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@marshvlovestv
first meal together & also the last

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shoutout to everyone who wants to infodump but cant string together coherent thoughts to form sentences and instead just look at you like this
top shelf giggle juice 🕺🎷🥂🎺
so this is raymond, your upbeat, "mr. life of the party", record player 🎷🕺
consuming media is not the enemy!
I see a pernicious narrative floating around these days: consuming media leads to brainrot, there is only value in a pursuit if it is creative. That’s not true!
Where else do you find inspiration, if not from the wonderful expanse of human experience? Consume whatever you like! fanfics, tv shows, curated art in museums, pulp fiction, reality tv, youtube video essays. Consume whatever grabs your interest, unflinchingly.
It's when those inspirations are masticated and digested into your own unique perspective that they become something new. That's where truly original art comes from!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I'm sorry for (remembers I'm not sorry) You're welcome for all the character posting last night
My mind has been consumed by a new obscure blorbo (Seamus Doyle from The Séance of Blake Manor) and it was not hard to attribute this to parallels with Chief Blorbo Kyle Klim. I like dark-haired amnesiacs who are highkey depressed and not handling it well.
Doyle is also on a bonkers religious mission with a wacky old man for a mentor, which unfortunately is only true of Kyle in my fanfic but it’s still a fun parallel.
I put so little effort into this but hey at least these guys are sort of recognizable.
I've learned to put up with a lot in bookish corners of the Internet but one thing I will not ever understand is this need to match books to the season you're reading them in. Girlies will say shit like "I can't wait for fall so I can read this fall book!" and I'm like. Or you could just read it now, if you're that excited. It just seems like such an arbitrary parameter to put on yourself that you can only read wintry books in winter or what have you.
"I love to read about wild fantasy worlds where nothing is as it is on Earth, but if these characters aren't experiencing the same weather as me I will melt."
An Archive of Our Own, a project of the Organization for Transformative Works
Chapters: 1/1 Fandom: The Séance of Blake Manor (Video Game) Rating: Explicit Warnings: No Archive Warnings Apply Relationships: Seamus Doyle/Cathal O'Meara, Evelyn Deane/Seamus Doyle, Evelyn Deane/Cathal O'Meara (past) Characters: Seamus Doyle (The Séance of Blake Manor), Cathal O'Meara, Evelyn Deane (The Séance of Blake Manor) Additional Tags: Explicit Sexual Content, Recreational Drug Use, Alcohol, Dubious Consent, (just because everyone is either high or drunk), Blow Jobs, Anal Fingering, Dom/sub, Hate Sex, Jealousy, Flashbacks, Amnesia, Religion, Class Differences, Period-Typical Ableism, Character Study, Doyle-centric, i like him :) Summary:
"Leaving of his own volition wasn’t an option, of course; Seamus had no volition to speak of."
Seamus Doyle is missing a piece of himself. He can only think to fill that space with drugs and the flesh of one Miss Evelyn Deane - and later, the flesh of Deane's jealous ex-fiance.

