Imagine in chapter 6 Kris and Susie freak out cause they haven't started their Project but then we come in to save the day
(We get a "Project to thrash your grade's ass" blueprint and they're forced to work with our idea)

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Imagine in chapter 6 Kris and Susie freak out cause they haven't started their Project but then we come in to save the day
(We get a "Project to thrash your grade's ass" blueprint and they're forced to work with our idea)

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I think this summarizes what Flowery is trying to teach the gang
Idea for how WE learn the Last Prophecy
Susie is bringing Noelle to Castle Town, that's pretty much guaranteed, for the reason of bringing on a stronger ally to tackle the dangers of the Dark Worlds.
And part of this, is explaining all the Dark Worlds they've been a part of so far, including the Church World. And explaining the Church World adventure means explaining the Prophecy.
A few things could happen here (like Noelle "hates that her life is on a set path" Holliday learning that her relationship was preplanned), but the main thing is Noelle and US learning what the Last Prophecy is so everyone can fight to avoid it.
We don't get the Feather in the Weird Route
I just realized we never get the ability to use 2D platformer shrines in the Weird Route because we skip the Dark World.
So what does that mean if the place Kris and Noelle is skipping ahead to requires the use of the shrines to reach the end? Are they just stuck there?
Or will there be alternative solutions that are presented to them?
If dark worlds give lesser living beings advanced thinking...
Then what's going to happen to those of that nature that we recruit?
Will the floradinns we take with us eventually wither?

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Why couldn't Susie find the ice cream, and why was Sans waiting
In the weird route, Susie says Noelle wanted ice cream but neither of them could find where the stand was, even though it stands out like a sore thumb. When you go to the festival at evening, the *only* other person still in town is Sans. And he doesn't do his teleporting gimmick either. The only place he ever is, is next to the stand. And then he gives you a bread, which has glitch and teleportation symbolism from the mother games.
So why? Why was Sans seemingly absent on the weird route until *we* made it to town? Is this even more evidence that Side B was planned from the start by Gaster and Sans was waiting to give us something important for it?
What if Side B unlocks something in Side A?
Side B has consistently been hinted at by various Darkners and Prophecies to give the freedom that we want... That Noelle ms "the girl who snows" "angel wannabe" "one who hears heaven's call" wants.
But Ralsei repeatedly says this path will only bring ruin... Except chapter 5 points out that he doesn't know everything. So what if, while a Side B file ends in tragedy, it unlocks something in Side A files to give a new ending? We literally use up a Weird Route Kris and Noelle to unlock a door to something new.
So when these versions of themselves get used up, we literally change the code of chapter 7's dark world to unlock something crazy. Be it a secret path in the dark world, some new item, or even possibly moving our vessel to a spot we can reach it in the normal path.
We hurt and abuse other versions of the characters we love to give a separate set of them a happy ending. Flowery even calls this sort of thing out. "What makes your fantasy so much better than ours that you have to destroy it?"
Is Hometown even real?
I know Undertale and Deltarune are diegetic about their game mechanics and all but... Isn't it weird how Deltarune... seems to be leaning towards making the entire town a game fabrication?
Everything is disconnected from the outside, Noelle comments on feeling like she's been watching her life through glass and gets mad the hometown residents seem to follow a set path, and then the lake... You literally make them go to "the other side" and break through the out of bounds barrier. Eventually Noelle's dialogue portrait shows her out of the water and completely manic. They've reached somewhere out of Hometown and it made her crazy.
Insert Side-B
Jerma Dream
Last night, I dreamed that Jerma was doing a town wide charity event, where he would dress up as Santa Claus on Christmas Eve and go to people's houses while live to spread holiday cheer.
When he got to my house, I didn't know he was streaming, and because of that I started getting really sassy with him. The conversation I remember was, "Ahhh, old Saint Nick. I had my first Christmas without you. Where were you for me Santa? You left me all alone."
It ended up making Jerma so uncomfortable he couldn't roll with what I was saying and eventually he left my house where I followed him to his car, poking fun at what just happened. Before he drove away, he just said "Y-Yeah ha ha Merry Christmas" and then left.
I then checked social media and saw the clip was spreading everywhere, which caused Jerma to stop the event early leading to everyone spamming #SantaRetires on twitter.
I felt pretty bad
Spamton can watch the Sword Route
I'm rather surprised that I haven't seen much art of this at all. Spamton G. Weird-Route-Enabler can watch the entire Sword Route if you have him equipped on Kris. From the hints at how to start the route to Tenna's monologue I'm surprised I've never seen anyone draw him reacting to the Mantle Game.

