Okay... So there are so many reasons why I stopped making content lol. Really life was lifeân & I just felt like I didnât have anything new to offer to TS3. Iâve been even more adultier in the past year, so it really fell on the backburner.
Iâm not a TS4 fan, so I wonât ever switch to making content for that game. EVER! Iâm hopeful for Paralives tho...
Today I launched TS3 for the first time in forever & remembered how beautiful the game still is.
I started working on this world in 2020. Itâs a highly modified version of Laguna Coast Lite by My Sim Realty. I started it for personal use and only ever finished the city side of the world. Each lot has a description and I wanted the world to have a story. I wanted lore and connection amongst the residents. I had so many plans lol.Â
This world is literally DROWNING in CC and while I edited it a lot and all of the builds are mine, the world itself is a creation of My Sim Realty. For these reasons, idk if Iâll ever share it... maybe when/if I ever finish it, Iâll ask for permission lol. For now... here are pics!
Royal Palm Park:
Boardwalk Street:
LSU Campus:
Central Palm Beach:
Pier (really I forgot the real name because thereâs a game glitch that always deletes the name of the Festival Lot):
Nibblerz (yes, like Zaxbyâs lol) Cafe:
Soho Sub Station:
Toy Store in West Palm Shopping Mall:
Lux Beauty Bar:
Ocean View Grill:
Below are from this luxury Bachelor/ette pad, Grand Central Tower:
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Been banging my head against the wall trying to get these textures to work but they continue to act a fool! Sooo for now⊠Iâm taking a pause on the shells til I figure it outđ. My last tutorial gives the code so, I hope someone has more luck than me!!
Soooo still working on those shells đ ! Honestly, everything is working perfectly EXECPT the materials đ„Č! On the bright side, when I do finally finish them, theyâll be recolorable đ!
High key have so much that I wanna do but Iâm so busy đ! Slowly but surely đ€đœ
Hi, Simblr community. Murf here, from murfeelee.tumblr,com
As I effing expected, Tumblr terminated my account today too, over the exact same nonsense that recently hit @katsujiiccfinds here and @desiree-uk here.
I contacted @staff at Tumblr Support about it today, and even tried to make a backup account to tell yâall about it earlier today, but Tumblr banned that account too, so now Iâm trying to get BOTH accounts back, FML.
This frikkin SUCKS, TumblrâWHY are yâall making it so dang hard to make people want to even BOTHER with this site anymore? PLEASE do something about these nasty instant-terminationsâat least the Flagging system warns us in advance, and just hides posts that arenât allowed anymore, so do the same thing for posts with hyperlinks to outside websites you donât want us linking to and clicking!!!Â
How is it acceptable that are you are insta-banning simmers for reblogging content yâall LET US reblog in the first place? Itâs THE SIMS, Tumblrâweâre not reblogging anything graphic or hateful or anything; weâre just trying to play with virtual Barbie dolls. (What on earth did that site (starting with a D) which shall not be named even do? O_O It was YEARS OLD reblogs of LACE DOILIES, DECORATIVE AIR CONDITIONERS, and GLASS FURNITURE, for crissakes! HIDE THE CHILDREN!)
I actually tried to delete the compromised posts on my CC Finds sideblogs, but lo and behold, the stupid posts wouldnât even delete, and kept popping back up!
(Fun fact: I couldnât even get my account termination letters at the Contact Support page to go through â I had to keep resubmitting them before the buttons would stop getting stuck in an endless loopâlike REALLY? I canât even do what you all tell us to do @staff. Itâs not even watching what we reblog (the whole frikkin point of Tumblr, jfc) â itâs watching what weâve ALREADY reblogged and are trying to get rid of, that can set Tumblrâs trigger-happy algorithm off.
So yeah, thatâs my frikkin life right now, yâall. (ïŒâžá)
Just in case they ban this account too, y'all can still see my archived CC posts at the Wayback Machine: (it might load super slow at first, at least for me it did?)
Build/Buy Page:
https://web.archive.org/web/20210125145904/https://murfeelee.tumblr.com/sims3cascc
CAS CC Page:
https://web.archive.org/web/20210125145904/https://murfeelee.tumblr.com/sims3cascc
And my SFS backups are all here & here.
Thank you to everyone whoâs reaching out and letting people know, both here at Tumblr and at Mod The Sims!
