[FLASHMAIL] Not far enough!
If Sonic and the rest of the Freedom Fighters, or even the Chaotix, would just do what needs to be done they could guarantee the safety of Mobius.
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[FLASHMAIL] Not far enough!
If Sonic and the rest of the Freedom Fighters, or even the Chaotix, would just do what needs to be done they could guarantee the safety of Mobius.

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.:20 HOUR MARK:. BRAVELY DEFAULT: Flying Fairy
20 hours was just enough time to complete chapter 1, including the 4 Job Asterisk (Thief, Merchant, Spell Fencer and Time Mage) side quest hidden within it.
|--story The stories taken a turn for the grand as it’s becoming more and more apparent that the state of the world was manufactured. People I've known are turning out to be much deeper than originally anticipated and the accuracy of Ringabel’s journal had gone from curiosity to ominous. Even the side quest had its own running story. It was interweaved into the main storyline but had characters, events, locals and motifs all its own. I definitely like that part of it could be done prior to reaching a certain point in the story but the back half couldn't be done till passing that point. Why? Because the key players in the side quests story needed to get from the main storylines events to wherever the side quest event was taking place. And they couldn't be in two places at once. |--battle system The battle system left tutorials behind with the expectation I was fully prepared and I found out for the most part I am. On more than one occasion I’ve had my confidence handed to me as the game showed me that one strategy is not skill encompassing. Sometimes defaulting a full bank is a good plan and sometimes you gotta have your team recover in waves. Staggering who unloads first to ensure you don’t suffer too many, if any, rounds where you take no actions. And sometimes I enter a boss fight prepared to get slaughtered only to find out that I’m overly prepared for it. ((Looking at you Spell Fencer and Time Mage)) The friend summon is a really cool idea but doesn’t get used as often add I thought it might. Possibly because I don’t think to use it and possibly because often times it’s been used and the registered friend hasn’t updated their summon for ages. StreetPass summons work pretty well too but again you get summons that have either 4 ATK power or 4000. And the healer summons are few and far between. ((One of the reasons my personal summon is Rejuvenate with Lv. 5 HP restore and Lv. 4 MP restore. I just need BP restore to have the ability to fully reset the allied party to max stats))
|--leveling system I felt that the JP rewards for fights weren’t large enough to support my needs as far as leveling went. The game fixes this by letting you alter enemy encounter rates. After trying to double my battles and finding out that one floor of a dungeon became unbearable on items and mana, I switched it to 1.5x and found that the increase was perfect for keeping at all times. If I was near leveling and wanted that little boost I’d push it up again and then lower it after. 1.5x, I think, is the best amount. Standard encounter didn’t feel like there were enough enemies and double felt like far too many. You can even turn off encounters entirely if your just trying to get to a save point so you can take a break.
|--exploration As far as world exploration goes, the dungeons are a good size where you don’t feel trapped in one with no means of escape but at the same time you’ll have to put in a bit of extra time to recover every chest and complete area maps. The ship you get is good for traveling but it has very few landing spots currently so it’s really just a means of moving from one zone to the next. ((Speaking of which…I think I left mine parked outside of Ancheim…))
|--extra content I've almost completed the rebuilding of Norende as well. I’m not sure if that’s typical or not but with almost 30 citizens and ready access to power outlets my 3DS hasn't been shut off since the Initial Boot which means this towns been being built since the start of this series. Also, game time doesn't account for Norende’s building time. You can have your 3DS in sleep mode for 10 hours to finish construction and it won’t add 1 seconds to the playtime displayed on the menu or save screens. Which is nice for knowing exactly how much time you spent actually playing and not just waiting for the Special Move shop to finish putting up their roof.
|--finally Overall, it hasn't lost my focus yet and I don’t think it plans to. I’m eager to see what chapter 2 brings and I've already identified a few of the upcoming Job Asterisks from cut scenes. I have a few theories as to the big picture of it all but I'm more than prepared to have whatever I think is happening be totally different than what is happening. It usually is. Gonna keep playing, see you at the 4-10s. ((That’s 40 hour mark. I need better titles for these.))
