A Review of Celeste by studio Maddy Makes Games
As the name suggests, the games studio Maddy Makes Games was founded by Canadian game Developer Maddy Thorson and a small team of mostly friends. Celeste is a game about a girl named Madeline, a self insert of the author and lead developer Maddy Thorson, who went to climb a mountain despite having no experience, relying solely on her stubbornness and determination. The reason for her pursuing this adventure is to escape her anxiety she feels in her daily life. And despite the warnings of this crazy old lady that lives near the edge of the mountain, Maddy was determined to reach the peak. This is mostly a gameplay focused game, it is self published on Steam and became popular in the meritocracy that is the Steam marketplace because of its fun gameplay. The game comes off very personal as environments in some of the levels give insight to Maddie's psyche; showing the player her fears and anxieties. For example, in Chapter 5 there are these eyes in the wall that follow your movement across the stage, or in chapter 2 where Madeline has an anxiety attack due to the elevator stopping and gets the advice to picture a floating feather and focus her breathing on it. The best symbolic piece of the game, however, is a character that represents all of her negative traits born from a shattered mirror in her dream aptly named "Badeline" who attempts to sabatoge her journey to the top of the mountain. This self preservative instinct is not necessarily evil, however, and she had to learn to come to accept and live with it in the Chapter named "Confronting Myself" with an inspiring soundtrack by Lena Raine. This game is about self acceptance, overcoming oneself, and growth. It is a very personal game that is clearly made with much love and care into every detail from the art to the gameplay to the music.
Artivism is the idea of doing activism through art "The term artivism is a hybrid neologism that signifies work created by individuals who see an organic relationship between art and activism."(Everett, pg. 82), and this game is one of the best examples of it as Maddy, the creator, is transgender. I have not mentioned it in the summery because it isn't really mentioned in game though some subtle hints are given. This addresses the idea that if you are a person of color/part of a protected group you must make your art about that. People are not just a jumble of identities, they are vessels full of experiences unique to themselves. If we make it so that everyone is simply the culmination of their identities we end up with tokenism and further push stereotyping narratives "In the digital banner See Beyond the Stereotypes (Figure 4), an African American boy and a middle-class European American girl again touch shoulders and reveal the assumptions they held about one another: “She thought I was a frightening revolutionary,” he says; “He thought I was a spoiled white girl,” she responds."(Everett, pg. 98)
To also use Fullbek's work as proof, people don't want to be categorized into certain groups, instead they want to express themselves. People naturally look for uniqueness especially in art and entertainment. The Steam marketplace is one of the few meritocracies left on the internet where small games like Celeste and Hollow-knight can exist and compete with giant IPs worth millions of dollars such as Call of Duty. It stands to prove that the culture wars are a political construct and most people do not care about race sex and sexual orientation, instead they care about artistic intent and being genuine instead of performative.
Sources: Contributing Authors: Basu A., Bodie, Dara N. Byrne, Jessie Daniels, Mohan J. Dutta, Raiford Guins, Guisela Latorre, Antonio López, Chela Sandoval, Tyrone D. Taborn, and Douglas Thomas. Edited by Everett A. (2007). Learning Race and Ethnicity: Youth and Digital Media. MIT Press Maddy Makes Games. (2018). Celeste [Steam]. Self Published Fulbek, K. (Year, Month Day). hapa.me. kipfulbeck.com. URL