@staff soooo are you keeping this same energy for the racism, homophobia, or sexually graphic content too??? How many accounts will be deleted without notice before yâall fix the problem??? đđđđ
Helloooo! This is a quick crash course on how to edit/create the script for custom shell buildings. This is not a beginner tutorial! However, Iâve made it super easy for anyone who wants to try!
I decided to start with the script so that experienced cc creators and modders could just take it and go lol. There absolutely will be a more in depth tutorial, that will cover the entire process, as it is a long one!Â
This part, however, is super important! After looking at the scripts for shells included in the game, I realized that each shell has an individual one.
This is the reason that some prior attempts have resulted in the shell not showing up in-game. The script cannot be copied and applied to a customized clone like other objects.
Now that weâve solved that mystery, lets get into the tutorial!
Since Iâm such a good person lol, Iâve included a prepared template. Everything is basically already coded and ready to go! Â
It also includes unprotected versions of two core dlls: Sims3GameplaySystems.dll & Sims3GameplayObjects.dll
(I can barely take any credit lol, since the shells in the game have literally the same code with different class names. So, it is a super easy code!)
Creating The Script:
Required programs:Â
Microsoft Visual Studio - For C# coding, be sure to install the .NET Desktop Development workload. See an installation tutorial for VS 2019 here.
You do not need to know how to code C# for this tutorial but itâs great if you already have some prior knowledge and/or experience using VS.
First start by opening the project in Visual Studio:Â
Download & extract this folder and navigate to the âsrcâ folder shown below.
Click âCustomShellBuildingâ to open the project.Â
With VS now open, simply follow the directions written in the script (forgive my typos lol, theyâve been corrected):Â
Rename the script class to something that is unique and probably wont be duplicated.
Once you have renamed the class, it will update both in the coding window and in the Solution Explorer.
The notes in green are 100% optional and do not affect the code at all. Feel free to delete them!
Now that the class name has been updated, the script is ready to build.Â
Simply, click âBuildâ in the upper task bar and select âBuild Solutionâ.
This step will create the .dll file that you will need to add to the .package file.Â
To find the .dll, navigate to the ânet20âł folder. The file path should be similar to what is highlighted below.Â
& Voila, Itâs done! Youâve successfully created the script for your custom shell.
Next Steps:
This script can now be used for one custom shell.Â
This process must be repeated for additional shells!Â
To learn how to add the script to the package file, see âAdding The Script To The Packageâ in this great tutorial on MTS.
The script name added to the OBJK should be the following format:
Namespace.ClassNameÂ
Ex) Sims3.Gameplay.Objects.Shells.UniqueName
Use this to create the FVN Hash for the S3SA resource.
Additionally, the Sims 3 Object Modding tutorial on MTS is helpful for beginners to reference.
Keep in mind that this is one step in this entire process. More tuts coming soon***.
Credits:
Special thanks to tonytins on GitHub for this super bomb TS3 Scripting Template!
This definitely would not be possible without the Unprotect application by the amazing folks at Simlogical!Â
S/O to all of the helpful tutorials and people on Mod The Sims and Tumblr that have assisted me in my scripting journey lol!Â
I hope this little crash course was simple enough to follow and that itâs been helpful!Â
As always, if you experience any issues or have any questions, feel free to message ya girl!Â
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Iâm working on my own shells but I definitely wanna share the very small victory that is getting custom shells to show up in game!
I have a couple of material tweaks before mine is ready though. Iâm also traveling and working a lot lol! I got a lot of inspiration from Bahrain and Iâm in Greece now, so I know Iâll feel super inspired heređ!
I also start school this month soooo⊠hopefully Iâll find a good balance. I promise, content is coming!!!
Itâs a shame it took me this long to figure this out lol! For anyone who is experiencing this little error, hereâs a tut on how to avoid it by importing non BG objects correctly lol. So....
Assuming you already know the basics of TSRW and S3PE, Iâm just gonna cover the error and how to fix it.Â
There is already an explanation on how to import the package contents after getting this error, which you can see here. This method works fine but it causes the resulting package file to be completely jumbled and disorganized.
If you get an error that looks like this:Â
and this:
It means you did not properly import the package. This happens when importing expansion and stuff pack objects into TSRW.Â
To avoid this error, simply uncheck âPreserve group IDâ when importing from package and replace 0x00000000 with the corresponding group ID for that object.Â
Base game objects have a group ID of 0x00000000
The example below is for a Late Night object, so the group ID is 0x28000000.Â
If youâre unsure of the group ID, you can see it by opening the file in S3PE.
