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important continuation

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I think I got it now.
Love them
kris doing kris things
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[Dead Body Warning]
Best friends forever and ever and ever!!!
i adore flowery i just wish he looked middle-aged that's like my only gripe with him. give him the same middle-aged swag the other main bosses have cowards!!!!!!! /silly
wow, I also like finding a gravestone and descending a staircase under it to rescue a very powerful girl who gains experience and strength very quickly alongside you while grinding enemies and...
actually fucking evil I think the Bread item being "required" for Weird Route progression might be a direct reference to the Breadcrumb glitch
The Breadcrumb Glitch is a glitch in mother 1 where you can use the ripped girl, Pippi, to perform a glitch using an item called Breadcrumbs.
It gets you out of bounds in an area that looks like this:
which looks almost exactly like the evil place you can see from the Forgotten Island.
and using the Breadcrumb Glitch in Mother 1 you can skip a large portion of the game.
you will recognize this reference in this context as being evil evil evil evil FUCKING evil
but my question is, if what happened at the end of the weird route can still result in a Chapter 7 side B being possible, what the fuck happens in the regular Chapter 7 side A?
I figured this out last night myself, nice to see more people talking about it as this seems to be a massive key to cracking open the Weird Route/B-Side. A lot of this will be modified from a comment I made earlier on a YT video, though I promise this should be interesting
The Ace that is observing this space also calls it “Lousy real estate" in reference to the houses, and also says he found it by trying to see as far as he can. “Seeing too far” is something referenced throughout the weird route, most notably by Spamton NEO in his ending monologue.
but also by Noelle here in reference to the other side of the lake.
Given this is past the boundaries of the map, this could be the coveted “World’s Edge” mentioned in the prophecy, or an edge that will count for such purposes. Given this areas ties to the weird route specifically I am skeptical of the former.
This sequence also seems to parallel sections within the SWORD ROUTE, specifically going on the raft to the ice palace (Noelle describes the waters as getting colder as she goes further, the Glacier area in board 2 is made of bizarre white geometry which terrifies Ralsei, as we see also prior to this if you go to the school, and “snow” is a common description for garbage video data (like TV static, or garbled game assets). What the Ice Palace would be in this context is... something. I'll try to discuss it later
Noelle bringing us this way also brings to mind FOLLOW THE WHITE CLOAK, though this seems like it will be needed for later. Depends on if Noelle’s survives her "voyage".
What this Out of Bounds area entails for us is unknown besides being a place of evil and doom. Going off of the glitch in Mother 1, using the breadcrumbs again in certain spots allows you to wrong warp into other parts of the game, including the door to the final boss and even the game over screen.
Possibilities I’ve considered are:
that it’s a wrong warp to an area in chapter 7
It's a hub to access bizarre areas were not meant to be in for the purposes of “getting stronger” (see Ramb’s description of the Sword Route as having more Freedom). Possibly includes past dark worlds or even ""unused"" dark worlds, though I have a specific thought I'll get to later
If the Mother 1 glitch can access rooms that shouldnt be playable like the game over screen, it may be possible to find a way of “playing” inside the games menu, perhaps ultimately leading to a fake arbitrary code execution (ACE) and breaking the game even harder.
What I think seems most interesting, however, is that it might be some way of entering the primordial “”original game”” of Deltarune. 6.
So, what is the original game?
Deltarune is full of references to stories being adapted from other stories (see Cat Petterz rpg <- Dragon Blazerz <- Lord of the Hammer <- Prophecy, or even the Dark Worlds being adaptations of the Light World).
Deltarune has also made a lot of the story of its own creation diagetic to the narrative (see how often Waiting comes up in game and in promotional material ect.),
Part of this story is a version from 2012 that went nowhere, one that appears to have lacked the sparing system based on stuff like this early version of Jevil's "numbers game" line
This suggests it was a game where you were expected to be enacting violence within the dark world, something you cant do in the game as is.
