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Jules of Nature
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Misplaced Lens Cap
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Today's Document

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@ryanmelmoth
test. no one can see this right?

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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WAKKAUSAGI
hey, iâm doing commissions =D shop / buy me coffee / instagram / twitter
Homerun Bun is an addictive high velocity game of keep-up where you earn lots of cash for keeping the ball up in the air as long as possible.
Read More & Play The Full Game, Free (Windows)
!!!!!!!!!!
fuck tumblr
okay, so, Iâm not a cool artist who draws awesome horny things and this is just a personal blog kinda thing that doesnât really even have much of my work in it at all, but 148 people follow me on here for some reason? so maybe this matters to someoneâŚâŚ anyway Iâm here:
twitter: https://twitter.com/RyanMelmoth
this is my site: http://gamesforweirdpeople.com/
my games on itch.io: https://ryanmelmoth.itch.io/
and my youtube channel: https://www.youtube.com/channel/UCAOLjd7aQ6Z3KJCvvZVQUIA
which will have like, trailers and stuff and those will be important announcements when I release a game or whatever
PS fuck rich people who donât give a shit, fuck corporations, fuck people who tell queer people that they donât get to be angry while the forces of hate try to take away our ability to connect and love
the sanitized, whitewashed gay stuff in the mainstream thatâs like âomg youâre accepted now, good job everyone, now you get to be a normal straight gay manâ didnât make me feel accepted, queer smut and porn and artists who draw porn and make their lives about queer smutty gay porn are 100x more influential in giving me the ability to learn to accept and love myself as a gay man. fuck people who try to hide that stuff from the world, fuck them
oh yeah I forgot to mention I have an FA, I kinda thought Iâd never use it again but who knows. http://www.furaffinity.net/user/resni/
(whoa I have an alright number of followers on there, weird)
(oh yeah and itâs blank cause I deleted everything some months ago)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
fuck tumblr
okay, so, Iâm not a cool artist who draws awesome horny things and this is just a personal blog kinda thing that doesnât really even have much of my work in it at all, but 148 people follow me on here for some reason? so maybe this matters to someone...... anyway Iâm here:
twitter: https://twitter.com/RyanMelmoth
this is my site: http://gamesforweirdpeople.com/
my games on itch.io: https://ryanmelmoth.itch.io/
and my youtube channel: https://www.youtube.com/channel/UCAOLjd7aQ6Z3KJCvvZVQUIA
which will have like, trailers and stuff and those will be important announcements when I release a game or whatever
PS fuck rich people who donât give a shit, fuck corporations, fuck people who tell queer people that they donât get to be angry while the forces of hate try to take away our ability to connect and love
the sanitized, whitewashed gay stuff in the mainstream thatâs like âomg youâre accepted now, good job everyone, now you get to be a normal straight gay manâ didnât make me feel accepted, queer smut and porn and artists who draw porn and make their lives about queer smutty gay porn are 100x more influential in giving me the ability to learn to accept and love myself as a gay man. fuck people who try to hide that stuff from the world, fuck them
Final version of the mask (at least as far as the painting job goes), this time with some highlights on the teeth and eyes. I completely removed the spring inside, as it fits well enough to my face that I can close the jaws without it. Donât mind the lock, it was just a temporary thing to hold the strap in place. Iâll probably go with elastic straps in the end, and make some padding inside so itâs more comfy to wear. It was supposed to be a reptile/dragon thingie, but now I just like to think itâs a sharkdog. Sorry for the shitty quality, my cellphone blows. -Yes, I can actually see with the little holes. -Itâs a resin cast I applied metal powder to. It actually looks like old metal, but the video quality (or lack of) completely destroys the effect. -It was made from scratch, I worked with monster clay, made my own silicone mold of it and did a bunch of resin casts to try different painting effects on it. -Iâm not planning to add fur or anything, I just wanted it to have a weird rusty torture device-ish feel. -Iâm working on a costume to go with it as well. Itâs a new character Iâve been willing to make for some time now. -Yes, I will get back to drawing weird shit, just let me have my weirdly SFW craftey fun as well. -Bork. Â Â Â Â Â Â Â Â Â Â
A bunch of pics of me at a (*coughcoughbdsmcough*) party, three weeks ago. +gif of the animated mask Iâve already posted because I donât have any video from said party to show how it moves. I didnât get enough time to finish my costume in time, so the top is still a heavy WIP, and I only had some black cloth over my mouth and nose to hide my face when I was opening my mouth. Finished version should have the clothe attached inside the mask. Anyway, it was a very fun event, with lots of friendly, cool people, so I had a great time. I usually donât play with a specific animal in mind when I petplay (I guess Iâm more on the primal side), but I definitely went more dog-like with that one. Also, I got all the belly rubs. All of them.
Do you have any tips for a scatterbrained animator? A lot of the time I'll get burned out on a wip or start a new one and lose interest and I really would like To Not Do That
