Evaluation / Final Thoughts
I would say that this project as a whole was probably one of the most stressful situations of my life. I encountered so many instances of trial and error that I honestly wasn’t sure how this film was going to end up. Changing my idea to Skin Deep at such a late stage in the process was a gamble that I knew would possibly risk me my entire grade. Lifeline was a concept that I put an immense amount of time and effort into concepting and planning, but I just didn’t think I had the level of skill needed at this time to complete it to the standard that I envisioned it. With that being said, due to the amount of planning that went into both projects, I am quite proud to say that I essentially planned and almost produced two films within my time, almost three with the level of planning that went into ‘My Heart on my Sleeve’, the concept just before Lifeline.
By swapping over to Skin Deep, I completely changed what my showcased skill is. Whereas before I was choosing to showcase my pre-production and narrative skills, I opted to rather show what I had visioned in my head, a fully moving tracked animation. This was not without its challenges however, the motion tracking software was something I was not wanting to use from the get go, I wasn’t happy with how animations moved using the function from my tests, so instead I poured hours of time into positioning and scaling the frames of my animation individual throughout the entire film onto my canvas. I knew this was a risk with mere weeks to get this project finished, but I am genuinely happy with the limited amount of work that I produced. Although the amount of animation is limited, I probably spent as much time putting it all together as most people spent on the duration of their films.
I wanted my work to be to a standard that I saw fit, and I wasn’t willing to just cram unfinished pieces of animation into it the final piece just to fill up time. I wanted this to be a project that I was proud of, and at the end of the day I would say that although I did not produce what I initially set out to achieve, the skills and decision making processes I have learned along the way have been more than worth the incomplete conclusion. Choosing not to do a traditional 2D animation was something I knew would be a struggle from the get gop, but I am immensely proud of myself for sticking at it and not choosing to take a safer route, regardless of the outcome.
With this being said, I am now choosing to showcase a proof of concept. I am showing how this technique and style could be used to create a full length piece in future as my skill level increase and adapt over time.
















