Making this a pinned post so I don't have to keep scrolling down to update it, but I figured I could put up a little guessing game about the remaining tarot garments (or just to update the lineup) and who relates to them on a painfully (un)subtle way. Also having the more than interesting lore drop from Aleph (more specifically with Feast of Imagery/Paracelsus) enforcing the idea that all the garments/garment series are alternate universes almost on par with Limbus' mirror worlds and may or may be some interesting fic potential in the larger story.
...And speaking of Aleph, the only one I'm really betting on is my man(s) (more than likely Zahir to complete the quartet) being The Fool for lore reasons :)
Here's a couple tarot explanations I could find for those who don't know the in's and out's of tarot divination (Labriynthos and Tarot).
0. The Fool: ???
1. The Magician: Melania (Red and White)
2. The High Priestess: Druvis III (Shrouded in Thorns)
3. The Empress: Eternity (The Golden Nurturer)
4. The Emperor: Igor (Returning Nevermore) [Yet another surprise patch spoiler with 3.8 but at least I can keep the story away with a thousand-yard pole too]
5. The Hierophant: ???
6. The Lovers: Jessica (The Sound of Paradise)
7. The Chariot: ???
8. The Strength: Marsha (The Ever-Burning Embrace)
9. The Hermit: 6 (A Hymn to Seclusion)
10. The Wheel of Fortune: ???
11. The Justice: ???
12. The Hanged Man: Medicine Pocket (Forever is Too Short)
13. The Death: Charon (Gift of the Dead) [The only thing on 3.7 Iâll spoil since, no matter how much he denies it, Charon becomes Death in another universe :)]
14. The Temparance: ???
15. The Devil: Anjo Nala (The Forbidden Fruit)
16. The Tower: Kakania (Guardian of the Broken)
17. The Star: Voyager (Choir of the Stars)
18. The Moon: Semmelweis (The Wax and Wanes of the Heart)
19. The Sun: ???
20. The Judgement: A Knight (The Evergreen Soul)
21. The World: Ulrich (A Glimpse of the Cosmos) [aka. The one-man powerhouse in Reveries right next to Flamey :')]
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Besides the fact of me essentially strolling up to a barside conversation with a mini research/rant essay, Reverse's 3.8 trailer made me feel some pretty strong opinions about it...Whether or not they've valid on my end is something I'll have to deal with until it eventually releases on global :')
Nevertheless, this is more or less about a pattern I've begun to notice with the story 3.6 onwards and how the character design is starting to lean more into the fantasy side of things over alt-history.
Some minor-ish spoilers about Turquoise Serpent Club, some of the 3.7 character reveals and 3.7's Truth a Posteriori will be mentioned, but I'm all hear about the internet sleuthing I did with the character lineup and story theme alone.
Even if I am starting to appreciate Bluepoch's move towards fleshing out the Foundation's and Manus' lore as potentially understanding the inner machinations of the Depths as well (since it's certainly becoming clearer by the day that the Foundation was utilizing its power without realizing and/or comprehending it); it also depends on how that experience is expressed through the characters, visually and emotionally, over the audience being an outside observer. It has more or less been a breath of fresh air for me to enjoy a gacha game like Reverse (and Limbus Company) since they add their own spin to historical/literary figures and references without being too tongue-and-cheek on whether the audience understands said-references if it's not spelled out to them.
Of course, in Reverse's case it wants to tell and overarching story about time being erased and folding into itself; of loss and bittersweet reunions, and of the sacrifices some people are willing to make to bring back the memory of someone that can never be replicated to its fullest extent. And while I haven't entirely completed TSC yet (or yet dare to peer into 3.7), I got a pretty good run-down from my sister since it heavily focuses on the Depths and how pretty cutthroat its deals are to whoever wishes to harness its power...Also Aleph and co. and the (human) Perez family being the catalyst to lead and/or mercury poisoning in Mexico City (Example 1, 2, and 3), more-or-less kickstarting the craze of the "magic pigment" to Manus and the Foundation was a plot point I was not expecting at all but appreciate immensely.
Still though, it's a major step-up from Triste Tropiques trying to find that fine line between expanding on the overarching narrative and respecting the culture/country it takes place in.
Nowadays, the playable characters have certainly shifted to letting the audience learn more about the inner workings of the Foundation and Manus. Of course, that means a massive chunk of them try to fit the status quo design-wise since both corporation/cult have a semi-lenient dress code, but they still squeeze in a few notable accessories and clothing designs that connect them to their given era/nationality/culture/etc (Hummingbird/Muriel being a prime example in Flowing Feast and TSC so far). So when the little preview poster for 3.8 came across my feed, I went to work coming up with my own theories on who will be significant to the story the day before the trailer dropped.
Everecho: Not exactly a name but a concept of sound that lasts indefinitely, but mainly used in musical riffs (I swear we get another instrument Awakened).
Cornerstone: Can't say for sure who that might be but it could be a prominent Foundation/Laplace member or something like the Razor Squad...Or if it's based on masonry, they could be a architect for the Foundation since the Storm should be wearing their foundations down for sure.
Grundriss: Apparently a German word that more or less translates to "A comprehensive and systematic outline, especially of a science"âŚI'm sure them and Cornerstone are best work buddies :)
Keena: A Irish/Celtic name that means brave, but it's certainly going to be a step up having a authentic Irish character that isn't riddled with stereotypes for once in gaming history đ
Irinei: The bastard that was managing the Foundation's (War) Hawks all the way back in A Long Long Walk and Campaign's Tale. Can't say for sure why he would be around, but given everything with 3.7 he could be working more as a supervisor alongside Constantine making sure there isn't any funny business going down.