Unfinished projects! Every animator I know seems to have a couple of these. But that I feel is a pretty new occurrence, because animation, for most of its history, has been too expensive. Animation is overwhelmingly produced in commercial settings, and has been done so since very shortly after someone figured out how to do it at all. This generally means, a person with money was pitched a largely complete idea, decided it was potentially profitable, and paid someone money to hire labour to get the idea made. And what we think of as âindependent animationâ, has for the longest time not been that different. The process still usually required a lot of materials and equipment as well as labour, and so the old indie animators would put together pitch documents, shop around for investors, and then when they tour the festivals they would still have 50 names in the credits. Theyâre still at the festivals doing this now, and still arenât quite aware of just how much the landscape is shifting.
But it is shifting! Commercial animators often now work from home with their equipment around at all times, or everything they need fits into a backpack and goes home with them. Kids who want to be animators donât learn the ropes in an internship, they get a cheap tablet and some free software on the family computer and start by figuring it out. We have cameras in our phones!!!! Now when someone has something they want to make, they donât need to write a proposal, they just need to open a new file.
But! While painters have unfinished paintings, authors have unfinished books, and composers have unfinished symphonies for all the same reasons that plague every artist, animators have an additional hurdle:Animation sucks and nobody wants to do it!And I donât mean its hard- all art is hard. I mean the way weâve been trained to break down the task of animation, the globally accepted âhow to animateâ, was not written for artists to explore their own creativity. Itâs written for a commercial pipeline. And the pipeline seems pretty functional and useful at first! Animation is a multifaceted task, and dividing it into smaller tasks makes the whole thing easier to grapple. But the particular divisions at play are a hierarchy, with creativity at the top and labour at the bottom.
For instance, say you start by coming up with an idea. Wow that was fun! Very creatively gratifying, not so much work though. Then you might make designs, which involves drawing- a bit more work, but you get to come up with a lot of the fun details. Then storyboards- a fair few drawings, and while the bulk of the âideaâ has been determined, you get to decide the specifics in how it plays out. Then on to key animation! Quite a lot of work, and pretty much all of the decision making has already been done, but you get to put in the little flourishes of the acting, focus on the minutia. And then in-betweens! Unrewarding, never-ending, gruelling work.In most commercial contexts yes, these steps I listed might be the chronological order of production, but itâs also the ascending order of department size and workload, and descending order of creative input, and pay.
Which begs the question: Why would anyone do this for no money, as their personal project? Why would anyone regularly put aside several hours at a time to perform a task about as stimulating as washing dishes, in order to make a fun idea they had 6 months ago they donât even know if they like anymore? Of course nobody finishes their personal projects, weâve made it as awful as possible! But we keep doing it, because itâs the way we know how.
But if thereâs no investor who needs to approve each step of production, and if thereâs no director who has a grand vision that needs to be upheld at the expense of the people making the work, then this way of approaching animation is completely arbitrary. Everything about it! Pre-planning everything is for the sake of reassuring the money, detailed rough passes are so teams donât get confused. The whole notion of pose-to-pose animation and âstrong key posesâ has NOTHING to do with how movement actually works- itâs to condense the decision making to fewer drawings, so that whoever does the drawings in-between is replaceable, and can therefore be paid (and treated) like rubbish. You shouldnât have to do that and say itâs for yourself.So, however you personally work best, I canât really say. Unless youâre an entire production company wearing a massive trenchcoat, probably not the usual way. Personally, I often like to come up with an isolated scene, and then try and think up the next scene while Iâm making the first one. I get to keep adding new ideas, and I find the whole undertaking a lot less scary when I have no idea how big it is until itâs done.But obviously youâre not me either, so who knows. But, you are part of a new generation of animators, who can just sit in a room by themselves with a bunch of art supplies and just figure themselves out, like neurotic starving artists have been doing for centuries. Have fun with it!
Jocelyn Pook - Masked Ball (Eyes Wide Shut OST)

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 Monster Party
(Bandai - NES - 1989)
â
Donât become a spiritual zombie, devoid of passion and deep human feeling. Let spirituality become a celebration of your uniqueness rather than a repression of it. Never lose your quirkiness, your strangeness, your weirdness â your unique and irreplaceable flavour. Donât try or pretend to be âno-oneâ or ânothingâ or some transcendent and impersonal non-entity with âno selfâ or âno egoâ, âbeyond the humanâ â thatâs just another conceptual fixation and nobodyâs buying it any more. Be a celebration of what your unique expression is and stop apologising. Fall in love with this perfectly divine, very human mess that you are. There is no authority here, and no way to get life wrong. So get it all wrong. Fail, gloriously.
âJeff Foster
Falling in Love with Where You Are: A Year of Prose and Poetry on Radically Opening Up to the Pain and Joy of Life
witch & witchfinder

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1st-person 3D roguelike cyberpunk RPG
Dys is out now!! itâs FREE
Demon unmaskingâŚ
#mask #gasmask #demon #maskedmen #masklayering #skull #skullart #darkart #instart #macabre #brutalmasks #themaskedones #demonmask #halloweeneveryday #halloweenmask #snapseed #photofilters #digitalart #monsterart #horrorgeek #horror #halloween #devil