Truly amazing to read a TTRPG telling you to "you should always strive to construct your protagonists with integrity" and also later telling you that there are no kinds of prejudices or social conflicts and that "conflicts should remain individualized" (in a RPG in a setting based in the late 19th century/early 20th century).
Like one has to wonder exactly why they are preaching to the players in the first place. Why are you telling me I shouldn't have conflicts in your game set in the late industrial revolution? It's almost like a parody




