Bkornblume: Possibly will be similar to TSC with Centurion and Latham/Loggerhead as a Team Timekeeper advocate since Vertin is definitely on the fence about whether or not she can trust the Foundation anymore. Or you know, especially after the headquarters blew up...
Then Temporal Scale dropped...
While yes, it does connect to the real scientific study of the varying forms of degradation to living/inanimate objects throughout time, observed or not, the references in this patch seem oddly disjointed and confusing at best. Nowa Miedz seems to be a combination of two different things: Nowa being Polish for "new or fresh", while Miedz is the Polish word for copper but there are some other words that mean boundary or foundation (miÄdzy and miedza respectively); although Polish is definitely a pretty diverse language, even, but I figured it could line up with the Depths becoming more and more relevant to the Foundation itself. After all, this lost and clearly-abandoned Foundation site (likely as a prominent copper mining company) that used to be around until the First Storm and was abandoned since then, but the forces that be still linger after all this time, waiting to find some closure in the way they desired...
However, the things also I learned about Everecho particularly had some great potential if she learned more into the ghostly aspects of her character/story for now.
Since the concept of an everecho (if I wasn't fighting against ceramic/art companies, oceanographer, and AI brands using the same name) it is meant to be a form of sound that continues indefinitely, although it could be used in music to signify the passing of time (mainly with guitar riffs). So I'm going to lean on the theory that she's meant to be a Felicienne 2.0 and is a ghost of the Depths that is more-than lost to time/reality, although it would've made more sense for the story to crank up the incorporeal/ghostly vibe up to 11, maybe looking more like a shifting veil or haze in the shape of a human or the one ghost to out-ghost them all.
And yes, while her outfit and doll could connect to her country/era of origin in Czechia/Bohemia, I have yet to travel down that rabbit-hole on why she looks more like a combination Lorelei-Night Echo...Unless they're going to have some kind of found-family relationship or if she is Lorelei's bio mom since it's been pretty vague since A Series of Dusks on top of me finally having a big brain moment that she ticks off almost every mark of her possibly being a seer to the Depths), but I'm sure that will be shown later down the line.
Hell, I was having a blast theorizing about Truth a Posteriori and how it connects to the horrors of colonization, baseless rumors fueled by greed, and how the Foundation/Laplace don't exactly understand the concept of "dead men tell no tales" if the expedition team in El Dorado are going insane from a paradoxically abundant sponsorship budget...Or advocating for rainforest preservation efforts by a kickass ghost tree that may or may not being a Myth Manifest, that too.
Of course I have no idea how 3.8 are going to fare (or the rest of the story up in 4.x), but as someone who's played the game since the beginning, the story is starting to feel like a slow and steady decline in substance and overall dedication to the craft itself. Not that it is faltered with its worldbuilding, localization, and character development; but how it is being expressed through the playable characters (and a couple npcs on occasion) seems to be shifting towards a different direction to me. While it's definitely not as drastic as the current lineup of gacha games (Genshin, ZZZ, Neverness, Morimens, and the like) that use these tropes/themes on the wayside, but I'm honestly crossing my fingers that the next chapter of the story will focus more on the history of a character's look over true visual appeal just like the good ol' days.
Been thinking a bit about the Myth Manifests while I put my thoughts together on Carvings on the Sunstone cause it definitely recontextualize what's considered "mythological/otherworldly" in the Reverse '99 universe:
Gods and Deities
As stated in the pre-3.5 content, the Aztec mythos (both in-game and in real life) explains the creation of the world(s) through different cycles of creation and destruction; Four Suns that destroyed the world with drought, fire, winds, and floods while the current Fifth Sun was meant to end with devastating earthquakes and "all people will be eaten by sky monsters" (Thoughtco). Even if it's shown with a tiny portion of gods (especially with the god Tlaloc in Day 3), all of them have their own roles and wholeheartedly believe that they only exist to manage the balance of the world no matter if any unexpected events get in their way. They see humans as both their loyal followers and insignificant specks on the earth, only wishing that they hold some worth once they're reborn as anything other than humans.
In that case, you can basically think of any god in a certain country's mythos and they could count as a Myth Manifest, plus anyone on the artistic side of things can do a glow-up on their core concepts as well :)
2. Embodiments of Arcanum
While it's a smaller section since the only MMs that could fit the bill are the Ley Purifier Convergence in Farewell, Rayashki and the Tongue of Deception in Revival! The Uluru Games; it could be extra funny if any and all forms of ghosts could be considered smaller iterations of the MMs (Charon, Poltergeist, Click, etc.). After all, it takes a lot of effort for a person to exist beyond death (a strong belief per se), even if some of the drawbacks seem to be insignificant and/or an annoyance at best. Although another example of these embodiments could be manifestations from other arcanists (or human), especially if they are overwhelmed with emotions; Beasts of Niyuang in Notes on Shuori, Shumar's breakdown in Journey to Mor Pankh, Reunion of Three Swallows in Showdown in Chinatown, Santos, Reborn in Suffering in Triste Tropiques, and especially Singing Phantom in E Lucevan le Stelle and Ghost of Transcendentality in Folie et Deraison.
