I recently started making a conlang in minecraft which will technically be my first ârealâ conlang.
It is still unnamed and mostly unfinished.
let me know if you have any questions, tips, and or suggestions in my asks.
goals:
my goal for this conlang was to make a system of writing / preserving information in a way that felt more like it was part of the world as opposed to just using text on signs.
I also thought it'd look cool for worldbuilding purposes.
It is meant to be accessible to those who are in the early stages of the game. If they have a crafting table and access to any type of wood and or stone, they can write in this conlang. (I try to avoid using stairs and fences/walls too much since those cost a lot of blocks and can't be substituted/remade into full blocks like slabs can).
this post covers basic grammar and vocabulary. For more, see these other posts:
Causality
Pronouns
Nouns
(from left to right)
-any type of blockâalso used to describe structures: (a block)
-a player: (two block pillar)
-a mob: (three block pillar)
-a projectile: (a two block pillar with one block adjacent to the top one)
-item / tool: (two blocks placed adjacent to each other on the ground)
Verbs
Verbs are placed such that the verb is above and adjacent to the uppermost block of the noun (subject) they are connected to on the side that points towards their object.
(left to right)
-to exist (at); to be still: (one block)
-to create: (two block pillar)
-to attack; to damage; left click: (a slab)
-to consume; to use; right click: (slab with another slab a half a block above it)
-to emit any type of (sensory) information; to be perceived by something: (a slab that is up by half a block)
-to turn into; to become: (one block with a slab that is half a block above it)
-to jump (over/towards): (a slab with a block above it)
-to move (towards): (a slab that is up by half a block with a block on top of it)
-to sneak (past/towards): (a block with a slab on top of it)
Simple Structures
in a simple sentence, the verb is connected to the subject and points to the object.
(left to right)
âmob is perceived by playerâ or âthe player perceives the mobâ
âplayer becomes itemsâ or âthe player diesâ
Multiple Verbs & Multiple Objects
a noun can have up to 4 verbs connected to its main body. Below is an example of a noun with 2 verbs connected to its main body.
both of the above structures say âplayer-A hits player-B and consumes an itemâ
verbs can also be strung together as seen below.
this structure (also) says âplayer-A hits player-B and consumes an itemâ
these strings can be any length but itâs better for them to be shorter (2-5 blocks long).
placing a stair in a string of verbs means to skip the noun that the stair wouldâve been applied to if it were a verb.
âthe projectile damages a mobâ (the player is skipped over)
strings can even âoverlapâ and form structures like this:
these events do NOT occur in a specific order. Iâm just describing it this way so itâs easier to follow.
(if read from left to right) this structure says:
âprojectile-A damages mob-A.
mob-A attacks player-A and creates mob-B.
player-A creates projectile-A (skipped mob-A because of the stair).
mob-B damages player-A.â
this could be describing a fight between a bow-wielding player and an evoker (since evokers âcreate mobsâ (vexes) )
Describing Things by Using Hypotheticals
this part of the language takes inspiration from UNLWS and is also kind of like of how someone might describe particularly complex things in toki pona.
hypotheticals can be used to add context to what something is by placing that thing in a hypothetical scenario.
like the most recent sentence, one can imply what is being spoken about through context (that the above sentence could describe a fight between a player and an evoker).
but, if someone feels as if there isnât enough information to imply things through context or that they just want to describe a standalone thing in detail, they can use hypotheticals.
all nouns have an alternate form for when they are being used in a hypothetical scenario.
(left to right)
Hypothetical forms:
-any block: (a stair)
-player: (a slab with a block above it)
-mob: (a slab with a two block pillar above it)
-projectile: (a slab with a block above it and another block adjacent to the above block)
-item / tool: (two slabs that are adjacent to each other and half a block above the ground)
when real nouns are used alongside hypothetical ones, the hypothetical nouns add context which describes the real noun.
the above structure says "a mob (which attacks a hypothetical player)" which could describe a hostile mob.
the above structure says "a mob (that attacks a hypothetical player and damages hypothetical blocks)"
this could describe a creeper (since they both destroy blocks and attack the player).
notes
this is pretty much all I have right now. This language is 3 dimensional but most of the examples are 2D since it's easier to take pictures of them that way.
this is a shortened version of what I have as of now and I left some things out.
things that I made for this language but I left out/might change:
number system
ways to describe coordinates
describing the size and shape of terrain and builds
a crude way of ordering nouns chronologically
things I might want to do:
time (night, day, etc.)
tenses
negation
some of the current verbs seem basically useless so may I want to either change their functions or alter their meanings
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Iâve hit a sort of wall so Iâm going to post one of my scrapped ideas.
hereâs a scrapped number system I made. I wanted to use numbers to describe coordinates (and maybe structure sizes) but couldnât think of a good one that was easy to read, easy to build in survival and avoided wasting too many blocks on stairs and fences.
the above image is a list of prime numbers using the number system.
1 2 3 5 7 11 13 17 19 23 27 29 31 etc.
the system is based in prime factorization and is read from bottom to top.
fence = add 1
slab = multiply by 2
block = multiply by three 3
full block of space = exponent (17 is an example of 2^(2*2) + 1)
I donât like it because itâs difficult to both build and read large numbers without having to do a lot of mental math.
this could be possible to build in survival by using other blocks to scaffold but I think it could be a bit better if the system didnât require scaffolding.
I like the numbers being pillars because they can be put right next to each other, take up less space and can be read correctly from any angle.
for cause and effect, there are two âaffixesâ that must be used in tandem.
the affix goes under the verb it modifies. The affixâs position in relation to the uppermost block of the noun that itself and the verb are connected to determines wether it is a âcauseâ or âeffectâ affix.
-cause affix: (a slab that is aligned with the lower half of the topmost block of a noun)
-effect affix: (a slab that is aligned with the upper half of the topmost block of a noun)
How it works
imagine an affixed verb has 3 lines that each point to the front, the left and to the right sides of it.
any verb that lies above one of these lines and has the affixed verbâs complementary affix (cause -> effect; effect -> cause) is now linked to the affixed verb through a cause and effect relationship.
[note that the VERB is what needs to be in line with the other affixed verb. NOT the noun]
above is a verb (the glass) connected to a noun (âmobâ). The verb has the âcauseâ affix below it.
If another verb with the âeffectâ affix were above one of those three lines, this verb would be the cause of the newly placed verb.