doing artfight!! on team comedy this year :D
https://artfight.net/~Pulstar

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@pulstar-tb
doing artfight!! on team comedy this year :D
https://artfight.net/~Pulstar

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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first attack!!!!
Skadoodle - @puffs64
Zunzunkyou no Yabou (1994)
Developer: Minato Giken
Publisher: Sega
Hardware: Sega System C2
Dump Status: Dumped
Zunzunkyou no Yabou (ずんずん教の野望) is a shoot em' up where you play as a Jizo statue trying to stop a secret society known as Zunzunkyou, who is trying to take over the world through dancing. This is shown ingame as nearly every enemy you encounter is doing some sort of dance, and even the shadow figures on the title screen are dancing!
The game was made in response to the then-recent sarin attacks from the Aum Shinrikyo cult. Minato Giken was only able to release the game if they made it clear that Sega didn't make the game, and this was only after a lot of controversy over if the game should even be released! They also had to add a disclaimer in the game's attract mode that the game isn't related to any religion.
The game involves going to several parts of the world to stop Zunzunkyou. It starts with a menu to select from 4 branches: Japan, Asia, Europe, and America. Each branch has 3 stages and a boss stage. Every stage has their own set of enemies, and you're locked in an arena to shoot them all down.
Enemies for each stage are very bizarre, as they can be something as mundane as a bunch of businessmen, to things like clowns and pandas, while all of them are dancing! The bosses are as equally bizarre, as the boss of the Asia branch is a chef in a ramen bowl, and the America branch boss is a Captain America lookalike who can shoot letter projectiles that spell out JUSTICE.
After the main 4 branches have been cleared, you move on to the final branch. This last area includes pink doll-like enemies and enemies that look like the Jizo statue you play as, followed up with the final boss, which is Earth with an eye, arms, and legs. Beating this boss won't show the ending, however, as the game will go through another loop where you have to play through all 5 branches again with a much higher difficulty before you can actually see the ending.
gonna temporarily close commissions while art fight's going on, if you try to commission me while it's active you'll have to wait for when it ends lol
Honne Hakken-Ki (2001)
Developer: Namco
Publisher: Namco
Hardware: Namco System 10
Dump Status: Undumped
Honne Hakken-Ki (ホンネ発見キ) is a lie detection game where one player will ask a question to the other, while the game will determine if they're lying or not!
The game uses technology called Truster, which can analyze the user's psychological state with only just their voice! This technology was used in many places, such as insurance companies, financial institutions, and psychiatric medical fields!
The game has two modes, Basic Style and Freestyle. In Basic Style, the game will ask the two players about their gender and relationship between them, and from the answers given it'll provide some of the best-fit survey themes for the players. The players then choose from the themes given, then the game will move on to the main part with 7 questions. In Freestyle, you can ask as many questions as you want with an overall time limit, which can be increased if more credits are inserted.
For each response to each question, the game will analyze the player's response and will determine it to fall under 1 out of 10 types of psychological states. After the game has finished, the game will print out the results on a research report. This includes data such as the reliability of the results, advice to the questioner, an overall evaluation, psychological graphs, and comments for each question!
Not only can you just play with another person on the cabinet itself, but you can also choose to play solo and call a phone number to play with someone else over the phone!