3. Wardens of Belief
Even if this was a earlier fact I found out through 3.4's Pre-Storm Protocol and Flowing Feast, but it seems really telling that the concept of an unconscious collective doesn't want to be directly acknowledged or interacted with; and they make that fact very clear through psychological torment or brute force. And in the SCP universe it would definitely count as an anti-memetic; something that fights tooth-and-nail to be as insignificant as possible no matter how dangerous it is to the human mind. Case in point with the Depths of Myth driving a person insane if they even attempt to enter its sea unprepared (everything with the Manus in 3.4 and Dr. Roseau's experiments with an ominous well) or anyone trying to "mine its seabed" have a very likely chance to unleash unspeakable horrors unto the world (ie. Humanoid Projections in Showdown in Chinatown and Beasts of GĂŠvaudan in A Flowing Feast). The only way someone, be it human or arcanist, could interact with the Depths safely is to use one of its many many titles or follow a certain belief that's a smaller part of the bigger picture (truth, fortune, immortality, etc.); and there are already a handful of seers and prophets that have plenty of opinions about this universal memory bank.
4. Harbingers of the new era
While the first thing you could think of is Manus' influence in kickstarting the Storm, it all centers around the belief of such a monumental change; hence the Depths/Myth Manifests stepping in as that symbol of the changing eras. The Arcana/Guiding One's lineup are pretty emblematic of something that is formidable but unknowable (Guiding One's Creation in Tender is the Night and Guiding One's Harbinger in Vereinsamt (Breakout)), the more Depths-related monsters connect to their associated era more seamlessly, even if the circumstances to their manifestations (and subsequent Storms) vary. From The Brain: Security Robot marking the Technology Age in Theft of the Rimet Cup (and aptly named Harbinger of the New Era in the Depths itself), Annalith in 1987 Cosmic Overture, Aggregated Filth in London Dawning, the true might of Anjo Nala in Floor It! To the Golden City!, and the earlier MMs mentioned above that serve as a massive turning point to the new age whether the main cast was aware of it or not. The one massive-ish outlier to this is FÊlicienne (The Skyward Depths) in Flowing Feast since she's more or less the anti-Myth Manifest until her façade as a mysterious and extremely sassy noblewomen started to fall apart.
A major headcanon I have is that she was initially FĂŠlicienne Baron the normal arcanist up until 1610 with the assassination of King Henry IV and the end of the French Renaissance (since a certain streamer that does character analysis in the perspective of a fashion designer noticed her outfit seemed to be in the Victorian era compared to the rest of the cast being in 1930's Art Nouveau).
She likely was only brought back up from the Depths for the 1936 Year of the Worker (likely with a lot of nagging and/or going crazy from the information overload) either before or during Manus working on the Beasts of GĂŠvaudan rumor mill. While she had stronger ties to Paris, she needed some kind of anchor to keep her physical form together (even if no one but a extremely tiny margin of people could see her) and something that serves as a symbol to the end of the era: The French Blue/Hope Diamond, a extremely infamous symbol of wealth and great misfortune during a time of extreme poverty and wage discrepancy. However, the diamond also has some pretty deep ties to the Tavernier family, so Brume inadvertently being the one to let the Storm reach its conclusion also lets her "family curse" to finally bite her in the butt among other wild mishaps.
And to wrap the little rant up on a sadder note, a likely headcanon to FĂŠlicienne's otherworldly sweet tooth is that it's both a coping mechanism for a time she's long lost and that her tastebuds are constantly plagued with the salt of the sea. Cause no matter how hard she tries to hide under delicate lace and fake jewelry, all must return to the cycle eventually no matter how hard she tries to fight it...
Bonus: Truth a Posteriori
While I know it's going to be a long time coming for 3.7 to be available on global (especially if the story is going to emotionally rip me apart), the fact that another survival management minigame managed to sprinkle in a bunch of Depths lore is so Bluepoch that it's hilarious. While I don't want to spoil too much from what I can scrounge up from Huijiwiki, it could also tie in with Turquiose Serpent Club and its South American mythology with the ancient city of El Dorado, plus the Foundation's Artifact Preservation/Restoration Department trying to find something important to take back to HQ. However, being a long-forgotten civilization with little-to-no information on its culture and sudden collapse, the Depths seemed to have taken a keen interest in making sure it stays hidden and undiscoverable no matter what.
And apparently that means unleashing a abomination of a skeleton-ghost tree (if it isn't named after or references the goddess Chie/Chia, I'm going to riot), and what I could find out about it design-wise is really intriguing; either being the central tree between Heaven, Earth, and the Underworld (Yaxche), or the first tree to bear fruit after the sacrifice of a great hero to the wardens of the Underworld (Cabalash/"The skull of One Hunahpu").
While I could add a few more tidbits on how the location adds to the mystery and certain psychological doom, nothing beats a story of history repeating itself and a plucky group of adventurers accidentally unlocking the Pandora's Box of cosmic/eldritch horrors. :)
It is utterly hilarious and foul that Tuesday's new garment (and the 3.5 story) is going to be released on Easter of all days...
You know, the day of Christian rejuvenation and is somehow neck-to-neck with a story patch about The Day of the Dead and its theme of remembrance (of the dead) and celebrating the future alongside the past.
While I absolutely adore the combination Mother Mary and La Llorona reference, the only nitpick I have with the garments in general is Kiperina's lack of uniqueness in her ult and the YBs in general keeping their default lines despite their stories absolutely having a separate identity in of themselves.
