Be it as a reward for aiding others, a prize plucked from the grasp of a defeated foe, or something discovered by chance in the ruins of an ancient civilization, the acquisition of magical arms and armor is always tantalizing to those who seek adventure. The prospect of
uncovering their mysteries is thrilling, and the power attained is both tangible and immediate. This is made all the more so if the item is one of myth and legend, as now its next chapter is to be written with new hands.
This can also be something that brings apprehension. What if the item brings with it a terrible price, or some lasting misfortune? Not all tales end happily after all. Yet, fortune favors the bold, and safety begets no heroes. The life of the adventurer is one fraught with risks, what’s one more when it could unlock new opportunities?
Collected here are a selection of homebrew weapons, armor, and other items that boast a myriad of strange and awesome powers, collected from my own homebrew D&D 5e games and adapted from games of editions past. I'll be making a few of these, so stay tuned and keep your eyes peeled for more to come!
Today's offerings:
Amulet of the Master Thief
Wonderous Item, very rare (requires attunement by a rogue or bard)
This deceptively simple looking amulet is a highly sought after treasure by those who find themselves in more thiefly trades. While attuned to this amulet you gain the following benefits while wearing it: A +1 to AC, advantage on Dexterity (Sleight of hand) and Thief’s Tools Proficiency checks, and immunity to the Hold Person Spell.
Armor of the Unknown Blade
Armor (studded leather), legendary (requires attunement)
Created for an assassin of unparalleled skill, this suit of studded leather not only provides excellent protection, but fleet of foot. While attuned to this armor, you gain an additional +3 to your armor class. You can use a bonus action to activate the enchantments in the armor. If you do, the armor doubles your walking speed, and you do not provoke attacks of opportunity when passing other creatures. You may end the the effect without spending an action or bonus action. When the armor’s property has been used for a total of ten minutes, the magic ceases to function
until you finish a long rest.
Astral Impact
Weapon (light crossbow), rare
This otherwise mundane looking crossbow has a silver bowstring that glints and glimmers like the thread that travelers of the Astral plane have bound to their bodies. On a critical hit, the target is knocked prone, and rendered unconscious for 1 round with no saving throw. While unconscious, the target is stricken with a vision of their soul leaving their body.
Balance
Weapon (longsword), legendary (requires attunement)
Also known as the Lawgiver, this longsword’s make is so ancient that even magic cannot fully determine its origin. However the markings upon it suggest that the blade was forged in service to a god of justice. Its effectiveness is dependent on the alignment of the wielder.
If the wielder has an alignment of True Neutral, the sword gives a +0 to attack and damage rolls.
If the wielder is Chaotic Neutral, the sword gives a + 1 to attack and damage rolls.
If the wielder is Neutral Good or Evil, the sword gives a +2 to attack and damage rolls.
If the wielder is Lawful Good, Neutral, or Evil, the sword grants a +3 to attack and damage rolls.
Additionally the sword grants immunity from confusion, charm, and fear effects no matter the wielder's alignment.
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