Mud’s Army - Mutants’ Revolution, created by Andrea Chiampo using ZBrush and Keyshot.
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Mud’s Army - Mutants’ Revolution, created by Andrea Chiampo using ZBrush and Keyshot.

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The Probable Universe - Tech Test 1
Experiment proof-of-concept by artists Ann-Kristin Abel and Paul Ferragut combines projection mapping and robotics - an industrial robotic arm mounted with a projector applies new visual layer to where it is pointing, calculated in realtime:
In this test we used an OSC interface to communicate to a KRC2 controller with openshowvar and control a KUKA KR 6/2 robotic arm. Using 3d scan from kinect and 3d modelling we reconstructed the space and mapped it with a projector mounted on the robot. We are planning to use the technology for upcoming projects. Get in touch if you would like to know more.
Using, openframeworks, mappamok, ofxcv, openshowvar, touchosc
More Here

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https://www.youtube.com/watch?v=p9vTCra47PE
Visualizing a Tesseract.
Timing and Spacing in Animation Expert timing and spacing is what separates a Animation show from a truly amazing animation. By manipulating various bouncing balls, how the smallest adjustments from

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スタジオカラー 3Dアニメーター募集告知ムービー Anime studio Khara Inc. just released a YouTube video challenge aimed at potential job applicants to work on the next #Evangelion.
KeyShot 5!!!
KeyShot
nice tumblr http://hexeract.tumblr.com/

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Matching Keyshot "Ground" to HDRI ground
Think of your object floating within a sphere, the HDRI is mapped to this sphere. In order to "ground" the object more firmly, try hitting the "g" key.This flattens the bottom half the spherical environment up to the ground level. It distorts the environment, but can look okay in many cases. This "flatten ground" option can also be enabled in the Project>Environment tab under the "Advanced" setting at the bottom of the menu. The best possible way is to combine a backplate with the environment.
For me the best solution to get an appreciate goal, is: _ use the hdri environment, playing with it , untill you can find a reasonable and a realistic model position, that could match with the ground- _ then, hide the 3d model from the keyshot scene, and start the render; so you will get a render image of that position _ use that image as backplate and the hdri environment as lighting, so u can have light and backplate matching. _ turn on grid and 3d model on keyshot scene, and try again to match position. (if u have a car model, u can cut a bit the tyres so you will get realistic "weight". Many of my hdri environment are with big size 200-300 Mb , so for to manage with them, u must have a decent pc memory and power cpu... Regards
https://www.keyshot.com/forum/index.php?topic=3840.0
Archaeopteryx flight mechanics modelling