Lightning Returns: Final Fantasy XIII - Collector's Edition OSG
contents--|
Hardback OSG w/ Slip Cover
32-page Concept Art Insert
2 Bookmarks. ((Lightning Returns decal and Table of Contents))
Double Sided world map. ((Covers cities and Wild Lands))
"Art of War" DLC. ((Samurai garb, weapon and shield))
thoughts--| I'm still making my way through the game so I haven't used the guide yet. I usually wait to use OSG's till I'm significantly far into a story and I need a little aid with a side quest or finding an optional item. Since I'm only on my 2nd Day in the game, the books been sitting on the shelf.
However, I did take a quick flip through it when I got it and it really is rather detailed. Quest pages were complete with text instructions, labeled maps and suggestions as to how to go about things most efficiently. There's a Pokédex level Bestiary that has pictures, stats, growth rates, item drops and all that jazz. Overall, it does look really nice. And it's a good addition if you're planning on collecting merch from the series and, from what I glimpsed, it is rather thorough so no matter where you get caught up you can find the exit. finally--| If you're looking for something that looks nice, feels substantial and actually helps when you need it. This is a good get.
[FLASHMAIL] Romantic Substitute
Finally maxed Yosuke Hanamura's S-Link! Had he been one of the girls I think this is when we'd...uh...yea. But since he's a huge homophobe ((massive)), instead we beat each other up by the river. Physical exertion in one form or another. [Persona 4 Golden]
.:|INITIAL BOOT|:. Lightning Returns: Final Fantasy XIII
Lighting Returns: Final Fantasy XIII does not cater to those that are trying to jump into the story now. It expects its players have ended Fal'cie rule of Cocoon and restored the timeline to its rightful place prior to stepping into Lightning's shoes. It expects that its players know the loss she feels, the sense of duty that drives her and the stubborness that makes her perfect for the role of Savior. In no way is Lightning Returns a game for those that haven't lived through the trials and tribulations of the past. Lightning Returns: Final Fantasy XIII is, in every way, a finalé. |--story Lightning Returns doesn't begin at the beginning. If you've been following the series than you would already know the beginning and since Lightning is operating on a timeline, reminding you of the old days would be a waste of hours she doesn't have. Instead, the game begins mid-story. 6 days are all that separates Nova Chrysalia from the apocalypse. The world has already been mostly consumed by a Chaos unleashed by Bhunivelze, God, and the end isn't nigh, it's here. Bhunivelze has chosen Lightning to wake from a 500 year slumber to act as Savior and gather the souls that will be birthed into the new world after the old one is gone. However, the Chaos is moving faster than Bhunivelze anticipated and if it consumes the entirety of existence before Lightning can save it there will be nothing on the other side of Armageddon. The first thing you do in the game is go after Snow. Now, that's not "go to see" or "go to visit." You are literally storming Snow's castle in an attempt to forcibly remove his soul from his body, and he is not unprepared for your arrival. However, the Chaos is also pouring into Snows little party and it turns into full scale war. Luckily, you don't have to actually fight him this early in the game but the cutscene battle that takes place is a joy to watch. Lightning demonstrates a few of her godly abilities and Snow matches her with desperation of the gift of the old Fal'cie. We also meet a new character, Lumina, who bears a striking resemblance to not only Serah but Lightning herself. Snow decides to dip out in the most dramatic way possible and walks straight into the Chaos. A place Lightning presumable can't follow. All the while Hope is chatting away in her ear through a comm device. He seems to be playing the role of overseer. Monitoring Lightnings progress and informing her of relevant information and new developments. After Lightning loses Snow, Hope summons her back to the Ark. The Ark is a floating planet in the skies over Nova Chrysalia. According to Hope it was built as a bastion for the coming end a long time ago but people forgot and now they think it's just a moon. He informs Lightning that the souls she collects on behalf of Bhunivelze will return to the Ark and when the end of days is over they will all be rebirthed on the new planet that the Ark will birth. Oh, also, Hope is a child again. It's the same Hope from Final Fantasy XIII as opposed to his grown-up self as seen in XIII-2. According to him, one day he was doing his job as Director and the next it had been 120-some-odd-years and he was in a kids body again. All part of Gods divine plan. Another resident of the Ark is Yggdrasil, the World Tree. You feed it Eradia, an energy source gathered when the denizens