Update: one year
It's now been a year! since starting (mostly) daily updates, and things are better. Just looking at the post count for this blog - which is almost exclusively daily updates - I missed about half of the days, which sounds about right, given that three whole months were basically nothing, and I've been trying to give a day or two a week where I don't think about this.
While I finish the Blockdown scenarios and make a playable version for not-me, I am gonna try to do a character card per day. I think this will help keep things fresh and also find the holes in the system that still need to be implemented (I didn't actually evaluate advantage until this past month!)
The new list as it stands (somewhat in order):
The other Two Blockdown Scenarios
make a downloadable version to play/test
Add a character selector/main menu
At least Blockdown scenario 1
Multiplayer/network play
UI upgrade ~in progress
Single player/multi-character play
Controller support
Progress P.R.I.S.M., Parse, Luminary, Beacon, High Fashion
Preservation
Conquest
Glory
Gloomworld
Terra Forma
Antibodies
Outbreak
Dragon's Cerberus
and here's the update of yesterday's stuff:
new Boost card: Awareness
If You'd like to see someone specific next, I thought we could have a little poll about it.
Which Sentinel would you like to see cards from first?
Blood Countess: Blood Magus
Black Frost, Ice Manipulator
Sorrow: Gloomweaver’s Chosen Operative
Hippocalypse
Apostate
Atum: Scarab Lord
Hepcat: the Meownty Hunter
Warden Montgomery, M.A.S.T.E.R. of the Lodge
Ex-Pro
Luminary: Mordengrad’s Innovator
I'm gonna try to finish out the Parse, PRISM, and Beacon cards this week so we can play with the other ones. Sky-Scraper, High Fashion, and Windwalker are intentionally not on this list, as I have to make some additional infrastructure to support their gimmicks. And once Atum and Windwalker are done, I think I might bring back Man-Grove, as that was one of the more interesting concepts, mechanically.













