Having made the second round of changes to our digital wireframe design, we began the next round of user testing. This time we took our clickable/ tappable prototype to the Playstation gaming bar in Soho and tested it in context with our target user. This was very useful and the feedback we got was insightful.
The changes that we noted were mainly focused on use of iconography, language used in the Call To Action buttons and the positioning of some of the elements.
Once we had noted the changes from this round of testing, we began work on the presentation of our project, which was due tomorrow.
We started off by setting the structure of the presentation. The structure was going to be centred around the story of our two primary personas and how we found them, how we identified their needs and frustrations and how we propose to help them.
Once we had decided on the structure, we began work on the graphic design for the presentation and the script, again this was to help us to build up an engaging and thought-provoking narrative.
Each of our group was allocated a part of the presentation to present, we were eager to demonstrate that our team was aware of every aspect of the project, so we made sure that this was reflected in the way we collaborated in the presenting of it.
With a few hours of practising the presentation together to ensure accuracy and timing, we were ready for the big day.