of Nova Chrysalia have their desires and wishes granted. Basically, you answer their prayers to God and Yggdrasil feeds off their praise. Feed it enough and it can extend the life of the dying world a little bit longer. But only to a maximum of 13 days total. Time is always moving. So begins Lightning's quest to save as many souls as she can, buy as much time as she can and prepare the citizens of Nova Chrysalia for the end. Nova Chrysalia is broken into 4 distinct continents all connected by a monorail. You begin in Yusnaan, the "city of revelry" that's ruled over by Snow. He doesn't really rule it like a king more as he just oversees the festivities from night to night. The people of Yusnaan have decided that the world will end no matter what they do so they're gonna party till the fireworks go off. You're only their for the tutorial stage. Afterwards, I believe it becomes the 2nd continent you're supposed to clear. Luxerion, the "divine city of light" is where you get to spend your first free hour of the game at. I say "free hour" because prior to that you're on a track through Yusnaan chasing after Snow. When you descend into Luxerion from the Ark the game lets go of you and simply puts a constantly moving clock in the corner of the screen. The rest is entirely up to you. The Dead Dunes and the Wildlands are the other 2 regions of the world. Supposedly, the Chaos is running rampant and unrestrained in the Wildlands so I'm fairly certain that's the last continent you attempt to redeem. |--gameplay Lightning Returns is an open world game. The areas are finite in their scope due to the state of the world but they are sufficiently large. Not only that, the game is free roam. Which means Hope will drop a hint or two as to what the main task for the area you're in is but he won't tell you what to do or how to do it. The only stone set fact is that you are running out of time. I didn't realize that Luxerion was supposed to be my starting zone and spent a good few hours just wandering the streets before I found the monorail and headed back to Yusnaan. The enemies will appear on streets right alongside the people living their so there aren't any real safe zones. At anytime a monster could just burst from the Chaos and you'll have to deal with it. Side quests aren't this grand tasks of great importance. The people of Nova Chrysalia have been trapped in time for 500 years so they don't much care anymore. One quest you get is from a little girl that lost her doll and wants you to help her find it. Another one is from an old man that was indirectly responsible for getting a kids dad killed and wants you to deliver his fathers last words to the kid since he won't listen to the old man. It's all little things that would be important only to the people involved. However, that's what Yggdrasil feeds on and what Bhunivelze needs. The prayers of the world below. The faith that's offered when something so small in the eyes of humanity is seen through completion by the powers that be. If the Savior helps a child, that child believes in the god that sent her. Aside from the side quests, which are littered through the world and often time locked. ((since the world is constantly moving different people will be in different places depending on the time of day and therefore will need you to have your scheduler ready to organize these meetings)) The main story for every continent is hidden in the actions of its residents. For instance, there is a Shadow Hunter in Luxerion that wants the Savior dead. Not knowing exactly what she'll look like, those that follow the Shadow Hunter are murdering a different girl with rose colored hair every night figuring that, eventually, it'll be the Savior. So the main task of that city ((as far as I can see now)) is putting an end to the senseless murders. ((Obviously, the less people there are alive the less souls you can save for the new world)) Stopping the murders and tracking down the Shadow Hunter isn't simply a matter of going to the hideout and kicking the door in. In order to penetrate the order that's risen against the Savior, the Children of Etro, you have to learn how they act. Tail them, learn their secrets and codes, their hideouts and motives. Become one of them so you can infiltrate and learn what you need. I imagine the rest of the story will be similar. Lightning will have to understand the people before she can effectively rescue them. |--battle system In all honesty, XIII was clunky and slow and while XIII-2 fixed a lot of it, it still had major flaws with the whole restrictions on what Serah and Noel could learn and what had to be bred through Monsters. Lightning Returns aims to fix that by eliminating the need for a party altogether. ((and if you've been following the story from the beginning, you'd know that a party tends to get in Lightnings way more than it helps her)) Lightning is now a one woman army. She can switch Schema, this games "paradigm", instantly. Literally instantly. As in, she can start a swing in one schema and finish it in a different one. Schema are 3 part builds that you can fully customize. Part 1 is the Garb. The garb is what clothing Lightning will wear when in that Schema. Each garb has unique attributes so if you're building a Physical Attack schema it would make sense you use a garb that boosts Strength. Same goes for magic. The 2nd part is a Weapon. Lightning's not going into battle empty handed so picking a weapon that compliments the schema and the skills equipped is a must. Finally, there's the Shield. Some shields directly effect your ability to guard, some don't. Really it's just the final piece that completes the stat build you're going for. Put all 3 of those things together and you have yourself a schema. All that remains after that is to equip the schema with abilities like Attack, Guard, Lightning, Blizzara, etc. I'm not sure if you can buy skills from vendors but I've found plenty from beating enemies up. Skills are single equip though. Which means putting Aero on one schema means you can't put it on another one, unless of course you have 2 Aeros in which case go ahead. My current set up is "Uematsu" one of the "Art of War" DLC garbs mixed with magic raising sword and shield for casting, "Night Bouncer", a garb bought in Yusnaan that increases Strength and Defense as my primary physical damage dealer. I have the XIII-2 Save File weapon equipped on that, the one she carries when she's working for Etro. And finally I have the the full "Legacy" schema which is Cloud's outfit from Final Fantasy VII. I have it as a stagger burst schema cause the main skill "Heavy Swing Lv.2" becomes "Slayer" when an enemy is staggered and that does a tremendous amount of damage. So Uematsu and Night Bouncer take turns building the stagger bar and then Legacy sweeps in for the clean up. Each Schema has its own ATB gauge so it seems best to burn one out and then switch to the next one. Or at least that' been working for me so far. I'm a caster type of player so I even have Uematsu equipped with some stuff that makes ATB restore faster so I can kinda A-B-A-C-A my schemas. |--leveling system Fighting battles gets you gil, vendor trash, quest items and abilities. It does not get you experience points. Why not? Don't know. It seems like Lightning isn't in the business of leveling up like the characters from other games. She is fully prepared to kick people in their face and that's all there is to it. The majority of her stats ((I'm talking like 96%)) come solely from her schema. Garb + Weapon + Shield = Lightning's Stats. When you complete side quests you get a tiny boost like +5 Magic or +3 Strength. Just a tiny boost to Lightnings base stats which, in turn, boosts the final result of her stats after the schema does its magic. I think that's cool cause it means I don't have to worry about being proper level for a given task. It kinda sucks cause it means I have to worry about having the proper equipment for the upcoming battle. Which, I guess, makes sense. |--extra content I'm not sure what the extra content is in the game as of yet. I don't think I've gotten far enough to see the "just for funsies" attractions yet. Then again, considering this game runs on an ever dwindling supply of hours, maybe there just isn't time for Lightning to do anything that isn't directly related to her work as Savior. I'd be okay with that. The side quests are bountiful enough where I don't feel trapped chasing the main story. I do occasionally get confused as to whether what I'm doing is for the main story or for Eradia and prayers. |--finally Lightning Returns: Final Fantasy XIII definitely feels like it's a culmination. A grand climax to the events of the prior games using the strongest character from the pair as its center point. I'm excited to see just how far I can get and how many people will actually get saved when it's all over and done. I do feel bad for Lightning though. I'll probably be more of a hindrance than a help on her endeavor. See you at the first 20~

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_.:|INITIAL BOOT|:._ Bravely Default: Flying Fairy
So, this is Final Fantasy in the days of its prime. The art is gorgeous. The music is captivating. The story is world encompassing and yet able to be resolved by a small band of circumstantial heroes. Everything a turn based RPGer could ask for.
|--story The story goes that the four crystals that keep the world turning are being swallowed by darkness and causing mass chaos. Meanwhile, there’s an anticrystal religion that’s taking advantage of the situation to further their political agendas. Tiz, the boy whose home got destroyed, Agnés, the vestal of the wind crystal, Edea, the former Sky Knight and Ringabel, the boy with no memory and a journal that only has future events written in it set out to restore the crystals and put a stop to whatever darkness is consuming them.