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Urachacha Mudaeri (2002)
Developer: GamToU
Publisher: GamToU
Hardware: Brezzasoft Crystal System
Dump Status: Dumped
Urachacha Mudaeri (으랏차차무대리) is a minigame collection based on the Korean manhwa Yonghada Yonghae!
The gameplay is exactly the same as Konami's Bishi Bashi series, where you have a big set of minigames played out one after another with no breaks, aiming to gain more points than the other players in each one. The only real difference is that (from left to right) the button colors here are blue, yellow, red, while on Bishi Bashi they're red, green, blue.
The minigames mostly revolve around the life of an office salaryman. This can involve trying to push a bunch of people into an elevator or sorting papers that come out of a printer. However, they can also be very bizarre, as one of them is about the three main characters flashing their underwear to a crowd of women, and the player(s) must react to quickly throw a lobster or crab on the character who is not wearing underwear (censored with a cloud of green pixels)!
Interestingly, this game is very kid-friendly when compared to its source material, which is the complete opposite. It contains a lot of sex scenes, yet the worst the arcade game gets is green pixel censors.
Another thing of note is that this game has a (VERY obscure) PC version! This version is very interesting as well since, while it's arcade-perfect for the most part, has one major difference: it uses 4 buttons for minigames instead of 3! This version introduces a green button, and shifts the yellow button up. This is shown in-game as Bishi Bashi's button layout with an extra yellow button above the green one.
This version even has some new minigames that make use of this button! This includes new quiz minigames, and more bizarre minigames, such as shooting pellets out of a character's mouth to prevent getting hit by a water balloon, and another where you have to quickly put shoelaces into a shoe.
Sonic Advance 3 (Game Boy Advance) (2004)
Flamin Finger Tournament Edition (2005)
Developer: Dell Electronic Labs
Publisher: Namco
Hardware: Unknown (Likely hardware made for these games specifically?)
Dump Status: Undumped
Flamin Finger was originally a redemption arcade game released in 2003, where you have to quickly trace a randomly-generated maze from start to finish before time runs out. The amount of tickets you get once time runs out is dependent on your progress through the maze. However, when you start getting near the end, the timer will rapidly speed up. If the game hasn’t been played enough for it to decide to let you win the jackpot (achieved by finishing the maze), the timer will speed up an unfair amount.
There was also a merchandiser variant released in 2004, which would allow you to pick from a number of prizes behind locked doors once the jackpot is won, rather than tickets.
However, the final version of the game, Flamin Finger Tournament Edition, was released in 2005. This version of the game is HEAVILY different from the others, as it is entirely designed around competitive multiplayer!!
The game allows for up to 8 people, and even supports multiple games going at once!!
Due to now being designed as a multiplayer game, it’s now completely different from the original version. Before, you only had 1 single maze, and a timer that would speed up near the end. Here, however, the timer does not speed up, and, depending on how much time you have left at the end of maze, it’ll warp you to a higher level, with a more complex maze!
When you run out of time, it will save what level you achieved to both its daily and all-time leaderboards! This is also when it will dispense your tickets, as it’s still a redemption game.
Unfortunately, this appears to be the rarest version of the game, as I have only ever found a single video of this being played, and it’s only a single player game as well.
Abnormal Check (1996)
Developer: Namco
Publisher: Namco
Hardware: Namco ND-1
Dump Status: Dumped
Abnormal Check (アブノーマルチェック) is a quiz game from Namco that determines how weird or abnormal the player is!
The game starts out by showing how many coins have been inserted, which determines how many players (up to 3) will be playing.
After this, each player will choose their gender, and whether or not they're an adult or a minor. Once this is done, the players must select a category of questions. These include categories based on finance, personality, 'taste', experience', love, and even a category based on the location in Japan the players are (this is configured in the game's service menu)!
Once this is done, the game will now start the quiz, which consists of multiple rounds with several questions relating to the category. Each player answers the question provided with either the A or B buttons, and when everyone has answered and/or time runs out, the game reveals what % of people have picked either A or B. If any player is on the majority side, they get more points, while players on the minority lose points. When the game is finished, the cabinet prints out the game's results.
The amount of points each player has affects how the final cutscene plays out. These can be very bizarre, as one of them involves the male character sleeping with the female one, before reaching for a gun. However, when he turns back to shoot her, it turns out she was holding a knife, planning to kill him as well!
These characters also have a ton of animations that can play out after each answer! There are many for picking the majority, as well as picking the minority, and there's even animations that can play out differently when there's multiple players! These include getting picked up by an eagle, getting struck by lightning, flexing muscles, smoking a cigarette, and some even involve legacy Namco characters, such as getting eaten by Pac-Man and getting blown up by Dig-Dug!
The game's soundtrack is also very notable, being composed by Akihiko Ishikawa, who later went on to create the 2000 song series for Taiko no Tatsujin!!
The Mishima family from Tekken makes a cameo in the game's attract mode, and one of the tracks in the game is even directly titled 'Mishima Family'
the song for this single cover commission i made is out now!!
go listen to it: https://fileexplorer.bandcamp.com/track/normal-song !!
twitter • bluesky • instagram • newgrounds • youtube (speedpaint) • ibispaint • spacehey