I hope this helps anyone experiencing this issue! Lol I googled a fix and found the workaround but since I finally figured it out, I thought Iâd share!Â
HELLO !! Your tutorials are very useful and updated, they are also very easy to understand, they really solved a lot of problems for me, you could make a tutorial that explains how to create and add a custom flag for a world, the flag that comes by default is a bit boring and it would be great that we could all have a unique flag for each world created and created by ourselves * - * !! regards
Hello!
This is a really great idea!! It sounds as simple as duplicating & customizing the flag already in the game. However, itâs not recolorable as far as I know, so I can make a little tutorial on how to fix that. I hope this answers your question! Thank you for your support!
**update**
It looks like the only way to do this would be to create a new mesh for it. The flagpole in the game can be modified in TSRW but the flag itself canât. If you want to add the âblowing in the windâ effect, that would involve some coding to apply it to the object.
Hereâs a thread I got from the-ravens-call(thank you!) that has more guidance!
Hey yaâll! Ya girl been mad busy, amongst other things! However, if all goes well.... Maybe weâll have custom shells soon (soon is relative lol)????
I already tested the script, sooo now I just have to turn into Bob The Builder and make this shit shake lol. Iâm figuring it out!Â
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Hey yâall! Ya girl finally figured out this whole coding thing and boyyy am I excited to share this one! Soooo.... *UPDATED Base Game Compatible*
Iâve spent the past few days learning C# so that I could make this vision come to life. Was it hard af? Yes! BUT now I can offer an object that doesnât require 12 billion accessories, which is my biggest pet peeve about my first staircase set.
 Lets get into the details:
The U-Shaped Staircase V.1 is geo-state enabled, allowing for customization with just a few clicks! In Build/Buy mode, Ctrl+Shift Click on the staircase and the pie menu below will show 12 variations, in addition to the normal interactions:Â
Found under Stairs>Spiral Staircases. 4 recolorable channels.
!!!READ ME!!!
I have to give a big big S/O to Inge and Gosik for their Cottage Half Landing Modded Script Stairs. In short, their script removes the animation from the staircase and allows the sims to just jump from point A to point B.
I included the script by Gosik and Inge in this download for those who do not have the modded version of the Cottage Staircase. This script is required for the functionality of this staircase. With that being said, if you already have the modded Cottage staircase in your game, you do not need the NyS_GosikIngeScript package.
Now, on to the kinks!
Be mindful of the placement. I allowed objects, walls, and fences to intersect for customization purposes. The floor cutout on the right staircase can be a little wonky, adjusting placement makes it look as intended. This staircase is best used indoors.
While you can place objects under the staircase, they will not be functional. The Sim will see the staircase as an obstruction. However, placing objects in the open middle area wonât cause any issues.Â
Since this staircase is derived from the spiral staircase, it will snap to the staircase on the lower level. While this works fine on the right staircase, the left is causing routing issues when going down. Iâll try to get this resolved as soon as I figure out whatâs causing it lol.Â
I decided to omit the outdoor shadows because it wouldnât match the different variations. There are indoor shadows though!
This set has been play tested and shouldnât have any conflicts. However, being that this is my first script, you never know lol! So if anything should arise, please let ya girl know asap and Iâll get it fixed!
Thank you guys for your support & I hope you like this set as much as I do!!
Hey yaâll! This collection is a blend of 5 sets that I hope you guys like as much as I do!
Iâve been wanting a little more variety in my game in terms of plants. I found these amazing & low-poly meshes on CG-Trader and decided to use them as the basis for these sets. So lets get into it!
Flower Set One:
Pink Cosmos  §12
Pot Marigold  §14
Poppy  §16
Primrose 16
Gerbera Daisy  §20
Dahlia  §24
Found under Plants>Flower. Recolorable.
Download
Flower Set Two:
Forget Me Not  §7
Gerbera Daisy  §15
Primrose  §19
Shasta Daisy §20
Clematis  §22
Moonflower  §22
Canna Dark & Light  §23
Hibiscus  §26
Rose §35
Hydrangea  §36
Found under Plants>Flowers. Recolorable.
Pampas Grass  §12
Xanadu  §20
Dracaena Small  §35 / Large  §65
Lavender  §40
Lavender Bloomed  §45
Butterfly Bush Small  §55 / Large  §75
Butterfly Bush Bloomed Small  §75 / Large  §95
Found under Plants>Shrubs. Recolorable.
