things we made for the pizza tower rpg
there was going to be the Noisette Cafe acting as a shop where you could buy extras, such as music tracks.
sprites were getting reanimated to have a more "pizza tower" feel.
Early Game Pizzahead Fight
pizzahead was going to have a "unwinnable" fight, where he would throw away and separate the party at the end.
two new characters that were set to appear were Forkington, a timid young and clumsy Forknight who wields a spoon (they ran out of forks) and Fencer, his mistreating mentor, who vows revenge on peppino. Forkington's bandana design ended up the one used.
anton was part of the game as a secret sidequest. he would have been a party member for the duration of the sidequest, having a Partner Attack with peppino called "Destruction Zone".
this is also where i made siqequest portraits, to differ them from the main game's story.
title cards were also here to act as chapter intros.
an equivalent to pizzasonas, RPGsonas acted the same. they would give you a rare item upon interaction. most of them were simply my friends
massacre mode was an unlockable extra gamemode. you would play as only pizza horror/massacre peppino, changing up the gameplay to an action-rpg more akin to zelda.
mr stick, who would have acted as a shopkeeper with overpriced items.
vigilante, a party member. he was supposed to have his own chapter.
peppino clone, a mini boss.
unique overworld abilites: peppino could pick up and throw objects and gustavo could jump.
peppino & gustavo battle animations.