|--battle system The battle system is turn based with the option of banking turns (default) or spending future turns (brave). Being brave means using multiple turns at once which increases what you can do in a single round but leaves you defenseless until you've caught up to what you used. It's useful for taking out area mobs on your way to more important things. Default let’s you block and store that turn for later use so that you can act bravely without having to suffer for it after. This is good if the enemy is telegraphing a big attack, it lets you lower the damage received from the attack while raising your BP (Brave Points) for the next round. It's also a good method for your White Mage or other healer to store up turns for when things go south.
|--leveling system The job system is different than I thought it’d be. I’m accustomed to Final Fantasy Tactics where certain combinations of Job levels unlock relevant new jobs. Like Black Mage and White Mage combine to make Red Mage. In Bravely Default, Jobs are unlocked by beating bosses that bear that Job’s Asterisk. For instance, when you beat the boss that has the White Mage Asterisk ((White Mage Holly)), and you receive the White Mage Asterisk which gives you access to the White Mage Job. That’s kinda cool since leveling Jobs is a pain in the—but it does mean certain Jobs, and therefore certain skills and abilities are unattainable till you reach certain points in the game. The main story offers a selection of bosses that’ll relinquish their Asterisks on defeat but if you want some of the more juicy ((albeit tricky to use effectively)) Jobs, you’ll have to chase them through side quests. Definitely rewarding when you get the Asterisk of the person you've been chasing and one quest chain seems to offer more than just one Asterisk so it’s fairly profitable to do at least a leg or two of one when you find it. Another nifty battle component is the Ablink ((Ability Link)) system. If you have any friends registered to your 3DS that are also playing Bravely Default you can attach them to one of your party members and it’ll unlock every skill your friend has for the Jobs you have access to. This is really helpful if your leveling a certain Job but you want some ability or skill from another and don’t wanna do all the leg work for it. If you have friends that play regularly and you can coordinate effectively, you can split the work and both end up with fully mastered Jobs while only doing half the work. The reward increases the more friends you have to a max of 4, one per character.
|--extra content There's also a town rebuilding portion, Norende, that nets you gear sold by the Adventurer (save guy) and Special Abilities. The diminishing return on the hours provided by workers gets a little insane but it's purely to limit the number of people you can employ economically. Sometime you just gotta wait that 4 hours or poor 37 extra workers in to get it under 30 minutes. Workers pop in via StreetPass and Net Invites. Net Invites are a once a day gift from the Adventurer of up to 4 random other players. They increase the population of Norende and can be summoned as guest in battle, but only 1 time.
|--finally The stories already got my attention and I'm eager to see where it's headed. The battle system is easy enough to pick up, takes work to make use of effectively, and takes time to build the party that best suits you or the situation. Overall, I'm looking forward to it.
Lightning Returns: Final Fantasy XIII - Collector's Edition
contents--|
Lightning Returns: Final Fantasy XIII game
"The Art of Lightning Returns" 80-page Hardcover Art Book
Silver Embossed Pocket Watch w/ chain
"Midgar's Flower Girl" DLC [Aerith garb, weapon and shield]
Collector's Box Art featuring Exclusive Japanese Cover Art
thoughts--| The giant box everything comes in is really nice. In fact, alone it sits as a rather nice display. The outer slip cover ((the part with the emblem on it)) hides the full bust shot of Lightning that makes for a rather proud display. The cover is the official game cover for the Japanese version so that's a nice little nod. Inside lays "The Art of Lightning Returns: Final Fantasy XIII" hardcover art book that has some serious art in it. It has scenery shots, character designs, concept art, all kinds of goodies. Goodies that you can stare at for days. Beneath that are the game as well as a small black box that contains the pocket watch. The pocket watch is surprisingly well designed. I thought it was going to be some cheap plastic trinket that they tossed in with the game but it's a legit pocket watch. As in, you could clip it to your vest buttons and slip it in the waist coat pocket and sneak your way right into a proper ball, quick as you like. As a thank you they also provide the code for "Midgar's Flower Girl" which nets you Aerith's garb, a baton staff and a shield that looks like a flower basket. If you're wearing the garb at the end of a battle it plays the Final Fantasy VII victory fanfare. Nostalgia abounds. Strangely enough, the code comes on a sheet that lists a code for both the XBOX 360 version as well as the PS3 version regardless of what version of the game is packaged in the box. Probably saving money by not having to make separate print outs, what it really means is that if you know somebody that didn't get this set and has the other version you can score some brownie points.
