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Sabo - Robot Heart - Burning Man 2015 by Robot Heart on #SoundCloud

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Virtual Reality: The wolf is real, and standing just outside the door
The five year exercise
Imagine itβs five years from now and your company is a massive success. Youβve got a fantastic product, youβve achieved market leadership, and everyone else is trying to catch up. What decisions helped you get there?
Now imagine the same five years have passed, but this time your company is struggling. You failed to live up to your original vision. Your product has stalled. Youβre backed into a corner. What choices led to that moment?
These two questions are the opening exercise in a strategic planning technique that Larry Summersβthe economist and former Treasury Secretaryβled the team at Square through recently. The process sparked important discussions about choice, risk and foresight.
For some technologies, the five-year technique is more than an exercise, itβs the make or break moment that will put some companies over the top and send others packing. Virtual reality is precisely at that make or break moment. Itβs poised to enter the mainstream, and the decisions companies make today will determine who thrives and who goes home.
Platform complexity
We had the chance to try out Larry Summersβ technique at a recent board meeting for Unity Technologies. Unity helps more than 4.5 million developers build across 22 different platformsβfrom the web to Wii U to mobile. Today, more games are made with Unity than with any other game technology, and I am thrilled to work with them on behalf of Sequoia. We ran through Larryβs five year exercise while paying special attention to an emerging part of their business: Virtual Reality.
Unity tackles the hard, tedious work of platform management, so that game developers donβt have to. The idea is to build tools and systems so that game developers can work on making fantastic game play, while Unity does all the brutal work of cross-platform compiling.
Virtual Reality adds a whole new layer of complexity to game development, with even more systems, devices and distribution channels. This fragmentation is a chore for devs, as they have to create many versions of a single game to accommodate all the different systems. Unityβs answer to Larry Summerβs exercise was to apply the same cross-platform approach to VR to handle all of the fragmentation and different systemsβallowing game devs to get back to making superb games and other immersive entertainment experiences.
If you are in a gaming or media company, pondering VR, Iβd encourage you to try Summersβ exercise before itβs too late.
Virtual reality, why now?
To truly understand virtual reality, you have to try it. With traditional screens, itβs easy to separate yourself from whatβs happening in front of you. With VR, you are integrated into the world. Floors disappear under your feet. You fly over a city. Youβre not just playing a game - youβre in another world. But weβve heard the enthusiastic cries for VR for decades. Is it for real this time? For the last 20 years VR has been just around the corner, but there has been three major hurdles in the way to mainstream adoption. Today, all three hurdles have been removed. It is no longer a case of crying wolf. The wolf is real, and standing just outside the door.
Price
The first hurdle has always been price. The first VR system I ever experienced (at Stanfordβs Virtual Human Interaction Lab) was ten times more expensive than an Oculus Rift is today. But most consumers still arenβt ready to place a $300 bet on a very specialized piece of hardware. Every major device manufacturer is exploring cheaper, more powerful systems. The race is on to own the hardware. On the cheapest end of the spectrum is Googleβs Cardboard, which is literally made out of cardboard, can be downloaded for free and simply holds your mobile phone. Who will make the dominant VR system for the masses? All we know for sure is that faster and cheaper VR systems are coming. With free systems on the low-end, and a 10x reduction on the high-end, the price hurdle has finally been bested.
Content
The second hurdle that has plagued VR is the chicken and egg problem around content. Developers wonβt create top-notch VR experiences without a large customer base. But those customers wonβt get on board without great content. This creates a dilemma for developers: do you focus on niche, high-end systems that let you flex your creative muscles? Or do you target billions of smartphone users with an experience (like Google Cardboard) that has its limits? We are seeing progress on all frontsβwith major broadcasters exploring VR experiences, like HBOβs Game of Thrones VR project unveiled at last yearβs SXSW festival. GoPro and others have jumped in with 360 video cameras for shooting live-action VR, and YouTube has started to offer experimental support for 360 video. Can triple-A games be far behind? The number of VR projects doubled year-over-year at this yearβs E3 2015, rising to 30 new projects or titles. Every trend points to content gaining momentum. The content hurdle has also been crossed.
