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@smolshadeguardian

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I can never be annoyed at teens for being excited. I used to be a VERY annoying one! PATREON
repeat after me: people don’t notice the little details. i’m going to get away with it. people don’t notice the little details. i’m going to get away with it.
dude i recently got a fulltime job and how the fuck do you post so much and so well while being employed. how is is this possible
i'm a horrible employee 🔥

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Insomniac Quentin as this thing because he looks like this to me
Marvel's Spider-Man 2 (PS5) Thoughts - Beginning At The End
No photos this time (I might add a few later). But I've got a lot of thoughts (and photos) about this game now that I'm finishing it up, but I just got finished my last sidequest in the postgame and I wanted to gush about it.
Spoilers, by the by. Quite a few of them.
----
The Mysteriums were a lopsided a pain the ass but man am I glad I saved this quest for last.
I've been thinking a lot about how much this game seeks to embody why Peter's beliefs in having empathy for the people he fights and getting to know who these villains are as people matters, and this quest - as well as Quentin Beck's final words to cap off the story - are such a perfect capper to that.
Nothing is as it seems, especially when you look at heroes and villains. Anything can change for anybody faster than you could ever realize it. When you take the masks off, it's all people making decisions. A good person can go down a dark path, a bad person can decide they no longer want to be that person any more. Not everyone is going to, but it's important to know that such a thing is always possible.
Heck, this game has an almost ''unprecedented'' number of reformed villains for a superhero franchise: Sandman, Mysterio, Tombstone, Mr. Negative, Prowler technically Lizard, all people who understand they did wrong and whose only motivation now is trying to make their way in the world going forward.
Jonah has a podcast early in the game where he insists that people never really change (about either Sandman or Lizard, iirc), advocating for criminals to be just kept in prison in perpetuity (which, I like this version of Jonah, but goddamn is he hard to like sometimes). Wraith advocates just killing these guys because naturally they're never going to change and they might as well be removed from the equation. And naturally, Symbiote Peter eventually starts considering the idea that maybe the best way forward is just to kill everybody who could be a threat.
But this game doesn't just counterpoint that by having its ultimate evolution be monstrous like most superhero works: instead, this game makes a strong point of why that mentality doesn't work - this is a fantasy story, but it's also a good point for real life.
Coming from a law family where I had a lot of interaction with formerly incarcerated people, and living in an inner city relationship where - again - anything can happen to skew a person's life in ways nobody thought they would go, it's not just a more realistic point - it's an essential point: people always change, and any belief otherwise is just an excuse not to examine the world around oneself. They can change for the worse, they can change for the better, or just kind of laterally shift, but they always change. A failure to recognize it is a failure of the self, not the other.
There's a strong trend of former villains in this game being taken advantage of by other villains, with the new villains doing so with the expectation that nobody will come to the former villains' aid, trust them, or aid them in any way (Mysterio's partners try to frame him, Tombstone and Negative get abducted by people who were sure no one would come for them, Sandman gets driven mad and dumped onto the city to be tossed into prison). And it's absolutely amazing to be Spider-Man in this game and be the one who fights tirelessly for everybody, even the people who have spurned their chances before, because that's who Spider-Man is.
Even if their stories still don't always end positively. Because it's still the right thing to do it, and it's a worse crime to stop.
Man, I love Spider-Man.
As a final note, I especially like that none of the former villains really expect to be forgiven and several never are. This might be the philosopher in me talking, but it's not in forgiveness that one finds redemption, but in the capacity of change in and of itself.
color studies
As I patiently await Spider-Man 2’s PC release in 2 days 16 hours and 19 minutes, I loaded up an old save I had right before the Mysterio mission and played through to the point where you can find Quentin and Co standing in front of Mysteriums across NYC. Thought it a shame that you only get cutscene-rendered Quentin Beck at nighttime, so I tried to capture him in broad daylight.
Look at that beautiful smile 😊
P.S. check back on this post for a self reblog where I add close-ups of his hands. You know. For science reasons…

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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just watched a star trek episode about a planet that relied so heavily on it's computer system that they all forgot the basics of their own knowledge. and that allowed them to miss the fact that they were being posioned with radiation and nearly ending their civilization. because they couldn't use their own knowledge to figure things out. i bring this up for no reason in particular
Getting ready for bed.
ooooooh myyyyyy goooood pls look at this cat get into a little tiny cat bed
It's funny how differently people can talk about the same subjects while using the same words. I recall I once told my boyfriend, something along the lines of "if I don't have the time to wake up right before being expected to function, it's going to throw me off for the whole day", which I had learned as a kid by having family with no patience for people who wake up slowly. My sister is the type who snaps awake like flicking on a light switch, eyes flick open and she's 100% operational. And because of the way the household worked it was her job to make sure that I'm awake and up to get to school in time.
Just now my boyfriend asked me if it's enough proper waking time to be allowed to sit quietly with my caffeinated beverage for 30 minutes before getting dressed to go out and about.
My sister used to just toss the dog at me. The dog liked it, she was a terrier who could almost be tossed like a cat. Being semi-literally physically bodyslammed into consciousness by a 10 kg animal who always lands claws first and then immediately having to fight for my life wrestling that thing to keep her tongue out of my eyes, ears, and the inside of my mouth, before I could comprehend who, where, and why I am, was the way of getting woken up that threw me off the course for the whole day.
ok. I'm sorry that terrifying way to wake up was how you were woken up, but I must say, from an outside perspective, having a dog literally thrown at you as an alarm clock is hilarious.
above all else

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when youre aromantic you still get dead wife flashbacks but its just about that really fucking good sandwich you ate last week
This shit reads like a tumblr post
the beach that. makes you dead