my only crimes were loving too much and confusing love with violence and so also extreme violence too i guess also i stole a few things too

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@shockingheaven
my only crimes were loving too much and confusing love with violence and so also extreme violence too i guess also i stole a few things too

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Liushen Week 2026 Day 3: Reflection
The most exquisite tea is always on your lips
the thing about fruit flies is that in the abstract, they live peaceful and irreproachable lives nibbling on overripe fruit and its attending microbes, but practically speaking they awaken some sort of primordial rage within me. Get off my bananas you little fucks
Again and again and again and again
Do it again, do it again

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Who said rare-pairs can't have weeks devoted to them??
Join us in the last week of August for Xue Yang/Mo Xuanyu week! 🍬🖌
[ Liushen Week 2026 - Day 1: Sunset/Waves] ♥️Happy Liushen week! ♥️
How I Made the Colors in Hunger's Bite So Good
first of all: buy my book. buy it and look at the colors. (if you cannot buy the book, ask for it at your local library or i GUESS you can look at these spreads i posted)
we're gonna talk about colors, but more specifically we're going to talk about overlays. if you're an artist you are probably familiar with overlays. we love our overlays. we love to color a picture and then at the very last minute go 'hm. looks bad. i'm going to put a yellowish overlay on it to make it look less bad :)'
do not do this.
i mean you can, and it'll work sometimes, but all you're really doing is tricking your brain into thinking different is better. you've been staring at the image for potentially several hours. none of the choices you made at the beginning mean anything to you anymore. you're just finishing what you started. one of the big reasons you might look at your art and go 'man, this doesn't look that good' is because You drew it and are intimately familiar with it. you know all the flaws and mistakes because You made them and You know what your vision was. one of the great frustrations with art is that the piece in your head doesn't look like something you actually made. you want it to look like somebody else did it, so you can enjoy it as a viewer, not as the creator.
so when you put that overlay on, and suddenly the image looks very different, your brain will go 'this doesn't look like the thing i've been staring at for 2-3 hours! this is different! now it's good!'
and again, sometimes it Is good. but do you actually understand why it's good? or is it just different?
okay so what am i supposed to do smart guy
i'm glad you asked. the trick to making overlays work is to have them on from the start. this requires knowing what mood you want to convey in your scene from the very beginning. hopefully you know what mood you want to convey. you do, right? and i don't just mean happy or sad, i also mean safe, threatened, familiar, strange, soft and harsh. blue is not always sad. green is not always healthy. yellow/orange are not the only way to convey a companionable warmth.
okay did you pick the mood? do you have an idea of what color you want to use to represent that mood? great. i'm gonna use blue to convey the cool, clean white of a ship's maintenance corridor without making things literally white. and i'm going to stick in two characters whose color palettes consist of bright yellow, brown, and wine red. awesome. i definitely know how those colors would behave under blue lighting.
(here's the thing: no i don't.) this is where a gradient map correction layer comes in. i want my page to be Blue. alright. let's make a gradient map that's Blue.
a gradient map is basically just A Gradient with specific colors connected to specific values. you have your darkest values on the left, and your lighter values on the right. at 100% opacity, this gradient map layer will read the value of anything below it and go 'okay this bit is this dark, so it should be This shade of blue. and this bit is this light, so it should be This shade of blue'.
kind of like a hue or color layer except determined by a gradient rather than one color, so it could also go 'this is light, so it's green' and 'this is dark, so it's purple'. it's math. i don't really get it either. but anyway this is probably not what you want if you want your characters' palettes to be recognizable. emery's sweater is supposed to be a wine red! neeta's skin should be brown, and her shirt should be yellow. these are their Key Colors. generally, i want them to be recognizable. so let's lower that opacity down.
nice! you can definitely now see that emery's sweater is red and neeta's shirt is yellow. and everything is relatively balanced. nothing is too saturated, nothing is significantly brighter than anything else. it's all got a little bit of blue in it. but i've skipped the step of actually picking your colors. because here's the thing with gradient maps.
they hate you and want to fight. when working with gradient maps you must imagine there is a monkey sitting on your shoulder dumping paint in every time you pick a color. the monkey has a tube of blue and he is going to put that blue into everything you paint, but it's not normal paint. it doesn't mix, it overtakes. it won't turn something yellow into green, it will turn it blue. it wants everything to be blue. if you want something to look like the color it's supposed to be, you will have to make it extremely saturated under the layer to essentially fight the paint monkey's blue. hence, emery's sweater is a BRIGHT red, so it will look a little more purpley under the blue. and neeta's skin is very orange, so it can be dulled down into a soft brown.
this is the sort of thing you will have to learn by feel, because it will be different with every gradient map, especially if you start getting into weird ones that aren't monochromatic. you want to know one of my favorite maps to use?
i have memorized where on the value scale all of these colors appear. i can color something using only shades of gray when i have this filter on. i am evolved. if you want to use gradient maps effectively, you'll have to get a lot of practice.
anyway this post got really long and i'm about to go to a movie so i'll talk about how to use screen/multiply/overlay layers later. but gradient maps are the main tool i used to make hunger's bite's palettes so unified across scenes. but you can see way above how they work to turn insane saturated colors into the nice harmonies--and the trick is that i'll never see those saturated colors while i'm working. because i have accepted the paint pouring monkey into my heart, and i trust him. except when i'm coloring wick's coat. holy mother of god every gradient map hated that man's purple coat.
it turns out i really enjoy making educational posts about the comics making process and ways of thinking. here's another one featuring characters from my graphic novel in a very anachronistic art museum.
Liushen Week 2026 Day 2: Tide
There is a legend that one day a wonderful merman will come with the tide...

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problematic sudoku solving skills gap
Liushenweek 🗡️🪭
Day 1 : Waves
Liushen week🗡️🪭
Day 7 🆓🌊
Ryan Gosling as Ken Barbie (2023) dir. Greta Gerwig
liushen week day 2 theme - moonlight/reflection
Probably the last one on liushen week my drawing stamina is out 😭

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Another reason why trains would be good is that most people are not good at driving