this thing took a LOT of reworking but i think i landed on a final product finally š
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this thing took a LOT of reworking but i think i landed on a final product finally š

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Solar eclipse, Japan, ę„ę¬, éē°ę„é£
by ivva ć¤ćÆć², 2012
texting everyone in my friends list āsee what happens when you disobey me?ā when the eclipse starts
One of my favorite things about Disco Elysium is how it straight up lies to you about what kind of game it's going to be solely through the language of game design affordances.
E.g. How your inventory has a dedicated slot for bullets as if ammunition is a resource that you're constantly going to be managing, when actually there are only two (2) bullets you can obtain in the entire game, and they only get used in one specific sequence.
Or how the tutorial voice tells you the whole "Lieutenant Kitsuragi is now in your party" thing and then that's literally the entire extent of the party system in the game.
And of course both of those are examples of things that could be seen as holdovers from an earlier point in development where Disco was going to be a very different kind of game, but it's clear that they were very deliberately left in to fuck with the player about their expectations of traditional CRPG game design conventions.
My favorite scene in any Hammer film ever is the climax of The Horror of Dracula when Dracula sticks his head in the basement and just hisses at Van Helsing for the sole purpose of being a dick.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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no one is coming to save you its true its true someone might be coming to hang outttttttttt though. someday
The Creeping Flesh 1973 ļ¼1ļ¼
åę儽ę¼äŗ®š„¹
very š„°š„°š„° when musicians leave bits in songs where they're saying 'is this thing on?' or 'it's still recording y'know.' chairs scraping, retuning guitars, saying 'let's do that bit again', 'was that take any good?'
beyond pleased to discover that there is a somewhat active myst fandom on hereā¦
Liquid Demonseed - Vampire: The Masquerade - Bloodlines

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Happy new year! Here's the end of the 1953 EC Comics adaptation of Ray Bradbury's "There Will Come Soft Rains," first published in Weird Fantasy #17.
Via @cirnineball
Today is August 5, 2026!
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The Financial Times just gave my art book a lovely shout-out!
Financial Times, August 5, 2023, p. 15
I'll never forget you, Financial Times art book review anniversary!
Ray Bradburyās short story āThere Will Come Soft Rainsā that was written in 1950 is set on the day of August 4th, 2026 (tomorrow)!! Nowās your chance to read it around the time itās based in!
Audio: A recording of Leonard Nimoy reading it on Internet Archive.
Text: A PDF version.
Graphic Novel: On Internet Archive.
director Nazim Tulyakhodzhaev's film adaptation is gorgeously gut-wrenching, too
Some of my concept art for Project: Anglerfish (the Myst game I was art directing back at Cyan) that was shared in Cyan's recent State of the Union presentation at Mysterium last week!
A lot of the appeal of this pitch was the idea of shifting, dynamic environmentsāvs. the more frozen worlds of previous Myst gamesāso a fair amount of our exploration was finding ways to pull that off with lighting, atmosphere, and some more... drastic measures.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Some of my concept art for Project: Anglerfish (the Myst game I was art directing back at Cyan) that was shared in Cyan's recent State of the Union presentation at Mysterium last week!
A lot of the appeal of this pitch was the idea of shifting, dynamic environmentsāvs. the more frozen worlds of previous Myst gamesāso a fair amount of our exploration was finding ways to pull that off with lighting, atmosphere, and some more... drastic measures.