[And speaking of 3.5/Turquoise Serpent Club, I'll try to remember to put together an analysis of the pre-story tidbits for the week and the heaps of South American mythos that was mentioned just from Day 1...-Oh yeah, and the obvious Depths parallels too with Tezcatlipoca/Smoking Mirror" with the ability to create illusions at will and coincidentally being associated with a jaguar (one of many of Borges' themes and Folie's Jailer)] :)
A concept proposed by a psychologist, one of your dear colleaguesâ favorite research topics, frequently invoked by so-called âdeep thinkersâ both inside and outside the toybox, and now thoroughly overused. It is an ocean, a can of orange juice, your dream â or the shared dream of the entire universe.
Do you believe it? A pure, empty, monistic utopia, no different from the illusory tower of the toybox.
-> [Believe]
[Refuse to play this game of metaphors] (Leave Event)
The hexagonal tiles beneath your feet rearranges themselves, drawn by some unseen force. A new pattern forms â and at the edge of the grid, a sea appears.Â
-> [Walk down the shore and take a look]
[Which colleagueâs experiment is this?] (Leave Event)
You approach the sea, only to find it absurdly shallow. At its far edge, a line of text reads:
âThis scenery is a temporary resource. Please note that your thoughts may strand themselves in the Depths of Myth at any time.â
Sounds rise from beneath the sea. Semi-transparent figures surface, like psychological archetypes â security robots, smoke, warped stars, an opera singerâs spiritâŚOne shadow coughs. âTheyâre working us to death out here.â
Choice 1: [What are you trying to say?]
Choice 2: [I donât actually know what the âDepths of Mythâ means.]
[Choice 1]
The shadows exchange a glance.
âI suppose we never considered what we wanted to express.â
âThe creator of this sea decided that for us.â
âWithout being told why, we were forced to play specific roles: primitive urges, fogs of war, harbingers of a new eraâŚâ
The shadows collapse, resembling striking workers on the streets of Paris.
-> [How can I understand you?]
âIt is simple,â the shadows say in unison. âWeâre not the sea, weâre not orange juice, weâre not the Anima Mundi.â
âSomeone keeps digging deep into the seabed. They even dug up that terrifying âWailing Whirlâ!â
âThey summon us to spare those who fall in from even the worse mental torment!â
The sea stills, then begins to ripple again.
-> [Doesnât anyone think reckless seabed mining is terrible for the environment?] (End Event)
[Option 2]
The shadows visibly relax.
âSomebody finally said it out loud!â
âDo you get it? Iâve got three different names across all the places Iâve appeared â Vienna, Paris, a magazine, even a wanted poster!â
âPleaseâŚAll we want to do is rest quietly at the bottom of the sea.â
-> [At least theyâre honest] (End Event)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Extra fun fact about seabed mining since it was a doozy to look for some kind of history between regular seabed mining versus deep sea mining.
[Source One, Two, and Three]
Other than that, it makes it extra interesting in hindsight that The Depths actually kept to the wayside (minus the Storms, of course) until Manus tried tapping into its power directly in Flowing Feast (at the end of the 4th Storm (1936/2004 Normal Time [N.T.]) and leading up to the 5th Storm (1936-> 1912/2006 N.T.)); hence the Beasts of GÊvaudan and all the other mind-melting shenanigans from Brume's perspective. [Timeline on Huijiwiki, though it did update to 3.5]
Then there's the "shadows" of the Depths (aka. Myth Manifests): Harbinger of a New Era, Primitive Urge (and/or Ashen Beast), Star of Misfortune, and Operatic Reflection. While it's obviously not the full roster, I'm pretty sure the game mentioned them cause they're pretty big in the meta right now. :)
Also some added lore with the Depths on how certain manifestations function and definitely lines up with how FĂŠlicienne wanted to get as far away from that puddle as possible when she had the chance: They do have a sense of individuality but no real power to work for themselves (something something gigantic hive-mind of knowledge, feelings, and memories), plus the added surprise of the Myths essentially doubling as mental buffers for any hapless human/arcanist that fall into its depths...
Plus the added mention of "Having three different names depending on the location" is extra funny since it literally counts for Story encounters, UTTU, and Mane's Bulletin.
Now it also lines up with character accounts (and 3.5/Turquoise Serpent Club later down the line), the added context of the Depths essentially working overtime makes it kinda sweet for the Laplace crew to sympathize with the Eldritch Memory Bank itself :)
-Brume's No-Good Extremely-Bad Week in 3.2, Celia's hour or two hell in a well, and FĂŠlicienne very likely going through the ringer from the end of the French Renaissance until 1936.
-The Voices of the Depths (Beryl, 37, and Aleph for now) being in different levels of inconvenienced throughout the story; some finding amusement in the unpredictability and letting Fate flow past the diversions, others trying to figure out The Truth like a puzzle box, or going with the flow no matter how much the mental turmoil is going to wreck their brain in the long run.
-And speaking of Aleph, with his first interaction with the Depths (as mentioned in The Answering Machine) more or less confirming that all the garments in the game are alternate versions of the crew (and don't get me started on the Storm recycling people's consciousness), it also lines up with how his alters came to be: Both from his 17-year old self wanting to learn about everything in the world (said-child prodigy also downing a potion of mercury and sulfur cause a famous alchemist believed it'll work), and the Depths likely having a brain-fart on how to fulfill that strong of an ambition without causing a global paradox or his brain exploding from the inside-out.
So the Depths came up with a interesting compromise: Stop Aleph from getting mercury/sulfuric acid poisoning with the power of The Mind (aka. Granting him the Intellect "Afflatus" and pre-diagnosed hyperthymesia), give him the ability to tap into the Depths "safely" with alternate versions of himself (pre-insanity Idealist and Zahir for now), and letting him cope with this ultimate truth-bomb for a couple years just before the 1st Storm/Flood happens...