Download
Grass Patch Set:
Grass Patches some in quarter-tile, 1x1, 1x1 Corner, 1x2, and 2x2, all  §1
Found under Plants>Shrubs. Recolorable.
Download
Garden Rock Set:
Garden Rocks One-Five, all  §5
Found under Plants>Rocks. Â Two overlays and one recolorable preset.
Download
Square Stone Patio Set:
Patio Diagonal §5
Patio 1x1 §10
Patio 2x1 §15
Patio 2x2 §20
Found under Plants>Rocks. Recolorable. Comes up higher than ground level, allowed on slopes but recommended only for subtle elevations. Â
Download
!!!Read me!!!
Most of these objects are low-poly and will look fine in low-medium settings. However, high texture detail is recommended for the best quality.
The flowers, shrubs, and grass (all plants) are objects and are not Seasons enabled. They donât have size variations like the traditional plants do. However, they do work with  Buhudainâs  OMSP Resizer! Like all objects, it may distort them a little, so I donât recommend itâs use with the grass patches nor patio set.
All objects are outside and/or terrain only (rocks are outside only but can be placed on flooring. Grass can also be placed in a pond). Of course, you could always place them inside and/or on flooring with MoveObjects On.
Sims will treat the grass and patio as a rug and thus will be able to walk through/on them freely.
Conflicts:
All objects have been play tested and should not overwrite or conflict with anything. If you experience any issues, please donât hesitate to reach out and Iâll fix it asap!
I hope you guys like this collection and find it useful in your game!
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Hello world! Iâm sooo happy to be posting again. Ya girl been busy but anywaysss... get into this collection! *Updated*
Heyyy!Â
I am in love with this set! Like I literally have wanted to do a tufted bed for forevaaa!Â
This collection includes the following 11 pieces:Â
Double Bed* - §3500 Bedroom>Beds or Comfort>Beds 4 Channels
Single Bed* - §2500 Bedroom>Beds or Comfort>Beds  4 Channels
Childrenâs Bed* - §1750 Bedroom>Beds or Comfort>Beds  4 Channels
One Drawer Nightstand -  §450 Bedroom>End Tables or Surfaces>End Tables  4 Channels
Three Drawer Nightstand -  §450 Bedroom>End Tables or Surfaces>End Tables  4 Channels
Three Drawer Chest -  §650 Bedroom>Dressers or Storage>Dressers  4 Channels
Six Drawer Dresser -  §850 Bedroom>Dressers or Storage>Dressers  4 Channels
Seven Drawer Vanity -  §1150 Bedroom>Dressers or Storage>Dressers 4 (Also found under mirrors) 4 Channels  (ST and Base game version available. Only use one version because they will overwrite each other.)Â
Single Desk (1-tile) - §500 Office>Desks or Surfaces>Desks 4 Channels
Full Desk (2-tiles) - §750 Office>Desks or Surfaces>Desks  4 Channels
*Bed frames only. You can use any bed you want, but it must be slotted and mattress only. I use the following beds in the promo pics (not included in download):Â
-Allie Bedroom Bedding & Aura Kids Bedding (big big S/O to NynaeveDesign!)
-ATS3 Mattresses and Duvets (Super big S/O to ATS3, like ugh I stan)
(Pics include the Imperium and Vermont collections)Â
Housekeeping Notes! Read Meeee!
There is now a base game version of the vanity!Â
The dressers do have functional slots, meaning you can place house phones on them. However, sims wonât be able to reach them, so this is really for decoration purposes only.Â
Idk why (eye roll) but some slots on the dressers do not move with the object. Meaning if you place a vase, for example, and move the dresser, the vase will just float in itâs original spot until moved.
The bed frames are actually modeled with tufting, so the poly count is high. I wont put the number but fyi, they big af lol. They still function in the game well and shouldnât explode anyoneâs computer. For reference, I use a gaming Pc and play on medium to high settings.Â
The childrenâs bed is made to be used with NynaeveDesignâs kids bedding. It will not fit the single bed mattress. Also, teen & adult sims can sleep in it, but it morphs their feet, so I recommend it for child sims only.Â
All objects have been play tested several times and should not cause any conflicts! If any arise in your game, please donât hesitate to reach out so I can get it fixed ASAP.Â
Download (This includes the Showtime version of the vanity.)
Get the base game compatible vanity and updated merged file here.