“Before the writers started working on the first season, I wrote a list of six things on the wall that every episode had to do.” - Mike Schur (x)
#ladies and gentlemen #a showrunner who knows what the fuck he is doing (via @stillscape)

Misplaced Lens Cap

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2025 on Tumblr: Trends That Defined the Year

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roma★
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@pixiesstolemysocks
“Before the writers started working on the first season, I wrote a list of six things on the wall that every episode had to do.” - Mike Schur (x)
#ladies and gentlemen #a showrunner who knows what the fuck he is doing (via @stillscape)

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I'm pretty sure that even actually getting honk in the dictionary wouldn't make him this happy
"if you worry, you suffer twice"
Brother, I am inventing new types of worry and ways to suffer thrice. Perhaps even FOUR times.
"Sorry I can't, I'm busy"
Me being busy:
ᴀᴍʏ ᴘᴏɴᴅ ɪɴ ɴɪɢʜᴛ ᴛᴇʀʀᴏʀꜱ

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The Parent Trap (1998) dir. Nancy Meyers
Sherlockdown Rewatch 2020
THE SIGN OF THREE (2014) Directed by Jeremy Lovering. | Writen by Mark Gatiss.
John Watson Aesthetic
Bobbie the Wonder Dog (1921–1927) was a dog from the U.S. state of Oregon who became famous for traveling 2,551 miles (4,105 km) to return to his owner’s home in the city of Silverton.
In 1923, while on a family road trip in Indiana, Bobbie—a two-year old Scotch Collie/English Shepherd mix—was separated from his owners and lost. After an exhaustive search the broken-hearted family returned to their home in Oregon never expecting to see their beloved dog again. Six months later, Bobbie appeared on their doorstep mangy and scrawny with feet worn to the bone; he showed all the signs of having walked the entire way back alone.
During his ordeal he crossed 2,551 miles (4,105 km) of plains, desert and mountains in the winter to return home, an average of approximately 14 miles (23 km) per day. After his return to Silverton, he experienced a meteoric rise to fame. He was the subject of newspaper articles including Ripley’s Believe It or Not!, books and film
(Fact Source) Follow Ultrafacts for more facts

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She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.
Edited down a long tweet. (x)
Today in niche genres of joke that I can never get enough of and will probably still be secretly thinking about four years later
River + The Doctor + text posts pt. 39/?
❝Goodbye, brother mine❞

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☂ Mycroft Holmes in The Final Problem (x)