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@ohyeahmagi-nation
Hes a weirdo! /endearingly/

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Pop Culture Builds 12: Wence the Wanderer (Magi-Nation Duel)
It’s these pop culture build specials that really make me realize how important data preservation really is. Sure, well-known characters will have oodles of resources for them both in the real space and digital spaces for ages to come. However, when it comes to obscure media, something that is someone’s favorite but didn’t get a lot of attention back in the day… How long will all-digtal resources for such things last without anyone to maintain them? Whether it be fan wikis or the increasingly rare fansites, such information can be exceedingly hard to find, and even then, those resources can be incomplete or leave out details that only fans would already know.
Which is why I’m so grateful that the original person who suggested this character reached out to me about them! Thank you again!
In any case, let’s get right down to it. Magi-Nation Duel was a short-lived CCG which centered around the denizens of the Moonlands and the Dream Creatures they summon to do battle. (It’s probably not lost on you how close “Magi-Nation” is to the word “imagination”)
In any case, today’s subject is Wence, a Naroomese Eliwan magus. The Eliwan are the descendants of the ancients who settled on the Moonlands after being driven from the surface of their homeworld by the “Invaders”. The Eliwans appear to be able to adapt heavily to the various environments they settle in, giving each regional subspecies drastically different appearances.
In any case, Wence lives apart from other Naroomese, and seems to be something of a wandering magus who travels about righting wrongs and even befriending eliwan of different regions, as noted by his friendship with the Underling Eliwan siblings Gruk and Ulk.
While Wence plays a relatively minor role in the Gameboy Color tie-in game, he does also exist in card form as well within the card game itself.
In any case, we’ll try our best to replicate his abilities here in Pathfinder!
The first hurtle I had to overcome was what ancestry to translate the Eliwan into, but this actually proved very easy, all things considered. Both Elves and the Eliwan are noted for their ability to adapt heavily to whatever environment they are in while still being the same species, so I decided to use elf as the base for him. I would also recommend the Woodcraft alternate trait to give him an edge as a woodsman, however.
Class was a bit harder, given most fighting is done by summons in Magi-Nation. However, I settled on a cross-class build. The first being the Wild Caller archetype for summoner (the Heroes of the Wild version), granting him a plantlike eidolon which can shift in base form depending on the local terrain, and access to summon nature’s ally instead of summon monster, which better fits with the themes of a Naroom deck, especially with one of the feats we’ll talk about later.
Meanwhile, his eidolon should be based on either the Bungaloo (humanoid grass monster) or the Arboll (a spherical leafy plant monster with two gnarled wooden arms)
The other class, which I recommend at least four levels of, is the guide archetype for ranger, granting Wence some better woodcraft, the ability to aid others in traversing terrain, and even some minor nature-based spells.
As both a summoner and a ranger, feats that let you bolster your summons or eidolon are important, as well as those that buff your ranged and outdoorsy skills. A super important one to take, however, is Summon Plant Ally, which adds a large number of plant creatures to your summon nature’s ally list, ranging from mighty treants to leshies and carnivorous plants!
The Naroom deck style revolves around transferring energy between summons and their magus, and since this represents both buffing and healing, that informs some of the spells for this build, such as rejuvenate eidolon and instant restoration to keep both your eidolon and summons in the fight, as well as summon nature’s ally to be able to have both your eidolon and summons out at the same time. Other buffing spells are also a very good choice as well, bolstering their abilities. Naroom also has some plant-manipulation cards in the set, so I’d also recommend spells that can be reflavored as monstrous vines, such as black tentacles, as well as those that conjure plant matter wholesale, as well as entangle from your ranger levels.
The only bit of equipment I was able to confirm Wence having was a bow and arrow, but given the nature of Naroom relic cards, we can assume for this build that he would probably prefer items that boost vitality and allow one to travel stealthily.
If summoner/ranger doesn’t appeal to you, you could perhaps go for a plant master hunter to focus on the combination of being a far-ranging wanderer with a plant companion and access to summon nature’s ally. If you’re playing Pathfinder second edition you could just play a straight-up summoner with a plant eidolon, since you get access to the primal spell list with that anyway, possibly with the ranger multiclass archetype as well.
This was a fun and challenging build for me to come up with, but hardly limited to replicating wence, focusing on supporting your monsters both with spells as well as ranged attacks.
In a world filled with card games, animated series and collection based video games, I feel like this little 2000s treat was kinda left in the dust! Welcome to another bit of my childhood, even though it's a part I never beat. MAGI-NATION!
“What is the point of having a book in a library if you can’t even read it?”
— —Edyn (via thenixkat)
Dad catches daughter trying to rob his office
Orwin: Edyn, what are you doing sneaking in here like a thief in the night?
Edyn: *Panting 'cus she got caught* A thief is someone who takes something belonging to someone else with the intention of keeping it! I wasn't going to take anything!
...
Orwin: You're here for the Book of Elders.
Edyn: Just to read it, not to take it. So technically I'd be a thief of knowledge. And you always told me to never stop learning!
Orwin: *this little smartass*

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“Are you good with spells?“ “I’ve been known to make the occasional river run backwards.”
—
Denane/Agram and Edyn
She’s so pround of herself
(via thenixkat)
Tony: Well this will cheer you up. Instead of getting a flying Dream Creature like Edyn and Strag, I'll use my Silver Flight relic on you and--
Furok: I am not letting you turn me into some silly little bird! I thought you liked me for who I am?
Tony: I do!
Furok: Then don't make me change.
The Weave being both an anarchy and a hivemind is wild.
Like, they're just chilling. Minding their own business and having a great time.
So we know that Chur is a Kybarite, but does he have Kybar bites? I don't recall seeing any on him in any part of his skin we can see.
Would probably make him feel estranged from that part of his heritage if he doesnt when Kybar bites are one of the identifiers of being from the reigion.
Hmm, so Kybarites apparently have superstrength? If Chur punching a stone bridge and cracking the bridge means anything.
(Again I think a reboot of the cartoon with more of the worldbuilding from the rest of the franchise would be great.)

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i feel like the Agram family tree is not explored enough.
Like Strag and his family is probably not the only descendants of Agram.
I want some weird distant cousin to pop up in and be like "Oh my gosh you're from the first wife? I'm from the third! We should get ice cream and yell about it."
I think Strag didn't come to Naroom with the habit of sleeping in high places.
Naroomis just have a chronic "sleeping in trees" problem.
Rereading more official Magi-Nation fiction and ok. If Eidon is retired after serving Naroom as Keeper for 100 yrs, then eliwan live well over a century.
And Eidon isn't a particularly old guy based on the card art. He's probably over middle aged but not like elderly.
thinking about Edyn again, mainly about her appearance this time.
In the cartoon Edyn has a very simple design, a product of the time I suppose. I just can't help wondering what she would look like with a more detailed design.
In the show Edyn has no clue what a grandfather is, which leads me to believe that in Naroom culture the only heritage that matters is their direct parentage.
Edyn based off of Tryna so one parent is Cald/Naroom; BUT in the show Edyn is also teased by her peers for being part Bograth. Which would mean Edyn's other parent is Bograth/Naroom.
I like to think this would give Edyn subtle flame hair and little green spots— kinda like freckles. —which would have been so cool in the show.
Got back into an old fandom and decided to draw the volcano hyren

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The Edyn pictures that pogiboybeej has been putting in the Magi-Nation tag are AI generated.
FYI, I'm not gonna accept submissions of art that I suspect is AI generated nor will I be reblogging any art posts that are Ai generated either.
I think ai generated fanart is disrespectful to myself and other artists.