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Polynet Warriors (1993)
Developer: Konami
Publisher: Konami
Hardware: Konami Polygonet
Dump Status: Dumped
Polynet Warriors is a first-person shooter by Konami. This game is highly notable due to it being their first 3D arcade game!
The objective is to shoot enough enemies to get more points than them when time runs out. If you die, you jump back in after the game shows what killed you, though this gives the enemies a point.
The game starts out with a choice of 3 courses, with the third one being the hardest. Each one has their own ending theme once cleared, complete with vocals!!
The game was also designed to be played with other people via linked cabinets, and it allowed for a maximum of 4 players!!
This game specifically was never released outside of Japan, but it served as the basis for the tank game Polygonet Commanders, which was released in the US. This game retains many features from Polynet, though it is very different, from not just controls but also how the single player mode plays out.
Select your punk! -- Character icons I made for Pump Punks. The boiling line style was inspired by the UI that the programmer made for the game.
Ganbare Ginkun (1995)
Developer: Tecmo
Publisher: Tecmo
Hardware: Tecmo 16
Dump Status: Dumped
Ganbare Ginkun (がんばれギンくん) is a minigame collection where you play as either Gin or Ham (depending on if you’re P1 or P2), as they take part on a radio gameshow, hosted by GatsuGatsu.
When the game starts, you have the option to pick from 3 courses, which have an increasing number of rounds. Every round has a set amount of minigames that need to be completed before moving on to the next. Each course has their own set of unique cutscenes that can play out at the start and end of every round, which can change depending on a choice you get at the start of a round.
The minigames are very bizarre, matching the game’s unconventional doodle artstyle. They range from getting your head blown off into the sky and having to move to have your head land back on your body, to keeping a bomb from detonating by urinating on the burning part of the fuse (which also turns the character into the Mannekin Pis statue)!!
The boss theme from Final Star Force is used in some of this game’s minigames, and is titled as ‘FSF!’ in the soundtrack.
Gin and GatsuGatsu would end up reappearing in the Monster Rancher series, as Doodle and Sketch respectively. Doodle’s moves reference minigames from this game, involving the chicken motorcycle and the boot!
Gynotai (1996)
Developer: Namco
Publisher: Namco
Hardware: Namco ND-1
Dump Status: Partial (Only revision 1.04 is dumped)
Gynotai is the first in the Almighty Human Project series, a series of games centered around preparing the player for an apocalyptic event. It’s played with three balls, each on their own rail. The game has 3 categories for its minigames, which include SKILL, BRAIN, and BODY.
SKILL minigames consist of hitting targets at a very precise time, BRAIN minigames involve number puzzles, such as quickly adding 2 numbers of 3 up to 7, while BODY minigames mostly consist of hitting things as much as you can. At the end of each minigame, you’re given a rank from E- to A+, and each minigame’s rank is averaged out at the end. After a playthrough, you’re given a receipt which lists off your results, and has different things appear depending on your averaged rank.
The game is marked as non-working in MAME, but all you need to do to bypass the error that comes up is to turn off the printer in the service menu, though the graphics emulation is still largely broken and unfinished.
Tesou Uranai Chotto Misete (1995)
Developer: Sega AM1
Publisher: Sega
Hardware: Sega System 32
Dump Status: Undumped
Fortune telling arcade machines gained quite a bit of popularity through the mid-90’s, and Sega threw their hat in the ring a few times, but one of their most interesting attempts was Tesou Uranai Chotto Misete (手相うらない ちょっとみせて), which is special in the fact that it actually scans your palm!
Not much is known about it, as not only is it undumped, but it also isn’t very well documented online. The only good source of information is several blog entries from a developer who worked on the game.
(NOTE: As the source is entirely in Japanese, the information might not be 100% accurate)
The game uses hardware from a company named Omron, which is all used to scan the palms. The game takes a picture of your hand in the hand space, and the hardware looks for the shape of your life, head, and intelligence lines, and returns the results as numbers to the game.
However, the hardware was pretty slow, as it took around a minute to finish analysis. When it was all done, the game would then start printing your results, but this also took a while, as printers at this time were pretty slow. So to pass the time, the game displays your results on-screen, and runs a quiz about palmistry, all while the results are being printed.
The developers added a secret credits screen, which is accessed by inputting a code on the ‘genre selection’ screen, and by the end of the game, a staff roll would appear. This contained the entire team in the form of their own characters, which also had their own 10-second jingle per person!!
Nearly all of the audio had to be played via CD, as there was so much voice data in the results summaries.
The game was so popular at location tests and the AOU show, that they had to start manufacturing System 32 boards to make more cabs, despite how the game was initially made on it to get rid of excess boards!

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Enma Daio (1993)
Developer: Toaplan
Publisher: Taito
Hardware: Enma Daio Hardware
Dump Status: Dumped
Enma Daio was the last game from Toaplan before they went bankrupt, and it’s a unique game in that it’s a lie detector in the form of a quiz game!!
The player is told at the very start of a credit to place their left hand on this ball that has a polygraph sensor a finger slides into to detect the player’s heartbeat. After this is done, the player selects their gender, and then a category of questions.
The game works by asking you several yes/no questions, and after each answer it shows your heartbeat in the form of a seismogram. If your heartbeat increases quickly after an answer, the fame considers you a liar!
After a short recording of your heart, the deity Enma Daio will appear, and will judge you based on if the game considers you a liar or not. He’ll be happy if you answered honestly, and very angry if you lied.
The game has a very large amount of voicelines (every single question is voiced!!), and it all amounts up to 25MB of ADPCM voice sample data!!!
The game was Toaplan’s most expensive project, as former composer Tatsuya Uemura stated that it “cost a lot of money” in a 2009 interview.
made a maimai cab :)