Chapters: 31/31
Fandom: Kingdom Come: Deliverance (Video Games)
Rating: Mature
Warnings: No Archive Warnings Apply
Relationships: Hans Capon/Henry, Hans Capon & Henry, Jan II. z Lichtenštejna | John II of Liechtenstein/Samuel of Kuttenberg (Kingdom Come: Deliverance), Katherine (Kingdom Come: Deliverance)/Jan Žižka
Characters: Hans Capon, Henry (Kingdom Come: Deliverance), Samuel of Kuttenberg (Kingdom Come: Deliverance), Katherine (Kingdom Come: Deliverance), Dry Devil (Kingdom Come: Deliverance), Jan Žižka
Additional Tags: Panic Attacks, Anxiety, Unresolved Sexual Tension, Unresolved Romantic Tension, Unresolved Emotional Tension, Original Characters - Freeform, Touching, Forehead Touching, Canon Compliant, During Canon, Canon-Typical Behavior, Canon Universe, Power Imbalance, Power Dynamics, Hans Capon Needs a Hug, Touch-Starved Hans Capon, Men Crying, Hurt/Comfort, Emotional Hurt/Comfort, Period-Typical Homophobia, Missing Scene, Canon-Typical Violence, Blood and Violence, Implied/Referenced Suicide, Fluff, Fluff and Angst, Religion, POV Multiple, POV Alternating, Animal Death
Series: Part 1 of The Moments
Summary:
As death creeps closer in Suchdol, Henry and Hans are drawn together by fear, by duty and something else neither of them fully understands. Stolen moments, fleeting touches, unspoken thoughts - everything feels too heavy to bear alone. Amid the chaos of the last night at Suchdol, is what they find a real closeness, or just a the comfort of surviving the storm together?
The Moments in Between expands on the canon Siege of Suchdol, exploring what could have happened between Hans and Henry between the game’s cutscenes. The story also follows Henry’s journey to find Jobst’s army, filling in the gaps the game leaves behind.
The chapters alternate between Henry’s and Hans’ perspectives, with occasional shifts to minor characters, while many of the events unfold in parallel.
If you enjoy canon-compliant works that stay true to the characters, with angst, tension, and tasteful smut, you’re in the right place. I’ve tried to stay as faithful as possible to the game’s events and realism, to bring you back to the time when you were obsessively playing it and to fill the emotional void left after completing the game.