More painting updates - King Brodd and Ares Hephaestus. The curse of Large in wargaming seems to be universal.
Big models are really fun. In the Magic the Gathering psych profiles, this would make me a Timmy - big models, big damage, big effects. And yet one will find that Timmy style wargaming doesn't tend to exist well at all - the Sons of Behemat from Age of Sigmar tends to perform poorly because having four large giants means you miss out on scoring opportunities. In battletech, the Ares is incredibly slow and stacked with optional rules that no one really uses.
At least they're large in my heart.











