(Making this post so I can pin it)
Hi! I'm Penrose, otherwise known as Snippy or Casper. I'm the owner of @regular-dog and @greatproblem. This is my sideblog dedicated to Overmorrow!
You can find Overmorrow (in whatever state of development it's currently at) here: https://overmorrow.neocities.org/
General info below the cut :]
What is Overmorrow?
Overmorrow began as a worldbuilding project, developed into a writing project aimed at the eventual creation of a novel, and went in like 10 different directions minimum over the course of about 5 years up until now. Currently, Overmorrow is intended to take the form of a text adventure - which is what I'll be posting about on here!
What's it about?
Overmorrow is a sci-fi/fantasy story set in the fictional world of Paneia. You can find more detailed info about that in this carrd: https://yesternight.carrd.co/#overmorrow , which I'm using as a kind of placeholder wiki (until I eventually get around to putting it on its own site, I guess, but that's pretty low priority rn)
In terms of story, Overmorrow takes place following the death of a character who then comes back as a ghost. In this world, ghosts are a fairly average part of life - not super common, but also not unexpected, and not generally regarded as dangerous or malicious, either. You play as the ghost. You don't remember your past as a living person, but a lot of the people around you do; ultimately, Overmorrow is a story about identity, change, and mourning, and how those things can interact and conflict.
It's also, like, about space and speculative biology and borderline-thaumaturgical magic systems and stuff. We stay silly :]
How long will it take to fully release?
Probably years. Sorry. Got a lot going on in my life right now, so as much as I'd like to devote most of my time to writing and coding, I... Have neither the time nor energy to do so.
Rest assured that at no point do I intend to abandon Overmorrow entirely. It's my baby and it's like, easily half a decade old by now. I love it to death! It's just incredibly slow going.
The good news: I do have a finalised plot outline, and I'm really trying to stick with it and not change it too drastically this time. It's coherent! Cohesive! It has common themes and an actual planned ending! Wow! Revolutionary!!
Other info:
Even though it's not done yet, once you get to whatever point in the story that's the current "end point", you'll be able to return to the main intro/menu, where you'll find a page displaying your accumulated stats. Some of these involve actual planned gameplay mechanics, but some of them are just for sillies - I have intentions to create some joke achievements you'll be able to unlock in the finished version, but for now they're just kind of... There.
The first chapter of Overmorrow is a pretty linear path. It's main divergences are just differences in how you experience a scene, without any changes to actual plot. This is deliberate! I don't want readers to become too confused right from the get-go, so chapter one is basically just... Orientation. An introduction to the world and how things function. Etc
I have a discord server dedicated to Overmorrow and its sibling projects (all grouped under the title of Yesternight). You can join it here: https://discord.gg/GhHmR8HskY
There's a lot of background worldbuilding that goes in to Overmorrow but it probably won't become super relevant until later, so if you'd like to know about the specbio stuff (or anything else) feel free to send asks and messages and such
I'm developing Overmorrow using Twinery, and then just pasting the html into neocities (which... Actually used to be a site I intended to use for art stuff, but it was sitting abandoned for ages so I decided to just scrap that and use it for this instead lol)