Yeah, I can see why its "workers" can relate to Laplace this much, especially after the chaos of 3.x :)
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Your level of genius is making me both jealous & feel insightful dude i genuinely enjoy reading your blogs so much thank you for being in this world with us â¤âđŠš
Thanks a bunch, and I'd say the same for your AlephSys art as well since it's kinda hard for me to come by nowadays. Other than that, it's either making a funny/funnily-angsty analysis, fixing up a rant analysis from my sis (another avid Re99 fan but been pretty busy with work these days) on Root, or both...But it's still great to know that there's people that share similar ideas and bounce off each other with different interpretations and skills.
Hope you have a great summer and best of luck on any future ventures! :D
Obligatory fanfic idea since I'm getting flooded with Cookie Run hype about Timekeeper Cookie finally showing up in Kingdom after 5 years in Ovenbreak purgatory :D
- (Timekeeper) Vertin finding a strange little Timekeeper (Cookie) snooping around in her office, more-or-less just appearing out of nowhere and only sensing the flux of arcanum in a mousehole-sized tear that vanished in a instant.
- TC, bored as they are, slipped into a "timeline" where sentient objects and food intermingle with not-really Witches and humans...And they just so happened to find themselves in the office/living quarters of the world's "time director". Whether they know about Vertin working under the Foundation or the "Witch-centric cult" Manus Vindictae striving to destroy eras no matter how detrimental it is to the timeline is up to debate...But they're just excited about the matching hat for now :)
- Obvious headcanon that humans/aracanists can't understand Cookies since they're just a bunch of squeaking piles of dough (Ovenbreak-like), until TC activates Vertin's arcane Rosetta Stone/Book to understand them (Jiu Niangzi mentions it in her Introduction line).
- Introductions aside, especially with the obvious difference in their professions, Vertin eventually asks the titular question of if TC knows about anything about 1999 and beyond...Unfortunately for either of them, the Cookie world doesn't follow calendar years.
- Shenanigans naturally ensue once TC is unleashed upon the Suitcase and most of the crew are obviously trying to wrap their heads around what kind of Awakened they're supposed to be (give-or-take who will be caught in the crossfire). Bonus points on Regulus only trying to find if they're an APPLe tall or not.
- Finally and eventually, Croissant shows up to chew out TC for going MIA in the Time Balance Department while everything is clearly going to shit (cause it would definitely take place during Kingdom's Timeline of Fate, but ignore the potential discrepancy since I didn't watch the story yet). Before finally submitting to the fate of actually doing their job, TC makes their final remarks to Vertin by lore-dropping the fact that Croissant is their past alternate self (mainly wondering if she even had the chance to experience/document it)...And it finally breaks Vertin.
- Timekeeper is more than glad about having "Human/Witch's mind goes boom" crossed off on their bucket list, Croissant is just disappointed that it didn't happen before since they're going to be bragging about it for months now.
While I'm slowly puttering along 3.4's Pre-Storm Protocol, imagine my surprise with Marcus' tutorial through the Toybox and found this little nugget of dialogue:
Even if it took a bit of digging to find the actual The Idealist since it connects to either a poem/literature website, a 2014 book by Nina Munk, and finally landing on a 1950 page in the New York Times, the whiplash I got was pretty real (even if the conversation ends just as quickly as an Assistant recruit)...And then the (toy) pieces began to pile up on Aleph and co. interacting with the Toybox in less-than-subtle ways now outside a mysterious red phone booth, the linguistic breakdown, and a couple thought experiments on the side.
So that got me thinking about the potential timeline for the simulations and when Aleph was officially put in Foundation custody. Given X's direct confirmation that this P-SP likely happened a couple days after 2.8 Paradise Regained, well after Vereinsamt, and is a couple months before Long Long Way and Campaign's Tale (definitely trying to give Vertin a breather/cope with losing her mom to the 10th Storm)...Then I look at Gnomon's timeline, albeit still in-progress with Spring Unending mentioning 1996 and Heronâs time likely being 1596, and immediately remember that Time Travel is a perfectly balanced trope and will definitely not melt a person's brain with a chronological gaming experience :)
Other than that, it also brings out a another side conflict with Ludwig and the Aleph(s) on top of ticking off another box on my theory of The Depths + Zahir hijacking Laplaceâs less-understood tech to figure out how their collective minds work under a microscope (among other funny hijinks in the earlier Storm Protocols if you read between the lines). Cause how else is the LSCC supposed to know about this strange human's connection to a mini Storm simulation box? Besides Lorentz aka. "Enigmatically Enigmatic Girl" of course, and I'm sure it's going to be a ride once Serpent Club gets released on Global since she wanted to avoid Argentina with a thousand-yard pole after her little conversation with Aleph.
And yes, even if it somewhat sucks that their psychoanalysis warzone is stuck on the sideline, and neither of them figuring out they're in the same building now, the fact they went down the mindset of "I want to pick apart your brain and find out what the fuck is wrong with you?? And I'm going to do it in the most unethical way possible, even if it's in a simulated environment, and make it everyone else's problem...Platonically, of course!" is extra hilarious if Adler is actually the third wheel in all of this and completely unaware of this "playground" cat-fight.
After all, he's mainly pissed with Ulrich freaking out about the toy pieces being more efficient Laplace employees (ie. Stripping away an arcanist's eccentricities and making them act more machine-like than the ferrofluid himself) and Ludwig creating a "universal language movement" through the power of Proteus (which also has theological backing from Carl Jung, alchemy, and the Collective Unconsciousness theory); he's still grieving Greta and trying to be a unofficial uncle-figure to Marcus for obvious reasons...