The Mantle game is described as an original version of a game modified by Tenna that (mostly) removes the Violence and Weird Route centric elements from the game and in its place adds jokes, goofy set pieces, and storylines, as well as making it more linear. Ralsei in the current chapter is also stated as clearly suppressing some violent abilities involving fire, and the Sword Route and 4th Egg room suggest Kris is hiding some violent urges too
Where is the Mantle game? Backstage in an area an area the viewer is not meant to be in. In otherwords, its literally found out of bounds.
The chapter 3 egg room (with the Ace and their binoculars) also has some other traits. It being 8-bit but with normal Kris is one but also the egg mans dialogue: Referring to a time where the world looked like this (a gamboy-esque retro game)
(Next lines might be about the games development into the modern game though I am uncertain)
While not literally the 2012 prototype of the game, I believe the weird route might be building up to a version of Deltarune more ""faithful"" to its original vision prior to Undertale (or at least presented within the story as such).
Another minor thing is that I have a suspicion that the "ice palace" we find the SWORD ROUTE might be alluding to us using the area across the water to access an ""scrapped"" dark world (perhaps intended as the Holiday Residence or the Town Hall). Its important enough to seemingly be a part of Dragon Blazers, yet nowhere in the game implies it is or could be a thing outside the ice palace. It also needs a specific party member to traverse which is very obviously Noelle, which further ties it to the weird route.
I am sure I will develop more on these ideas but rn this has been circling my mind since last night when I thought to look more into the "breadcrumbs glitch"'s relationship to Deltarune. If anyone wants a name for this thing, idk like "Original Game Theory"
Alright, Chapter 5 is barely 24 hours old, so I apologize if these takes turn out to be lukewarm or obvious in hindsight, but I need to throw this out there or I'm gonna explode.
I wanna talk about Flowery.
Everyone fucking hates Flowery. Why?
Everyone is comparing his reveal to Tenna's, but those circumstances could not be more different in terms of narrative. Tenna is, from the jump, supposed to be light-hearted and fun. He is the personification of the Fun Gang letting loose and having a good time. This is what makes his eventual reveal that he's working with the Knight into an actual betrayal. If we didn't trust Tenna, that moment wouldn't work.
With Flowery, the vibes are rancid from the moment he's revealed. He's charming and charismatic, but something is off. Not to mention that Ralsei absolutely despises him.
So, why make Flowery unlikable? What's the point?
Well, the point is that Flowery is the exact opposite of Tenna.
With Tenna, we like him, but he's wrong.
With Flowery, we hate him, but he's right.
Everything that Flowery does to Asgore is an exact mirror to what Ralsei did with Kris and Susie at the beginning of the game. In fact, the entire chapter is a complete mirror of Chapter 1's dark world!
Flowery gives Asgore a home, gives him friends, tells him that he's special. And yet, we spend the entire chapter trying to get Asgore out of that situation, with the understanding that it's dangerous.
But what about it is dangerous? The denial of reality? Because Susie is now living in a dark world. The exact thing that Asgore gave an entire heartwarming speech about not doing.
When Flowery tells us that we could close Castle Town instead of his dark world and we would be no closer to the Roaring, we hate him because he's right. When he says that all the flowers want is to live and a chance to make Asgore as happy as he's made them, we hate him because he's right.
And, at the end of the chapter, he tries to defeat us with the power of friendship. The other flowers never turn on him. He uses a mercy attack against us, and Kris responds by hitting him with a sword.
Y'all, were supposed to hate Flowery. And we're supposed to feel uncomfortable about why we do.
H-Huh?

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i like them
my favorite color is yellow fun fact
just gonna find a good place to bury myself alive
i like them
DELTARUNE CHAPTER 5 SPOILERS!
[Deltarune] Asgore's Flowers

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Watch this Age Poorly in a Week
THIS DIDN'T AGE POORLY‼️‼️‼️‼️
"NOOOOO!!! YOU'RE SUPPOSED TO OBEY ME!!!"
The 6 (Alive) Human Souls:
So I've been a little obsessed with the 6 Human Souls and could yap about them for Hours if I wanted to... (I do)
I will be changing these designs soon btw