はなきんステーキ by 将軍 [Twitter/X] ※Illustration shared with permission from the artist. If you like this artwork please support the artist by visiting the source.
Keni

blake kathryn
Misplaced Lens Cap
he wasn't even looking at me and he found me
2025 on Tumblr: Trends That Defined the Year
YOU ARE THE REASON
occasionally subtle
d e v o n

Andulka

❣ Chile in a Photography ❣
Monterey Bay Aquarium

ellievsbear
ojovivo
noise dept.
cherry valley forever
official daine visual archive
Lint Roller? I Barely Know Her
"I'm Dorothy Gale from Kansas"
art blog(derogatory)

pixel skylines

seen from Malaysia

seen from Singapore

seen from Italy
seen from Türkiye
seen from Germany

seen from Switzerland
seen from United States

seen from United States

seen from United States
seen from United States
seen from United States

seen from United States

seen from United States
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@pocketbelt
はなきんステーキ by 将軍 [Twitter/X] ※Illustration shared with permission from the artist. If you like this artwork please support the artist by visiting the source.

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by 준환쿤/Jhk@KJ00315422
二人だけの内緒ね。 by HoODieR(フーディエ) [Twitter/X] ※Illustration shared with permission from the artist. If you like this artwork please support the artist by visiting the source.
情理叶

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booboo wheel's demise
americans are a saudi oil baron's idea of classy. brits are an american's idea of classy. the french are a brit's idea of classy. unfortunately the chain ends here since the french's idea of classy is also the french
Haruna by Shigure [Twitter/X] ※Illustration shared with permission from the artist. If you like this artwork please support the artist by visiting the source.
starting a compilation

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Demonschool (PC)
There's this, and there's Tactical Breach Wizards (which I've only played the demo of) where a strategy game basically gears itself toward being more a puzzle game than what is usually meant when one says "strategy" or "tactics" game. Demonschool is more dynamic than TBW's demo suggested it was, being more about spawning continous waves of enemies that you need to account for in your strategy.
The problem is Demonschool just doesn't have much of a spark to it. 8 hours in, three in-game weeks of 12 down, and even with different enemies being introduced hither and thither, the moment-to-moment of the gameplay doesn't really change at all. The general strategies are the same (Knute buffs Faye/Destin/both and they slam into as many enemies as possible, Namako flies across the arena to disable the most problematic foes) almost regardless of enemy configuration, but also, honestly, I can barely tell most battles apart because the enemy configs are often very samey - the story ones, in particular, have leant super-hard on functionally identical gangsters and zombies most of the time.
It would probably help if it had more going on outside that, but it doesn't, really. The cast occasionally have fun lines but everyone is basically a flat character with one core trait and despite getting a fifth party member, she hasn't had a line in cutscenes past her appearance. The story is barely existent, each week is just a parade of fighting gangster swarms while chasing a way to get an artefact that makes demons happen, with a foretold apocalypse coming at the turn of the new year (the year 2000, of course) that no-one really gives a remote shit about, even Faye who explicitly has trained to prepare for it. Plot progression is just Go To X, see a scene where nothing lines are spat, some gangsters or demons show up, mouth off, beat their ass, no-one acts like anything actually happened and off you fuck to Point Y until you've arbitrarily been given the pass to fight the weekly boss.
There's a "time system" ever present on the HUD but you don't have to give a shit because only main plot advances it, you can fit in every relationship scene, sidequest and piles of pablum fishing without giving a shit. The system for learning equippable skills has a time requirement but that time requirement isn't "spend your current day", it's "the selected characters can't study for X time slots). The thing is entirely aesthetic, and doesn't add much of anything, not even an impending sense of doom or concern because no-one gives a shit.
There's a relationship system but outside of occasional cutscene choices that give you a +1 to a character, the only way to boost it is to play the same short and kind of tedious minigames over and over each time slot, then rank them up by seeing a very short scene that gives barely fucking any sort of characterisation and invariably ends in another battle against the same heaps of identical mobs the story is also shoving you through. The puzzle-strategy nature of fights with an emphasis on rewinding, restarting and having to consider across turns means good performance in fights also takes a while per fight, so you're staring at these identical piles of gangsters for quite some time.
I don't even know if ranking up relationships does anything; it doesn't make characters more powerful because this isn't an RPG, there's no levelling or stats, and it doesn't give you any story incentive to follow along because of how thin it is.
It's all just very dry and flat, despite the presentation flourishes like the battle transitions, or the genuinely cool way your planned actions are strung together in the "action phase" showing it all play out, which is why I say the problem is "spark". It has no zest, no real character of its own, you just kind of trundle along through uninteresting fights and uninteresting story scenes doing uninteresting quests that invariably loop back to more uninteresting fights.
"Brick shithouse" gotta be one of my fave body type descriptions.... so confusing to translate
Nova's tips for beating the heatwave:
1. Check that you have good access to shade trees, a shelter custom made to fit you and all your friends, and plenty of good airflow
2. Find the hottest, sunniest, and least windy part of you pasture and lay down
3. Make sure you look as much as possible like you have died of heatstroke
4. Get your friends in on it
A horse's biggest purpose in life is to make you think they died
This is fucking killing me. Like what
i got assigned a grey alien pen pal and all I send him are polaroids of me grabbing my nuts &flipping the bird

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彼シャツ by Bison倉鼠 [Twitter/X] ※Illustration shared with permission from the artist. If you like this artwork please support the artist by visiting the source.
frills