In chess, the Knight (or Horse, in my language) is a bit of an exceptional case; moving in the unconventional L-formation, jumping over pieces, nimble and everything but straightforward.
(Funny how its moves form a circle around it, ain't it ?)
It's definitely efficient on its own, but easily gets in the way of a Bishop or a Tower. Cooperating with another Knight is just as hard.
The most efficient counter (or help) for Knights are Pawn formations.
Pawns come in plenty, easily sacrificed in favor of more important pieces. It's a simple piece, fitting in any strategy, not as strong or efficient as the rest, but the game cannot exist without them.
Even yet, with enough diligence, it could become something new, equaling the power of any other piece on the board, even of the Queen herself.
After all, the only way to go is forward.
Rook and Bishop come in pairs. They play wonderfully together as they complete each other in their weaknesses - if pitted against one another, they stand as somewhat equals.
One straightfoward, one more sneaky - going in head-first as a strong and imposing barrier or slipping through the cracks methodically as a shadowy figure.
In my language, they are the Tower and the Crazyman (yes, actually).
The Queen and King, reigning over the board. Strongest and weakest piece, both of utmost importance.
Unable to defend oneself, the crippled King has to rely on the powerful, territorial Queen. She is the one leading their army, but she only carries out his will, in the name of his protection, while he flees the opponent if they get too close.
Besides the King, the Queen is the most important piece - she's too dangerous to lose, so of course, you'll send her out only to intimidate, or as last resort.
Bad sanses chess theory been rotting in my brain for a month now, it was time I got it out of there
The Bad Sanses' dynamic as a work team is very cool to experiment with, I have a few more ideas in that subject rotating somewhere in my head, maybe I'll dig them out n all.......