Weekend Gameplay!
Here's a bit of Mizuki and the Crimson Moon gameplay for you to enjoy! Featuring features that will be added to the November demo patch!
The combat has been getting a lot of attention lately, but that's because the first boss has been getting worked on. Adding big fights really make you reflect on how fluid the combat feels. Still trying to find that perfect balance, but hopefully I'm getting closer.
If you're wondering what this gameplay is, it's of the game I'm developing! Mizuki and the Crimson Moon is an action-platformer that uses teleportation as a movement and combat mechanic! I can't say I've seen another game like it, but it takes inspiration from games like Hollow Knight, Luna Knights, and other platformers.
I got a demo you can play; you should check it out! I'd love the feedback / wishlist / review if you got the time! Steam ItchIO
That's all for today. Back to developing!