finally--| For an $30 USD, this was worth it. Especially if you're a Final Fantasy fan and like collecting merch. If you're just looking to play Lightning Returns because you trudged through XIII and XIII-2 and want to know how it all comes to an end than this might be a bit much for you.
||--UNBOXING--|| Bravely Default: Flying Fairy - Collector's Edition |--contents
Bravely Default: Flying Fairy game
64-page Deluxe Softcover Art Book
10 Selected Entries Soundtrack
34 Augmented-Reality Cards
Packaged in a Split Fold Box
|--thoughts First of all, everything is nicely packaged in the split fold box it comes in. Everything has its own compartment and sets nicely in so that things don't just start falling out when you open it. That's a plus, cause that happens more often than it should. The art book was a little hidden however. There was a compartment behind and beneath the soundtrack. I had to go back after looking at the contents list to get it. Bravely Default: Flying Fairy is a 3DS game, as is printed on the side of the case it comes in. And in case you were wondering ((cause I know a ton of people were)), you can play it on a 2DS. It says so on the little sticker. The 64-page deluxe softcover art book isn't a hardcover, it's a floppy softcover. I repeat SOFTcover, NOT paperback. So that's nice. It's filled with concept art, local shots, character designs. All the things a proper art book should have tucked away between its pages. Even the cover has a nice concept art rendered on its front and back. The book itself is divided into sections by character. Starting with the heroes and then expanding into the major factions. I haven't listened to the 10 selected entries soundtrack yet. I wanted to hear the songs in their natural environment before I picked one to put on loop through my iPod. However, the music in the game is amazingly good. It sweeps you up and drags you through the world so you're traveling over mountains and oceans before you even realize it. I'm sure the CD is just as breathtaking. My favorite part of the whole pack are the 34 Augmented-Reality Cards. I haven't used them to watch any of the AR movies yet but they are a beauty to look at. The standard edition comes with 6: the 4 members of your party, the fairy and...I don't know what the 6th card would be. The Collector's Edition comes with a card for every Job Asterisk as worn by its original owner and unlike the 6 that come standard, the rest are full prints of the in-game character. As if they've been ripped right out of their world and trapped in a 2-Dimensional prison where they are forced to be gawked at. And gawked at they are. |--finally The Collector's Edition is only $15 USD more than the Standard Edition and you get your moneys worth. To be honest, I would've done it if all we got were the AR Cards because they are beautiful. The art book is a wonderful display of the games style and I find myself flipping through it on occasion just because I see it laying nearby. My ONLY complaint is that I have the NA Collector's Edition. The JP and UK Collector's Editions have all the things listed here AS WELL AS a small statue of Agnés. I looked up some pics of the figure and, while it's not the best paint job ever, it's still really nice merch. Other than that though, the Collector's Edition is definitely worth the 15 bucks.
.:| INITIAL BOOT I/O THIEF [PS4]
Thief is the 4th installment in the series of the same title and the reboot of the original games. It's title matches the premise to a T ((and a H-I-E-F as well, I suppose)). You're name is Garrett and you are, in every way shape and form, a Thief. You make your life in the shadows swiping and looting anything that's not nailed down. ((If it is nailed down, buy a wrench so you can take the screws too)) On your last big assignment you ran into some unexpected problems and found yourself waking up 2 years later. So what now? Well, do what you've always done. Break-in to places of interest, sneak past those that would do you harm, and steal yourself a memory of what happened then and since. You're name is Garret, you are a Thief. Act like one.