Fragmentation for production and distribution
The final hurdle was fragmentation for production and distribution. Unity has tackled this problem head-on with their platform production tools for VR. The app stores for iOS and Android have solved the distribution problem on the low-end, and each high-end manufacturer is racing to establish themselves as a high-end, Valve-like distribution channel. The final word on distribution, however, still remains open for ambitious founders to become the YouTube of VR. If that founder is you, weβd love to hear from you.
Conclusion
With the three major hurdles to adoption crossed, VR is finally ready to enter the mainstream. Thereβs still plenty of work to be done, but if the market for VR content grows to even a fraction of the $25 billion market for mobile games, the upside for those who dig in now will be enormous. If you still think weβre just crying wolf, put on your VR headset and take a look around, something is waiting on the other side of the door.
(This post first appeared on TechCrunch.)Β
Natera: Elements of an Enduring Company
What makes a company great? And why do some companies succeed while others never get off the ground? Over the last four decades, weβve noticed a pattern of a few of the elements that seem to be consistent across enduring companies.
As we take a moment to congratulate Natera on their IPO, we thought weβd share a few of these elements and relate what we saw in Natera and why we invested.
Element 1: Market Element 2: Underdog Maverick Element 3: Unique Insight Element 4: Flexible Mind
Element 1: Market
A founder can only be successful if there is a burning need that their product solves and that need is shared by a healthy market. New markets emerge from a confluence of forcesβtechnological, cultural, political and economic. Without a market, a product canβt thrive.
For Natera, the market was clear: helping people have healthy babies. Initially the focus was on couples struggling with fertility, which extended more broadly as a breakthrough for prenatal testing. Building on the companyβs core scientific breakthroughs, Natera is now extending to applications in cancer.
Element 2: Underdog Maverick
Matthew was the gold medalist in South Africaβs National Science Olympiad, number one physics undergrad at Stanford, earned his PhD in Electrical Engineering from Stanford, worked in satellite signal processing and a few other areas. He is an irrepressible, effervescent genius.
But even with all his intellect and drive, he wasnβt invulnerableβwhen a family medical issue brought tragedy into his life, he fought back by returning to Stanford to learn everything he could about biology and genomics to start a company with the goal to help people have healthy babies. Just think about that for a second, when life deals him something terrible, his response was to roll up his sleeves and tackle the problem head on.
His co-founder, Jonathan was a software engineer and together the two started working to apply 21st-century informatics and signal processing techniques to the problems of genetics and diagnostic testing.
βThe marriage of biology with engineering and data science just needed to happen. The data available to healthcare providers is growing massively, much faster than Mooreβs Law, and the world wasnβt equipped for that. It was clear that data and biology were on a crash course.βΒ
βJonathan Sheena
Element 3: Unique Insight
Matthew and Jonathan wanted to find a way to do non-invasive prenatal testing. The old way of amniocentesis involved a long needle and a lot of risk. Others had already discovered that there was fetal DNA floating in momβs blood, but Natera was on the vanguard of analyzing it in such a way that could differentiate between fetal and maternal DNA. This unique insight led to significantly better product performance and improved patient outcomes.
Element 4: Flexible Mind
Real solutions come when you think about a problem from a new point of view. The Natera team uses techniques typically reserved for electrical engineering and physics to solve some of the trickiest problems in genetics. They expanded the field of medicine to include new techniques of statistical analysis, but they are more than quants. They are not just looking at dataβthey specifically focused on using data science to improve outcomes.
A Special Team
Beyond just the founders, Natera has a special team. Everyone at the company focused on helping to create better patient outcomes. The questions they ask themselves everyday revolve around how to use this genetic information to make it clinically relevant.
Congratulations
Everyone at Sequoia extends their warmest congratulations to Natera for their IPO. This is a huge milestone for the company, but the real impact isnβt what you see on Wall Street. The real impact is happening in peopleβs homes across America.
If you go into the company headquarters, youβll see all the photographs that are posted from people whoβve had healthy children and have used their technology. They tested nearly a half a million pregnancies to dateβhelping parents have healthy children. And what matters more in this world to a parent than the health of their child?
- Roelof Botha on behalf of Sequoia
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Fleet Week: Sharp F/A 18 turn
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Blue Angels at 2014 Fleet Week in San Francisco. Loving my new telephoto lens!!
Phil Libin kicks off the Evernote Conference - I can't wait to see the audience reaction to our announcements!
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