Indie Game Spotlight: The Haunted Island, a Frog Detective Game
Spoopy season isnβt quite over in this weekβs Indie Game Spotlight. In The Haunted Island, a small sloth has been haunted for weeks by a mysterious ghost that nobody can seem to track down. Thereβs a mystery afoot, and the only one who can solve it is the renowned investigator known simply as The Detective. Finding clues and questioning suspects is just part of the job for such an experienced frog, but this case is a tough fly to catch.
We spoke to Grace Bruxner, who is the creative director of Worm Club, and responsible for the art, writing, and design, among other things. Also in Worm Club is her partner Thomas Bowker, who works on the UX and programming, and their composer Dan Golding, who makes lovely jazzy tunes (fun fact: Dan also did the music for Untitled Goose Game).
The Haunted Island looks like it has a lot of different animal friends. What kind of animals can we expect to meet?
So many animals! We have a sheep, a duck, a sloth, a wombat, a koala (gotta get that Australian representation in somewhere!), and, of course, a frog. I am probably forgetting a few. We basically chose animals that wouldnβt look horrifying standing up. Some people still think theyβre horrifying, but thatβs not my problem, really.
What kinds of gameplay mechanics can we expect?
In terms of mechanics,Β The Haunted IslandΒ is a super simple game that focuses on talking to silly characters and helping everyone out, in order to solve the mystery. It does have several un-skippable cutscenes, which have been described as βwhy canβt I skip the cutscenes.β Mechanicsβwho needs βem! Except for, like, car mechanics, I guess.
Are there any detective-genre movies, books, or games that helped inspire the game?
We had a volunteer at PAX West who described the game as βAnimal Crossing meets LA Noire,β which is kind of true. I havenβt played Animal Crossing yet, but I really liked LA Noire. It has so many silly moments that arenβt intentional, and I wanted to sort of emulate those moments in my game. I also love Agatha Christie novels, as well as the live-action Poirot TV show, but unfortunately, a lot of those older detective shows and books have some problematic content. As far as I know, we have no weirdly racist bits in the game (I really hope we donβt, as I am the one who wrote it). Frog Detective doesnβt take itself very seriously, but all the characters do. I find inspiration from shows that I find sort of accidentally funny because of the dialogue. For example, Degrassi and Riverdale both have very funny dialogue, which seems mostly unintentional, though Iβm sure the writers have fun with it.Β Β
Have you learned any interesting frog facts while working on the game?
Frog Detective isnβt a super educational game, so I havenβt done a whole lot of frog-related research, but I will say I recently learned that frogs and toads are basically the same creatures, biologically speaking. Theyβre classified as frogs or toads depending on their size!
What do you hope players will take away from your game?
That itβs OK to be second best.
Ready to hop on in? You can find out more about The Haunted Island, as well as its successor, Frog Detective 2: The Case of the Invisible Wizard, over on Worm Clubβs website, or simply check it out at your favorite online vendors.