I/O STORY So far the story is pretty gripping. Garret was on assignment with an old friend and stiff rival named Erin. He felt like she was too abrasive with her approach to theft and she felt like he was too cautious and not enough fun. Things go south, you stumble upon something you shouldn't, people fall from high places and you wake up in 2 years being carted back into the city. Gloom has taken over the city. An undefined plague that has is sweeping through and killing off chunks of the population. It's similar to the plague but it came around the same time Garret went missing so it's likely it had something to do with the ritual he and Erin fell through. They don't feed you much information at once so you're always looking for the next bit of "what-the-cuss." The story is given through 3rd person cutscenes, flashbacks, in-game narratives, and informational packets you find along the way ((i.e. newspapers, books, etc.)). Sometimes you'll find yourself sitting in a corner listening to two guards chatter away because they say something interesting or you wanna know how the story they're rambling on about ends. In addition to the main story of the game, which so far has remained a mystery to me, every location has its own story. That story is told through the people, objects, scenery and collectibles in the area. One such area is a foundry. The abandonment of the factory is told through its dilapidated state. The current secret use of it is told through memos left laying around and nailed to the walls. The rest is told by the guards that can't stop complaining about the ash that ceaselessly rains from the sky.
I/O GAMEPLAY Thief is a 1st person game, save for the cutscenes and the awkward rare climbing sequence. A lot of games involve you pilfering, pick-pocketing, and stealing from those that have what you don't. The thing they all have in common is that they're 3rd person. You can see all around you as you do what you need to do. Garret isn't omniscient. He sees what his eyes can see and the rest is intuition, timing, and hope. Through the course of the game you'll be stealing things out of the pockets of patrolling guardsman, picking locks with desperate speed as you pray someone doesn't walk around the corner before you get the handle to turn. Swiping fire itself to spread a little cover of darkness and then doing what you need to do before the nearby guard reignites his primary source of light. All of this comes with the condition that you don't have eyes in the back of your head. You do what you can, however you choose to do it. But it is you. No special abilities to keep you from getting seen when someone looks in your direction. Except of course the focus system. It's a mode you can activate to see a little more than you should be able to. Highlight the usable or hidden objects, show routes of patrols, see just how the inside of a lock is built so you can unlock it. Things like that. I prefer not to use it cause it feels like it takes a little bit out of the challenge but its there if you want it. Garret has an ability ((which most people possess)) to dash short distances. I mean really short, like box to box. It's meant to move quickly between points of darkness and minimize your time in the light. This ability is called swoop. It even makes this little swooop~ sound when you do it. Feels very sneaky. You also have a composite bow that comes equipped with many different types of arrows. Each with a unique purpose. Water arrows can put out fires and light sources. Blunt arrows can press switches from a distance ((good for if you can't reach them without attracting attention)). There are regular arrows that you can just shoot people with too. Just to name a few of its nifty uses. Garrets main tool, however, is the Light Gem. It's a little circle in the bottom corner of the screen that lets you know just how stealthy you are at any given moment. The darker the circle the more secretive you are. Garret has excellent night vision from living his life in the shadows so sometimes you'll feel like you're standing in plain sight. If the gem shows that you're in full darkness and someone looks ((or even comes real close)) to you and isn't being aided by something like a torch or a dog, they'll often just turn around and walk away. Once you get used to that fact you'll start getting much braver.
I/O EXTRA CONTENT In addition to the story which holds all its own heists and hideaways, there's an over world you travel through to get from one job to the next. There you'll find many a door, window and sewer that can let you into more places to lift loot from. Aside from that, there's even an old friend looking to make a few bucks the way he used to. By passing you information on exceptionally shimmering shinies and their locations. In between your quest to figure out what's going down you can test your mettle by doing a few jobs for him.
I/O FINALLY The constant feeling of having someone come over your shoulder while you're digging through a desk makes you move quickly. The heavy shadows that spill out over the never ending night of the city offer you plenty of cover to get where you're going. And the ability to play it like a ghost and swipe without ever injuring a soul, or taking down everything between you and your goal make it accessible to many different playstyles. Plus the 1st person aspect is amazing! I very much enjoy getting to be in the body of the person making their way through the dark.