Welcome to (project) Mayhem!!!
Hi everyone! This is post number one of what hopefully will be an informative development log, of what will hopefully be my first finished vidya game. I'm gonna take this time to introduce the game as it is up to now. I've never really given a proper introduction to this game before, so hopefully this will serve as a solid overview of my game.
Project Mayhem (name WIP) is an up to four player arena based, MOBA inspired, combat game. The game can be played solo or with up to four players locally, with plans to start testing online capabilities soon!Â
Each level of gameplay consists of a set amount of rounds. Each round has a randomized game mode (such as defeating all the enemies in waves, or powering an obelisk with collectable shards) as well a randomized game mode modifier (such as taking constant poison damage, or trying to escape an unkillable orb of death). So long as you either complete the game mode or simply survive, you’ll move on to the next round until the level is eventually complete!
You’ll accomplish this feat by utilizing MOBA-like characters. Each character comes with:
Two usable spells
One ultimate spell
An always-on passive
A basic ranged attack
A basic melee combo
What’s more, I hope to be able to add the ability to swap what spell the players have before beginning the level, to add a bit of customizability to the game. That said, I am making this game 100% solo, with only advice from other developers from time to time (shout out to @parimak​, he’s an amazing dude all-around!).
You’ll be opposed by a myriad of enemies, such as small, insignificant, but numerous bug-like enemies, laser-firing bastards that like to keep their distance, and noble monsters handy with a sword. Different levels will have or introduce new enemies for you to challenge, and hopefully survive against~Â
The game is made in Unity3d, and so far has been made entirely by me, from models, to sound effects, to programming. It’s been a fun journey learning all of this (that said this isn’t my first foray into Unity, just the furthest I’ve gotten along in a video game).Â
In the future I want to do maybe one dev post a month with what’s new and changed. I’m currently running the first of many playtests, sending some friends a pre-alpha build of the game. The response has been GREAT so far, but I’ve definitely seen some places where I want to make changes. Overall, everyone has given me nice and useful feedback though, and I’m especially grateful for that. The dev logs might get more technical, and hopefully longer than this one will be. I just wanted a place to really document what I’m doing here, in hopes that it helps both the game as well as other developers. I know a lot of other dev logs have inspired me to continue.
Anyways thanks for reading this far if you have. Hope you enjoyed this quick little dive into the game! Here’s an ominously staring Maru as a thank you!