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on the protagonist of "the seance of blake manor," declan ward
it may seem silly to say, but one aspect i found unexpectedly charming about "the seance of blake manor" was actually the protagonist, declan ward, and how he interacts with the game's world and people. i wasn't expecting to feel too much for him at first honestly, as my first impression pinned him as the classically cold and calculating type befitting the average detective story - the kind who focuses his cunning on his goals, who has little interest in supernatural explanations. then, pleasantly, he surprised me.
[spoilers for most of "the seance of blake manor" ahead]
as the game picks up, it becomes quite clear that, although declan may start the game as a grounded man of god, he should not avoid the reality of ghosts, magic, and otherworldly beings. and so he doesn't! he spends relatively little time resisting the reality of strange happenings at the manor; rather than dismiss it as superstition as many a detective in this genre is wont to do, he seeks to understand it. he incorporates supernatural elements into his theories, makes a point to do research and consult magical experts. after all, if it aids his investigation, why not expand his pre-existing worldview? both declan and the player must embrace the world's mechanics to progress further, reflecting a major theme of the game: open-mindedness to ways of living and thinking that are not your own. especially in the context of a story so invested in the bloody legacy of colonization, declan's behavior is a welcome contrast to the attitude of european conquerers who likely thought themselves too enlightened, too superior to treat fellow human beings with understanding and dignity.
of course, it's not just our protagonist's receptiveness to new ideas, but also his active interest in the well-being of others. on a technical and mechanical level, declan doesn't have to prevent people from attending the titular seance in order to solve the mystery of what happened to evelyn deane… but he expresses his drive to do so anyway for fear of these strangers' safety. moreover, after rooting out each manor guest or staff's personal motivations, declan displays a remarkable amount of principle, empathy, and support. for instance, when he figures out michael skerritt's bonkers plan to off himself and secure his legacy by becoming the firstghost to ever speak to the living, i didn't really expect him to speak so passionately against both skerritt's utterly insipid logic and the utter waste that his suicide would be. it's about more than just preventing another person's attendance; the detective seems almost disgusted that someone would act so selfishly when they could still live to make a difference. nevertheless, he goes out of his way to help skerritt and so many fellow manor residents. rather than stop at learning enough info to eliminate potential culprits, he seeks out what each person needs to resolve their unfinished business, too.
the way in which declan helps address so many people's problems is also notable. it would be simple enough to have him perform a sort of fetch quest on his own, and sure, as a player, this is sometimes all you need to do. but just as frequently if not more so, you and declan must use the evidence you've uncovered to determine who to connect to whom. corentine quinn and ines barbosa, both callaghans, caitlyn joyce and lloyd dupre, darragh hunter and ivy mcleod, fiadh callaghan and saoirse murphy, and so on - there are so many people capable of helping each other to bring together, so many connections to understand and/or foster. by the game's climax, declan's actions have contributed to a touching narrative that shifts the focus away from just what one individual can do to save the day onto what many individuals can do to save one another. our dear detective may start this game as a stranger among strangers, but he ends it as a conduit for community.
there are other smaller things i find appealing about declan ward. for one, this game had me feeling the opposite of the chagrin you might experience when picking a seemingly innocuous dialog option only for it to be delivered far more harshly than expected. declan always manages to advance his investigation with tact and subtlety, even when broaching touchy or potentially impolite topics. for another, i admired him even more after the reveal that mrs. joyce reached out to him because of his reputation as a champion of the lower classes against the complacent elite. for one more, his desire to do so because of the part he believes to have played in his brother's tragic death strikes me as bittersweet yet redemptive.
in all these ways and more, declan ward slots quite nicely into the "warm and calculating" character archetype that i personally crave more of. he is a wonderful protagonist to step into the shoes of, one written to espouse values of receptivity, kindness, and reparation in stark contrast to the selfishness of both the game's ultimate culprit and the colonizing violence haunting the lands of blake manor and beyond. i love the detective/mystery genre as a whole, and honestly, this game feels so uniquely thematically rich within that context. i truly believe mr. ward plays no small part in that.
The Seance of Blake Manor starts with a letter asking our detective character to save poor innocent Evelyn Deane, who disappeared for no reason...
And then you get there and meet the people in the manor and like 80% of them will immediately tell you how much she fucking sucked, she was blackmailing multiple people, was a dick to everyone, just sleeping around and being a general menace all week.
Out of 17 people in the manor maybe 3 don't want her dead, like there are multiple people with plans to kill her for sucking so much.
God what an icon, truly the most girl to ever boss her way into a death trap
can I come over and dodge roll into all your breakable furniture
My interpretation of Donut and Carl!
My Séance of Blake Manor obsession has evolved - my favorite character was originally Cathal, but in the past couple of days my imagination has been captured by Seamus Doyle. The mopey, listless religious zealot-turned-amnesiac bellboy with a substance abuse problem… he has enamored me… Gotta love how of all the attractive men in this game (Ruarí, Lloyd, Declan himself) my brain had to be like “Those two drugged-up losers, that’s who you’ll go nuts over.”
To make my earlier post less vague, yes I have started working on a fic where Cathal and Seamus hatefuck over their shared history with Evelyn. Drug use and uncomfortable class dynamics will be involved. Should be a fun time.

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Mr. Butterfly and Mr. Cowboy
@marshvlovestv