Typical Laplace office drama here :)
You wrote a post about Alephsys last year, and I wanted you to know it helped me massively! I'm writing a paper on plural representations and your analysis of the alters and their afflatus really spoke to me :>
Oh wow, thanks for that and good luck on your paper!!
While that post was initially made as a secret teaser to Reveries and before Wailing Whirls released on global, it also adds another layer to the AlephSys since it could connect to how his alters affect him passive/actively with their given Afflatus and/or "arcane skills"...Plus finally figuring out that Knotted Thought's phases also line up to when each of Aleph's alters were first created (which was majorly hinted at in The Answering Machine and the couple lines in Folie), so that could be something to look into system dynamics and how they might effect someone in the long-term.
Other than that, extra good luck with your studies and hopefully a great summer break too!
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I feel like most of the global Re1999 players aren't aware of the current political issues between China and Japan, atomic heart was likely chosen because it was the few available and less risky IPs for them to collab with. Most of the IPs on that list are Japanese and you also have to consider the fact that the IP owners might not agree to do a collab with a gacha game.
Seconding this on the trailer since it dropped yesterday and why it feels more than offâŚOther than the sexy Soviet robot ladies being the one thing most people even remember about the game at first.
In the most likely chance that they're handing out free/summonable true-limited collab characters like Assassinâs Creed... Most people are most likely going to get it for resources, clear drops, and the atlas actually not burning a void into the pages for collab characters. Considering BluPoch used their cg budget for the robot twins and Lucy (using her alt I2 in Veriensamt as well), but the "horny on main" side of things obfuscates on the fact Lucy looking like this isn't for sex appeal. Regardless of the better mobility/versatility as an Awakened, she's just a steam engine piston with the mindset to keep moving towards the future, constantly fretting about her battery percentage and nothing more. Or to be more specific, a direct reference to Metropolis, a German 1927 silent film by Fritz Lang and Thea Harbou (who wrote the original novel) that almost became lost media and was considered the pioneering sci-fi movie of its time.
Going back to everything Re99 Lucy-related, employees begged her to wear a shirt and even opted for keeping on her (Greta Hofmann-modeled) face plate to make it theoretically easier to have more face-to-face conversations with humans/arcanists ala humanitarian gestures. Yet Lucy ironically doesn't understand the uncanny valley, which makes it hilarious in itself with the rest of Laplace spelling that out loud and clear and on a near-daily basis. She just logs it through a personal dataset and a growing pile of employee complaints, not once banking on decreasing the discomfort towards others (besides occasionally messing with Ulrich, a fellow faceless Awakened - for scientific reasons), and only knowing how to keep moving regardless of negativity... Her Chess Queen garment makes that even more obvious, and comes with a chibi version of herself for what she considers a "glitch" of a holographic chess piece. Even if it's uncomfortable system-wise for her having to deal with any imperfections, it's a win if it makes Vertin smile for once :)
While the trailer jumps right off the bat with a artistic robot exploration scene, Atomic Heart is the same game that has the only human character despise those machines for constantly trying to kill him, seduce him then kill him, or getting immensely uncomfortable that the upgrade station of a talking fridge that youâre supposed to interact with for obvious reasons gets horny off said-robot ladies and/or an unfiltered search historyâŚAll in all, I can kinda see where theyâre going with the collab even if Iâm not touching the story with a thousand yard pole (even if Reverse can somehow salvage, heaven forbid fix, this mess of a story either way).
But the real question is this: What do you do if a robot, someone who only knows about progressing science/innovation with humans and machines; stumbles into a world where humans are more or less extinct, robots hunt whatâs left of humanity on sight, and shows the corrupt side of innovation if machines were to overpower the human mind?
Not that the game tackled the last part in its fullest potential, cause you know...Communism the good 'ol human way. But it could be an interesting wake-up call for Lucy since sheâs never interacted/fought with robots of a similar caliber as her (maybe even being considered a "defected unit" if the human MC/some other human insert even makes an appearance). Just not in the emotional/common sense way, among other things...
6's alternate reality self IX: The river of Fate is something I have no control over, so I ignore the wails of those that dwell beneath its surface. Countless hands attempt to slow or divert its flow; deep enough to drown Ophelia, shallow enough to reflect Narcissus, but none can control how deeply it cuts through the soul. I am but a single stone within its bank, letting Fate flow through me and past me, and solitude is my eternity...
Atticus, feeding the Depths a semi-regular diet of irrational numbers and taboo breakers, staring wistfully towards the horizon for his newest shipment of honey and Laplace ice cream: ...I have no need to discuss personal matters. As long as it helps me keep a straight head managing the Apeirons, that's fine by me :)
Just taking my time on some side content before really getting into Unending Spring, and I love that this patch asked and answered a question I never considered about the Depths and Euphorias: How in the world do a bunch of arcanists/awakened/human/creatures/etc. have a Euphoria even if they're not caught up in the tides or go through their own realization of sorts?
Well...Musae III got ahold of a certain camera and in his infinite wisdom decided to partner with Ludwig on a online interactive community where you play fun little mini-games to build the tallest tower known to man and arcanist kind...
