Child of Light
Entirely stylish and charming, Child of Light is an unexpected favorite.
To be honest, Child of Light is a game that was not at all what I was expecting. At first glance, I thought it was a labyrinth-styled action RPG. However, It's actually a linear turn-based RPG. Regardless, the game is entirely compelling, and I was hooked on the gameplay throughout, as the exploration and RPG mechanics work well together. I haven't been as invested in an RPG universe since the classic Final Fantasy games.
The art style is fantastic, like a living painting, and the backgrounds give each environment an incredible feeling of depth. The world of Lemuria is alive and is a joy to experience. Surprisingly, you are given a method of fast traveling very early on in the game, though I didn't feel that it took away from my want to explore the land. Furthermore, this soundtrack is amazing - probably my pick for best of 2014. I actually sought out these songs after I was done playing the game, and continue to listen to albums by the artist, Coeur de Pirate. This music is incredibly touching, with strings that swell and fade wonderfully. It just helps that much more to create a truly rainy day game.
The turn-based combat does contain some real-time mechanics in regards to the Firefly sidekick, which can either help swing the fight very much in your favor, or take things the other way entirely, depending on your resource management. Even on the "easy" setting, I felt as if the enemy encounters were tuned just right, so no particular fight was ever a cakewalk or a wall. The fact that you only have two characters taking actions versus three enemies means that micro-management skills will be needed. However, I felt this game's main strength was in the storytelling aspect anyways.
Though you are given a wide cast of characters, there is perhaps a bit of overkill in the buddy department, as I didn't even use most of the extra help. The sidekicks added flavor to the Wizard of Oz-esque storyline, but they weren't really needed and actually became a bit annoying with how often they needed attention in regards to how fast they would level up and need their skill trees adjusted. Honestly, every fight will result in a handful of characters earning enough experience to gain a level or two, during certain boss fights.
Another negative that needs to be addressed is in regards to the story itself - though it does a well enough job of creating a classical fairy tale vibe, there's also the sense that a big chunk of the game is missing somehow. There are only ten chapters of gameplay, and the first eight will fly by within a few hours. After that, the final two chapters take a good amount of time to tie up dangling threads. I'd be interested to see more of this universe, though.
In all, Child of Light is a game that should not be ignored. Though it has to be launched with the absolutely horrible Uplay program (which completely LOST my save file after a crash, five hours in), the game is worth a try. Highly recommended for RPG fans.