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Had a thought about the Black Shard
The Black Shard does more damage to beings of Pure Darkness, or those with the Dark Element.
Ralsei is supposedly made of Pure Darkness so he can exist wherever he wants to. However, since he is made of Pure Darkness,
Then does that mean, in some scenario, we could use the Black Shard to permanently kill him?
Anniversary Livestream, Toby just confirmed the last person you save at the end of True Pacifist is Chara
I wonder what this line means in the context of Dark Worlds, or even the whole Survey Program. It coming from Seam makes it even more intriguing.
Does it mean in the context of a Dark World, depending on the memories on the person that made it, it will change what the Darkners believe to have happened in their past, or even what turns into Darkners depending on how the founder remembers them? And when bringing a Darkner to Castle Town, do they retain their personality because Kris remembers what they were like, or because the object itself has history and memories imprinted on its very being?
Or does it mean that Our Powers have an effect on a Save Files history through our own memory? If we know something happened or could happen, then can we copy and paste that information to a file where they never did? Can we impart information of the future into the past just because we remember it?
Something I find out about what happens after you abort a Weird Route in Chapter 4 is that Noelle's conversation with Susie is inconsistent to what happens in Chapter 2.
She says she went on a Ferris Wheel with Susie, but in the Chapter 2 Weird Route, they never do, as evident by Susie going back to see her in her room at the end of the Chapter. This, plus just generally why wouldn't she at least mention it being a Nightmare like she does in Chapter 2?
Is this on purpose or did Toby miss this story inconsistency?
What if the Knight doesn't have the Freedom Motif because it is so binded to its role it actively wants to be a part of the prophecy, and then during a rematch we get a Black Knife reprise that does have the motif after the Knight starts to break free from its bindings

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If Gerson's interpretation of the Prophecy in Lord of the Hammer describes the secret bosses post Chapter 1, then does that mean the "Inferno of Jealousy" will be caused by the secret boss?
I mean in terms of roleplaying as the character of the soul I'm currently prescribed to the Krissociation Meta, which asks the daring question of "what if Kris' SOUL, the culmination of their being, is in fact a part of Kris and not some outside possessing demon entity" and the character you're playing as is just part of the wildly dysfunctional Kris system.
P.S. That being said I still think that Krissociation Meta backs up the SOUL spelling out swears. Kris sings swears at church. They would 100% start spelling out the fuck word on that board.
Oh 100% I can totally see that vision too. I love the idea of Kris being a system, that's a really cool headcanon!
to jump off of that. It's really easy for me to get swept up in the general fanon perception of kris & the soul having a purely antagonistic relationship. I constantly have to remind myself that it is not, in fact, 100% canon or the ONLY way to read the text.
if I'm really pressed to think on it hard, I'm STILL of the mind that I was way back when chapter 1 released that "the SOUL is some COMPLETELY external force POSSESSING KRIS!!!!" is kind of a... reductive? way to examining the text.
It reminds me of how I think the Chara Flavor Text theory from undertale is at once both an interesting way to incorporate chara into the narrative AND it reduces Frisk's presence in the narrative too much for my liking. Like, you're telling me all these funny ways Frisk interacts with the world is JUST chara talking? boring! it would also prove flowey was "right" in a weird way in his behavior to treat the player like chara, so negative points there too.
My personal reading of Kris' situation back when ch1 came out was some kind of literalized dissociation in response to trauma. like they were presented with the fact that they're responsible for not just their own well being but also two new friends. Their responsibility as a leader was represented by the SOUL taking damage for everyone. and that stressed them out too much so they ripped their heart out.
These days w/all the new information we have it's implied this has been going on even before the start of the game, so who knows honestly! I sure don't have all the pieces!!
I mean this theory is neat and all and I can see how people would view it this way, but it does feel like it discredits the chapter 1 opening of us being connected to the Soul and all the meta save file/gaster shenanigans as well as the angel's light that the soul shines