Doing some quick worldbuilding maths here as a scratchpad post for Branches so I can stop mentally wheelspinning
yes i have written this down before in my notes but as you can imagine sometimes the brain gets jumbled so yeag
So, in WOR, ignoring Gods/Relics for right now:
Mortalkind (Humans) existed first, then most died out during the Inversion Event. Humans who died yielded ichor, which later becomes Objectkind, which encompasses all Elemental and Refined Objects. Objectkind, despite their various forms, are considered a singular "species", with all members having humans as their common ancestors.
Under Objectkind are the Elemental and Refined Objects. Elementals are Objectkind who's core's are made up of non-refined natural materials. The Refined are Objectkind who's cores resemble tools, clothing, and accessories that once belong to humans before the Inversion Event.
Elementals and the Refined have major and minor sub-groups. Elemental major sub-groups include fire, water, air, earth, plants, metallic, and energy, with minor sub-groups based on the location and different cultures within the Mundane Realm.
The Refined have major and minor sub-groups. Major sub-groups are determined by durability: Hardies and Fragiles. Hardies are made of wood, stone, metals, and other strong materials. Fragiles are made of glass, cloth, clay, and other fragile materials.
Elementals and the Refined are not mutually exclusive, meaning that some Elementals may identify with the Refined and some of the Refined may identify with Elementals. Imagine an Earthenkind wanting to become a Whetstone, a type of refitted Toolkind, a Hardy sub-group of the Refined.
Refitting, a process that transforms a Hardy objectkind into a larger, stronger form, is somewhat exclusive to the Refined. Some Elementals use refitting, but not as extensively as the Refined.
Humans who were descendants of the early Inversion Event human survivors, whether the Objectkind kingdoms acknowledge them or not, struggle with recognition of their status. Elementals consider humans as a separate element (we got that weird amalgamation of all the elements type thing) while the Refined see humans as a dying stubborn species that for some strange reason won't die what the hell.
oh my god I need to make a glossery already
Setting a few things from my notes:
The first true Objectkind kingdoms were the Jazera, founded by Flammagenitus in 1400 AIE and [Pending names including Verienlundo] Elemental kingdoms founded around 2000 AIE.
After the fall of Jazera and the resulting Great Flight from the Ruination (Flammagenitus' death) in 2360 AIE, many of the early Elemental kingdoms took in Ruination survivors, both Jazerian Elemental and Refined.
After a 100 years later, these kingdoms grew and the Refined found themselves starving for materials for their continued survival. Despite the passing of the Durability Laws, resources spared from the Ruination become scarce, and the pressure of caring of the Refined turned inward for a brief time on the Elemental kingdoms.
Elemental kingdoms tried to help but also don't want to exhaust their own resources, thus sending the Refined to find materials elsewhere. This lead to raids, which other Elemental kingdoms have to defend themselves from, thus forming their own Refined defenders. These defenders later formed states who raid other Elemental territories and defend their own territories.
Relickind Refitting is later rediscovered by Janthizerian founders in 2750 AIE, which later spread around the Mundane Realm. Both Elementals and the Refined race to develop the Art of Refitting and Industrialize it for greater defense and power. Janthizeria becomes the first to perfect Industrialization in 2800 AIE and shared their new power with Verienlundo. This, from 3000-3135 AIE, have both kingdoms to rapidly grow into empires, taking over the eastern middle half the continent (no map yet sorry).
Eastern Journod's city-states, Eastern Domains of the Granite Dome, Brushkind tribes East of Janthizeria, [Pending Name] smaller Elemental kingdoms, and human havens dotted around these areas become immediately threatened by Janthizeria and Verienlundo spread.
Making a long story short, all empires will eventually suffer. Verienlundo experience an early fracture resulting in a rebel group, Armillaria, who settled in Yestercread further Northeast. Nth wave of Janthizerian Conquest east released the Rust Rot Plagues in 3200 AIE that lasted over 200-ish years, which spread westward. Janthizera was hit heavily by the plague, losing much of its hardy population in just a few years, including its Arch, forcing it to completely pause its conquests until its next Arch Cabinet was crowned in 3322 AIE.
Skipping over a lot of stuff.
In 3305 AIE, Verienlundo begun talks with Armillaria and soon begun granting independence to former conquered plant kingdoms. Janthizera did not like this, thus resulting in them sending its Metaiudex to destroy Verienlundo in 3318 AIE. This eventually will have severe consequences for Janthizera's future Arches as this will cause a splinter between all of them become a couple of them were like conquering things like this cannot keep going and the others were like nah man let's keep conquering shit. Then they found out what happens when you don't stop conquering shit and that's it before I continue otherwise I will rewrite the entirety of the Age of Tumult timeline yay