Also love that the battery has a subtle hint for An-An Lee and using spirits as a power sourceâŚBut who wants to bet that the Photoscope was teased all the way back in 0.x with Clickâs camera, even if the superstition of cameras stealing a personâs soul is canon now in this universe :)
And then thereâs the Arcade:
Musae just going "If a physical Tower of Babel is too much of a hassle, then store-bought or digital will work just as well" as if he didn't indirectly cause a linguistic collapse in Laplace w. Pre-Storm Protocol 2.0...That's what makes him fun
(Finally on a completely unrelated note, I love the idea that Arcade Musae is what he used to look like before he went all money-hungry and/or going split face with a extra robot head...Not that it'll get explained outright, but it's the quirkiness that counts :)
Everyone with Aleph appearing on the 3.6 promo (and looking back on the LSCC merch): Damn, they're just hiring anyone, huh!?
Lorentz Butterfly made the grave mistake of not only discovering Aleph exists, joked about him being a LSCC advisor, and offhandedly threatens Ludwig on hiding this little passion project of his (whether or not he's even alive or dead)âŚthe Answering Machine just got the ball rolling on getting himself hired into Laplace.
Whether he was even aware of their hiring process, Aleph already checks off every mark since he (and multiple alter egos) study multiple disciplines and are more than eager to share their thought processes if someone's lucky enough to find his number or a magic phone appearing out of nowhere. And then by a strange coincidence, the L.A.S. infects Laplace sometime after Vereinsamt, mimicking a small-scale Storm of linguistic chaos without the threat of turning into sand/mud monsters if they get the inflection wrong.
And what do you know? A certain someone spent months workshopping a universal language on the side, and also possess an arcane artifact that can manifest one's desires/ideals if they put their mind to it. Even if Aleph shows up as a phone booth in Pre-Storm Protocol (and toybox Ludwig riding the high of being the first to test said-language), the simulation inevitably gives Enigma that push to prove himself as the soon-to-be head of the LSCC and process Greta's death in a gut punch of a conversation.
Aleph did say that he's certain about answering any question that comes his way, no matter how difficult or obtuse, but doesn't gives himself credit because he lets the inquirer put the final touches of their solutions. That would be too pretentious of the "Universe's consultant" to do so, even if his alters have a thousand words and more to say otherwise (especially after Folie)...
Not that Lorentz had any idea about him tapping into a thalassophobic Library of Babel on a daily basis, or that these coincidences seem extremely unconventional at first, here's hoping that they get the showdown they absolutely deserve if/when she finally puts the pieces together :)
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Do you think the Amber Room is related to the White Marble House? They are "closer to the limit", after all.
While I was being flooded by 3.6 poster hype and the Laplace gang getting a full story to let the shenanigans loose, I had to rack my brain around where I might've heard about the Marble House other than Campaign's Tale and maybe Pre-Storm Protocol...But given the Foundation's constant need to preserve humanity/arcanist history by any means necessary (ie. SPDM sanitizing every kids' culture/language into a cookie-cutter template, the adults working under heavy supervision and other bureaucratic horrors), the Amber Room experiments and the Marble House are all an attempt at preservation and decoration of what they believe the 21st century is suppose to look/behave like without putting into consideration that they already have a couple people who grew up and remembered the dreaded age of 1999 before the Storm happened! ...And of course adding to the growing relevance of The Depths as a separate force that the Foundation/Pax House/Manus have zero clue on how to control or harness its power without serious consequences (ie. Everything with The Cave, Folie et Deraison, Flowing Feast, "Fountain(s) of Youth", etc.).
Although it definitely lines up with the trope of "time travelers" being seen as delusional/crazy by their home era since the Storm displaced everyone else's memories on what the future is supposed to be, I'm all for it trying to flesh out that existential horror of being the lonely person in a crowd of so-called friends and family...
Also looking forward to how the story will flesh out the Foundation and/or Constantine's goals in the future and being just as shitty as Manus, I'm also all for Vertin eventually deviating from their grip even if it was barely hinted at all the way back in 1.4 w. Artificial Somnambulism (though that also adds to the strenuous task of documenting the story since the wiki is bareboned at best and stacking up the theories on the Depths leading her along after Urd escapes the Amber Room or even earlier than that).
So...Anyone else putting their thoughts and theories on what Tides of Thought is supposed to be? Other than being a belated confirmation in A Campaignâs Tale that this âcentralized entrance into the Depthsâ could be what Manus attempted to open up during Flowing Feast (especially with its theme of nightmares and collective madness), I have another blurb/theory rant I would like to consider since the nightmare-incarnate is a familiar face for a really specific reasonâŚ
Also said-rant is courtesy of my sister, a silent but avid Reverse â99 fan for now, who is more than seething about the Amber Room lore drop for obvious reasons and how Vertin's childhood in the Foundation was basically doomed from the start :)
TLDR: Tides of Thought is possibly Zahir's true method of transcendentality (and/or becoming "It"/Lord of Dreams/Deceitful Nightmares as a result), and Merlin was too stupid to realize the writing on the wall on why they're interested in those textbook sociopaths.
From the slight divergence in their Borges story and even Answering Machine, Zahir is interested in prolonging the search for the one-sided coin by not actively searching for it physically, but through the psychological mechanism of the mind(s) as the "Philosopher" and attempting to will it into existence instead - Especially with learning more about how powerful the Depths is shaping reality through the collective thoughts of others (ie. the French Blue, UTTU ghostwriting for Pandora when her presence/memory began to fade, maybe the concept of reincarnators like Spaphodea too, who knows...).
