Limbo Trailer Final Update
So after a lot of difficulty due to various reasons I finally managed to get into the Foley Suite at uni yesterday and spent all day recording all of the sound effects that would be supporting the voice lines.
While we were in the Foley Suite we came up with some pretty inventive ideas for recreating sounds that would usually not be doable, for example, I used a piece of metal and ran it along a corrugated rubber tube to create the sound of the buzz saw revving up.
Here is how I created some of the more difficult sounds:
Running/Jumping on Grass - Tapping feet in a pile of cassette film tape.
Boulder Rolling - Chair wheel rolling on hollow wood.
Boulder Smash - Dropping one cinder block onto another.
Buzz Saw - Running a metal bracket along a vacuum cleaner tube.
Cart Crash - Dropping the padded end of a metal desk leg onto some wood.
Climbing Metal Ladder - Tapping 2 fingers on a hollow metal pole.
Creaky Light Sound (Unused) - Rocking a rusty scooter back and forth.
Lever - Twisting a typewriter mechanism.
Tyre Bounce - Hitting the vacuum cleaner tube with some wood.
Metal Scraping - Dragging a hollow metal pole along a sandstone tile.
The other sounds for example jumping sounds on wooden floor were made by doing exactly that.
When I got home I realised that I had no sounds that could be used for the scene with the water. I initially had planned to do this by getting 3rd party sounds from an online sound bank, but after seeing some of my friends using their phones to record some sounds in the Foley Suite I realised that the sound quality wasnât actually as bad as I had first thought, so, I filled up my bath tub with a shallow layer of water and used that to walk/run in to create splashing footsteps sounds. I also then recorded the sounds of the water draining away to create the effect of water flowing. I had to play around quite a bit in audacity to remove some of the background noise which comes with using a phone microphone to record but that was fine and didnât take much time at all.
There were some sounds however that would have just been impossible for me to record myself, for example I had planned to record some glass smashing sounds in the Foley Suite but after thinking about it more I decided that I wasnât confident that it would be safe. The mosquito buzzing sound was also way too difficult to create as there was no way I was going to find a mosquito by chance and have my recorder ready to go. Also the electric shorting out sound is too distinct of a sound and I didnât think I had the ability to recreate this to give the same effect as the real thing would, therefore these sounds were taken from online.
I was really trying my best to not use sounds from online as much as I could, seeing as my project is predominately voice lines, however I can not create my own music that would fit this so perfectly so I borrowed the bicycle track from PokĂŠmon Alpha Sapphire (and referenced of course!) to create the happy journey feel to the trailer.Â
Speaking of references I had planned to do some more research into how you correctly state them but after asking some of my course-mates last night I understood it quite quickly. Although I was having trouble finding the initial author of the PokĂŠmon track I used so I just referenced the company that made the game.
When it came to editing the actual sounds I had some previous experience with audacity thanks to using the program in Secondary school, A-level music tech, and also just some personal projects and messing around at home. However there were some things that I had to use youtube tutorials and guides for, for example cutting out background noise and echo from sounds.
For that I used this video -Â https://www.youtube.com/watch?v=10FFKl_0GSA
I needed to know how to cut out these sounds because the microphone which I was using to record my voice lines at home, as much as I love it, picks up so much background noise from random things so It had to be done or else I would have a tonne of static sounds in the background of my voice lines and the quality would have just been overall poor.
Luckily for me I have a friend who is doing a uni course which involves video editing using Adobe Premiere Pro, so any questions I had about using the software was a simple task of just asking her what I should do or how I should do something, this saved me so much time and hassle of trying to find specific answers on youtube or google (Thanks Mai). However I did have trouble adding in the still image of the references at the end of the trailer and she wasnât available to help me, so, I managed to find this video for thatÂ
 https://www.youtube.com/watch?v=4SPzZMcRG1k
For help and reference for writing the script I looked at quite a few examples. At first I had planned to tell a story using the premise of the boy in the trailer talking alot about his journey, however after initially trying this I realised that the trailer itself cuts between scenes very fast and suddenly so this format didnât really feel good for what I wanted, so, instead I went for some quick lines where they boy explains what is happening to him at that specific point in his journey and this seemed to fit much better to the flow of the trailer. After realising that I needed short quirky lines I looked at games like âThe Stanley Parableâ which does a great job of telling a story using narration about what a character is thinking at that time.
I also watched a lot of comedians that use one liners as their style for some inspiration because of the fast delivery. Milton Jones and Steven Wright were some of my personal favorites for this and I tried to have some of their style help me with my project. However after initial tries I had decided that my script didnât even need to be comedy, even if it had some comedic value, because I had shifted to more of an adventure theme.
Overall I think the project was a success and also a nice challenge to take on. Looking back I would have actually liked to try and create the classic old school disney theme that I had initially planned to do when we were handed the brief, but I am proud with what I managed to create and the sound recording was actually really enjoyable, whether it was actually recording the sounds themselves, or thinking of ways to create more abstract sounds. Had I had oppurtunities I would have liked to recorded some more complex sounds in the Foley Suite, but, like I said in my earlier blog posts I had some unfortunate reasons for not being able to, however these would have just been a silver lining for me personally.