It’s my August print/sticker club reward on patreon. Check it out!
Back in June I made a dragon grimoire page print - mostly very selfishly just because I wanted something like this on my wall. Turns out you liked it too and I have been gently persuaded to make a version with dragons sporting 4 limbs. Here she is ✨
Well, both of them in fact.
It’s my August print/sticker club reward on patreon. Check it out!
Okay, as much as I love Rocky extending Grace's life without telling him, consider: Rocky *does* tell Grace, Grace just then somehow manages to like. Horrendously misinterpret what the treatment is actually for. Like.
Eridian Doctor: We went through the human genome and found a bunch of places with old broken DNA repair mechanisms so we came up with a gene editing therapy that fixes them in order to extend your lifespan.
Grace: *flashbacks to when Rocky found out that humans can experience long term effects from lower doses of radiation exposure and Grace wasn't being as careful as he should have been back when they first met because he still thought this was gonna be a suicide mission*
Grace (internally): Oh, so cancer prevention! Got it!
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ok sorry to double reblog BUT I just looked him up and he does these fantastic videos where he breaks down HOW he actually mimics the other artists’ styles. Like for ed Sheeran, he explains how he brings his voice forward in the mouth, while Adam Levine sings in the back of the mouth, stuff like that. It’s SO COOL, I don’t think I’ve ever seen anyone actually break down how to do this sort of thing, as a skill, instead of just treating it like a neat trick they just happen to be good at.
https://www.tiktok.com/@justinjmooremusic
I'm sorry but vaccines are so fucking cool. You're telling me that I just need to drop by my doctor, feel a pinprick, maaaybe feel a bit off for a day and then I have statistically significant, incredible chances of either completely avoiding getting a certain illness or at the very least have a pretty string guarantee my body will kick its ass swiftly??? Fucking magic potion.
90s movies: Psychopharmacology is as good as a lobotomy. If you take pills to treat your mental illness it will literally murder your imaginary friends and you will become a boring, lotus-eating conformist drone.
Me after taking my meds: drives the scenic route home to see if there are any geese on the pond and does a little dance in line at the grocery store and comes home to throw everything in my fridge into a stew pot because I can finally taste food again while singing songs at my birds in which I replace all the instances of "she" with "Cheese" and doing a Dolly Parton impression on the phone to my sister
I feel like it's worth mentioning that being on The Wrong Meds can indeed do the 90s movie thing to you.
Like, if you go on meds and that happens, it's not because whatever's going on with you is jut Too Severe or that you're doomed or only people with Other Illnesses get to have meds that make them feel actually good and you have to settle for "miserable but somehow so hollow I no longer care about the misery" and be grateful you're no longer actively suicidal or whatever.
If that shit happens to you, tell your fucking doctor. And if your doctor doesn't take you seriously, or acts like That's Just How Being On Meds Is, ditch them! Find a new doctor!! Because that is NOT how being on meds is supposed to work! That means the meds are not working correctly!!
Reblogging to agree and say that what was happening to me was (and to an extent still is) severe and was the result of manifold health problems and has taken the better part of a year to effectively treat. I did not expect medication to be this effective. But it is. So if you think that you are untreatable, get a second opinion.
there is a single pill i can take to immediately live a day as the best version of myself-- not a superhero, not a perfect genius, but a good dude who can read and write and do the dishes. im optimistic and coherent and can plan for the future. i write novels and walk the dog and remember to shower and brush my teeth.
if i don't take this pill i spend the day as a dirty, inept husk, a sad sack of well-meaning but futile intentions just sapient enough to be dimly aware of everything im unable to be.
this pill is incredibly difficult to obtain a steady monthly supply of because when normal people take it they have a little more fun at parties.
Counterpoint: At least if I spend the remainder of my natural life as a dirty, inept husk, a sad sack of well-meaning but futile intentions just sapient enough to be dimly aware of everything I'm unable to be... at least I'll know I'm me, not a fake version of myself created by medication. Nor do I have to worry about regressing if I run out, the repeat prescription doesn't come in time etc.
Not dissing OP's choice to take advantage of the meds, but they're not for me.
Hey, so, this is kind of the attitude that made me afraid to take meds that I really benefit from: the idea that who you are on medication is somehow "not really you."
The person I was when I was very depressed did not feel like the real me. That was a version of me that was very ill. The "real me" is the me that is able to dance at stoplights and make art and enjoy food and laugh at jokes. And for now, I need pharmaceutical help to get back there.
The assistance that medication provides doesn't make me any less The Real Me than wearing glasses or taking painkillers. Depression is a physical illness. If you try medication and you don't like the way it makes you feel, then it's not a good medication for you. But you do get to choose, and I'm glad I have the opportunity to choose to actually be myself again.
Kill the idea that suffering is somehow authentic and worthy, and take the fucking drugs. I lost years of my life to this kind of thinking and I have nothing to show for it other than a handful of embarrassing memories and a house full of clutter I don’t want or need. There’s at least five regularly used different classes of antidepressants! And about four more specifically for anxiety! They’re all acting on your brain in different ways and you will have different reactions to each of them! Don’t give up and accept misery because you’ve mistakenly believed the misery is your real personality!
The other reason the 90s thing was/is a thing is that there's also thirty years of pharmacological advancement between the meds then and the meds now. I have been told on more than one occasion that the drugs I took even back in the early 2010s were 'something we don't normally prescribe anymore' and they recommended a different one which works better with fewer side effects.
Prozac nation is not just a funny name for a book/movie, late Gen-X and early millennials got to be the guinea pigs they used to figure out things beyond what the clinical trials could teach and many of us lived that life.
Much like how Gen-X also got to be the test case for ADHD meds.
Both of these carried a very heavy stigma too, so not only did you feel wrong, but you also had to live in fear of what people would say if they found out you were medicated so you could feel less wrong.
If you weren't there don't criticize the 90's movies without taking a few moments to see why they were the way they were.
That mentality should be left behind with said movies though, because since we now have those three decades of research we know alot of things that make it obsolete. I can't blame the people of the time for not knowing scientific discoveries that hadn't been made yet, but I can blame the people of today for not having caught up.
I was there in the 90s watching these movies when they came out. The stigma against mental illness (which many movies perpetuated) prevented my seriously mentally ill mother from seeking the treatment that would later change her life. A few years ago she became a spokesperson for NAMI (National Alliance on Mental Illness) about how Prozac specifically gave her her life back.
No, the drugs don't work for everyone. But they also don't NOT work for everyone. Shut up, dude.
obviously psychiatry has an especially dark and fraught history that I'm all for bringing to light. But why would you go to bat for Hollywood schlock like What About Bob. Trash movies are not the victim here.
It's very true that early psychiatric medications had a lot of problems, but the message of movies in those vein was never "we need better and more compassionate treatment for these highly stigmatized but very real medical issues." It was more like "These medications are horrible for people, and even when they work well it's just fake chemical happiness, not real happiness, so it doesn't count. Why are we medicalizing being sad in the first place? People should just learn to manage their emotions. 🙄"
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