Other than being a living dictionary through the Depths, Zahir's whole purpose of being is to extract a unified image from the memory of all things (aka. The Archive of Imagery). And a zahir has the ability to contaminate reality and dreams and blur it into one; either through a concept, a person, or an item like an unassuming coin. Book-Borges gets that warning far too late when he's encountered by his late wife in a dream, and becomes bedridden after days or weeks of obsessing over a centuro coin and the immortality of the mind...
Hence Artificial Somnambulism and possibly getting infected by the Tides of Thought all the way back in Chapter 3-4 (since philosophy also applies to dreams/oneriology and Kakania is a massive contender to this practice as well).
With AS, Vertin lives through her memories of her SPDM times and her growing curiosity of the outside world, with some interesting discussions on Gnosis/knowledge from another path, Chaldean Oracles, and the principal's speech on the balance of the world's knowledge through philosophy...The only thing that temporarily breaks her immersion in the dream is the concept of death, something that she witnessed time and time again with the humans she wanted to save from the Storm and Schneider was her breaking point...
Then guess who shows up on the second fucking stage in Tides of Thought?
Even if it definitely angers me that neither the main wiki or huijiwiki put up the full description of Deceitful Nightmare, the fact that it latched onto a lullaby of all things also lines up perfectly well with the Tides relationship with the Depths; lulling its victims to dive in deep by dangling in the core concept of their desires, and boy howdy did Campaign's Tale make that front and center for Vertin with the Amber Room experiments.
Sleep now, sleep tight, just close your eyes and everything will be all right. The gentlest voice one hears at the edge of a dream. When it first learned this lullaby, it carried many into deep sleep. After humming it again and again, it began to soothe the Nightmare. [The Nightmareâs Lair, bottom of Tides of Thought]
This nightmare is essentially a riptide of dreams and memories that seems calm enough on the surface (the pearl inside a oyster shell per se), It uses that serenity to lure victims into the vortex to their doom. Regret and Malice, their minds on the brink of Descent and Collapse, all overviewed by the Fount of Malice and Nightmares itself.
...In a extremely long story short, Zahir may or may not have decided to use this power to stir up Vertin's gay thoughts on Schneider again, even if it's literally a blink-and-you'll miss it moment in Nouvelles. Cause even if she didn't know it, that pure emotion and affection was something she craved for a long long time up until now once she has a more solid goal of finding and securing Urd. Cause even if she barely remembers the times her mother visited her every night, it lingered just close enough for her subconscious to latch onto that love until those months under Artificial Somnambulism, reliving that hope and pain like it was yesterday and wondering about the world outside this disciplinary prison she called home.
But it was at that moment, even if she didn't realize it, the Depths of Myth had its sights on her and her convictions; leading her down a path to her fate on the origin of the Storm and her own lineage...
The word âutopiaâ derives from Greek. It means âno place.â
People cannot understand the structure of the labyrinth, yet they continue to follow its paths. They cannot comprehend the mechanics of fate, yet they believe in its jurisdiction. As if, by doing so, everything will naturally fall into place.
[9th-13: Master of the Labrynth; spoken by a mind that shouldn't exist in Aleph's anymore but does, an obsession to find a connecting thread to all of humanity, a one-sided coin you could say...]
And despite It being a creature with no face and no form, why does it look like a straight-jacket?
The creation imitates its creator.
It wonât wake up, neither will the will of this place.
And also adding to this semi-convoluted theory is a story refresh in Artificial Somnambulism when it first dropped, cause good lord does some lines of Vertin's "inner monologue" doesn't line up at all since she's essentially a blank slate in the dream and is more-than-likely part of the Foundation's mental health program to refocus her goals as Timekeeper and one of many cogs of the machine that is the SPDM. Though the vid doesn't exactly mention some side interactions before speaking to the Instructor, but they sure are something :)
Special Training Ground Îą (Literally the first level and has loads of implications on another voice other than her Narrators leaning over her shoulder here, especially with the seriously weird blend of first-person and Vertin's perspectives of things.)
[Encountering Manus members]
In the shadow of the ship hide several rioters of Manus Vindictae. Speaking of which, what does Manus Vindictae mean? Is it some kind of arcane skill? Their bodies look just the same as anyone elseâs, but the creepy way they move around somehow seems to be slimy and logy. Black slime dropping from the gaps of their armors and robes, they look disgustingly creepy. I have to admit I am curious about the nature of the slime, but I will never, ever touch it. Curiosity doesnât always result in action. Thatâs the difference between human and moth.
(Meanwhile Moth/Ms. Grace/et al. begins to sweat nervouslyâŚ)
Those satisfying their curiosity without consideration will eventually pay for their thoughtlessness. Iâve been there. And that was quite high a price. The rioters of the Manus have spotted me and their screams pierce my ears. It seems I canât describe them as friendly. My eardrums slightly ache, as if thereâs a ball bouncing on them. At last, everything is settled and nothing is left. I am clear what I should do. I have made up my mind, and all I need is a little push. I will beat them to prove myself.
Mind you, this is after Vertin enacts the Breakaway if this AS is attempting to course-correct her curiosity of the outside world in the subtlest way possible...But Vertin realized at the first few minutes that she couldn't remember anything when the dreamscape comes together, trying to put together the pieces on what she's supposed to do as a person and the soon-to-be Timekeeper...
But then she goes fuck it, and slips into another dream (Misty Lake Îą) when everything is said and done so she can find something that's more than entertaining than the sanitized factory of martyrs she grew up with.
No wonder the Lord of Dreams latched onto the labyrinth that is her brain this early into the story, no matter how nonsensical and semi-wholesome her interactions with her coworkers/arcanist recruits may be :)