Pop Culture or Who the Hell is Darkseid?
In scripted work where you have the benefit of time, you can research your subject for both accuracy and familiarity. Accuracy, to make sure you get the joke right, and familiarity, so that you can make sure it has wide appeal and comprehension among the general audience. Also, in scripted work, you are able to build the audienceâs understanding piece by piece, leading them through the things they need to know in order to enjoy it.
In an Improv scene you donât have those luxuries. Thus, no Improv sceneâs success should ever hinge on knowledge of pop culture. There, I said it, weâre done.
Okay, why? Otherwise this is a short chapter. To answer that, I need to talk about Darkseid.
Darkseid is a major villain in DC Comics. Heâs fought Superman a ton of times, and he rules an entire hellish planet as a space despot. Heâs probably gonna show up in one the DC movies sooner or later. A long time ago, at a late night jam, I named my scene partner âDarkseid,â hoping that he would play this comic book villain. He did not, and the scene tanked. It wasnât pop culture that tanked the scene, it was my insistence on my scene partner responding in a specific way, and my inflexibility to roll the scene in the direction it did take.
This was in the days of MySpace, which dates me, and I wrote an essay there the next day detailing how I think my scene partner should have reacted. Hubris, I know. Iâm sorry, I was in my twenties and very full of myself. In reality, every scene has two sides, and weâll get to how I should have reacted in a moment. Unfortunately, the essay has, with all of our MySpace profiles, been lost to history, scrubbed from the Internet. But I do recall the gist of what I had written.
I remember writing that we actually do know enough to get through any pop culture reference. Through context clues, we can surmise that weâve been labelled something within a broader category that we do have entry to. If I initiate, make a strong choice, and I cower at your feet and sing your praises while calling you âDarkseid,â you can confidently assume that youâre an evil king. You may not know that youâre from Apokolips and can shoot Omega Beams  out of your eyes, but evil space king is plenty to work with. You know what evil is, you know what space is, and you know what kings are.
Now I may go even further and front load some of that information for you (we still havenât actually gotten to what I should have done yet) in order to give you plenty of gifts to play with. But whatever information we do start with, do not let a lack of information paralyze you. It is still pertinent that you play your part of the scene confidently. Do not be afraid of judgment for getting this mote of pop culture wrongâNo one except the most ardent of fans know all of the ins and outs of the fictional characterâs biography, and only the worst of those fans will care about any inaccuracies. The rest of us will enjoy, for different reasons, what you get right and what you get wrong. So play what you get wrong gleefully.
Speaking of front-loading information, if you as an MC accept an item of pop culture as a suggestion, then take a moment to footnote the suggestion for the benefit of anyone not in the know. âAh, yes, I heard Darkseid,â you might say, then clarifying âThe evil comic book villain that rules an entire planet.â This gives us a lot to fuel our scene and act on it with serviceability. (Sometimes, serviceability is the best we can ask for.) This is a note for taste: avoid that awkward moment of the cast whispering to each other âWho is that? I donât know what that is.â I believe the room will forgive the extra 15 seconds it takes for elaboration, plus that whispering may lead to the cast being distracted and missing something important.
Tangent aside, you should be emboldened to play whatever it is you want to play, whether it hits the mark or not. If you happen to know who Darkseid is and want to play your best version of him, great, go for it. If you donât know, then make a choice of what you can and do want to play and commit to that.
All right, so what should I have done?
I donât actually suggest the ham-handed approach, as it can read as incredibly unnatural on the part of the character and a touch arrogant on the part of the actor. âI know this all about this and you donât so now I get to make you look foolish.â This will make us very unpopular improvisors to play with.
I would now generally advise against the reference in the first place. The danger of references is letting them stand in place of actual humor. But the scene should not be a series of winks and nods. Saying âDarkseidâ on its own as though that should elicit a response is not enough. Our pop culture reference is merely a detail to pepper the scene. Itâs a bit of world-building that speaks to the existence of a larger universe our characters are inhabiting. But it is not the core focus of our scene.
Think of it more as establishing a Who and a Where for our improv scene. Calling you âDarkseidâ is the same as calling you âSenator Barnesâ or âRebecca.â Iâve given you a name, nothing more. Iâve maybe established that our scene takes place on another planet. But what the scene is actually about is something else entirely that you and I will discover. Â
How much more fun is it to play a scene with the brand-new Darkseid that gets created here and now? I am free to continue treating him as a great and terrible tyrant, a powerful demigod, a high-status character, no matter what characterization my scene partner chooses. What if my scene partner has decided, for whatever reason, to be a nebbish dork? And Iâm bowing down in fear to that? Thatâs a fun scene.
That is what I really should have done: I should have let my scene partner make his choice, and I should have accepted and built off of that. We could have discovered a much more interesting scene with an exciting, unpredictable dynamic that would never have happened if we attempted to abide strictly to the source material. We could have found ourselves in a fun parody, a farce, or a wild parallel world. The audience didnât come to see us reenact a movie or show, they want to see our hot take on it.
That flexibility is at the core of doing great improv, and even more so when confronting a situation where there seems to be a âcorrectâ answer. The idea is that we let go of any notion of a correct answer and instead embrace the unknown.
The other thing I shouldnât have done is write a Myspace blog about the whole thing, for obvious reasons.
Now, pop culture canât be avoided. Itâll pop up as a suggestion or in a scene because itâs on peopleâs minds. Or perhaps weâre playing a show that leans heavily on genre, like the Movie long form or a game of TV/Film/Theater styles. So we have to learn how, both individually and as a cast, to approach these scenes from a place of strength.
Here, we should do our homework. I believe that we should always challenge ourselves to absorb the world around us much as possible. After all, more interesting stuff comes out of our heads with the more interesting stuff we put in. A tactic I find useful is to read reviews of movies, shows, and books I might not have the time or budget to get into. I can at least claim an awareness of their existence and a passing familiarity with their subject matter. Every improvisor must become a student of the world.
As a cast, go and watch a show together and talk about what you all noticed. Focus should be placed on less on content and more on stylistic choices. For example, instead of noting that the Western you watched had a shootout (content), comment on the mood and how it gets established. Also, share with your teammates things youâre excited about and interested in, and let them share back. You should know that Alex knows everything there is to know about Sonic the Hedgehog, and Beth has been seriously digging Game of Thrones recently. Let them tell you all about the thing they love! Establish within your group a common knowledge base, so that we are free to really play with each other. Weâre empowered to push and pull and tease and commit to pop culture scenes because we know where the edges are. At this point, we may encounter an exposition-heavy scene, but now itâs wonderful because weâre playing with shared information.
And be prepped to know who Darkseid is, because there are plenty of comic book nerds that do improv, and itâs going to come up.














