I’ve been practicing in Star Citizen a bit lately. I’ve played Freelancer at LAN parties since its release in 2003 and enjoyed several other space simulation games like the Egosoft X-series since. And while I typically fight against the AI, I’ve grown fairly comfortable fighting players as well. As a disclaimer, I’m a very non-competitive person so I don’t focus a lot on PvP fighting, there may be tips that do not translate well into player-on-player space battles.
Please note that this is focused on very basic getting started with Mouse and Keyboard. There are some comprehensive YouTube video guides on particular maneuvers which are absolutely great and invaluable.
The computer equipment you use to play is immensely important to your success in a space simulator. You need quality equipment that will track and respond instantly.
High-quality, laser-tracking mouse with tilt-wheel and thumb buttons is a must.
Overly large mouse pad or washed clean desk surface
Logitech MX Anywhere ($60)
Darkfield Laser (tracks even on glass)
Bindable thumb wheel (Master) or tilt wheel (Anywhere)
Built-in rechargeable battery
Gaming keyboards are important because the keys typically used in gaming do not conflict when pressed together at the same time.
Logitech G510s ($120) is likely a little overkill, but I love mine
LCD screen for displaying in-game or out-of-game messages (clock or Facebook)
54 macros that you can record to while in-game.
Volume slider to adjust volume quickly and accurately.
Windows key disable switch (CRAZY USEFUL)
Objects in space appear small and move very quickly. Your screen needs to update quickly enough so that your natural sense of motion can help you with hand-eye coordination.
60 FPS is ideal and if it cannot be maintained at or above this, then you need to lower your settings or get a better graphics card. Above 90 FPS should be imperceptible to most people.
You don’t need a 4K monitor to meet this requirement. DSR in GeForce cards can net you the same result in 1080p.
Seeing the tiny details will help you to identify what you’re seeing. If you monitor doesn’t have a DPI of 180 or better, then consider using DSR to help make up the difference.
The rendering at higher resolution makes movement in graphics smoother and more perceptable so that it is easier for our brains to track.
Tips for wireless components: keyboard, mouse or gamepad
Put the receiver on a USB extension cable and tape up against the mouse pad, or under the desk beneath the mouse pad.
Plugging the receiver in near a PC chassis or laptop can cause intermittent EM interference.
2.4Ghz is a common frequency range and so is its interference.
Switch to 5GHz Wi-Fi or turn off any nearby 2.4Ghz Wi-Fi devices.
Turn off Bluetooth on mobile phone and nearby devices.
Bluetooth and Wi-Fi devices in the same room or within about 12 feet can cause significant interference with keyboards and mice.
Use very high quality, long lasting alkaline batteries like Duracell Quantum. This will prevent unpredictable issues from low voltage and require replacements significantly less often.
You should practice the skills below so that you can use them all without thinking and searching for keys. You should also rebind keys to what feels most natural to you. Practicing even a few minutes (15 to 30) each day can help build the muscle memory and skills needed to becoming a great combat-ready pilot. Reread two or three skills and focus on those during a practice session. You don’t need to combine every skill into every practice but you should try to combine two or three each time and use them in different combinations. Soon you’ll learn when to use what and transition between them.
Strafe in all six directions
Don’t set the throttle and forget it.
Use strafe controls to move through the battle field.
Mine are rebound to W, S, A, D, Space, C
Practice performing spirals using roll and strafe.
Listen for key audio alerts
Weapon overheat to switch weapon groups
Missile lock to get your chaff key covered
Shields hit to begin evasive maneuvers
Gimbal Lock - MASTER THIS
Switch gimbal lock on for tight, precise maneuvers.
Switch between fixed and articulated weapons.
Mine is rebound to Mouse 4 (thumb button)
Fly close and fast around space stations, derelicts and asteroids
Use space brake, turn and boost to make tight turns
Your rear thrusters are the most powerful, point them at a wall and boost to escape a collision
Darting around with decouple and boost
Mine are rebound to Caps Lock and Tab
Location and entering cover while under fire
Review some of the videos on LIS INN Videos
Focus on Defensive and Offensive Maneuvering
To win is to survive, so practicing evasion and endurance will give you the most benefit. The longer you endure a fight, the more careless and risky your impatient opponents will become.
Pick a favorite piece of cover in the battlefield and master navigating it.
Be erratic and hard to track.
Strafe in all six directions at all times, avoid straight flight.
Decouple and change direction suddenly using boost.
Switch between weapon groups to avoid overheating.
Use gimbal lock for precise maneuvers
Distract enemies with missile locks that you don’t intend to use.
Listen for shield alerts to know about incoming fire
Keep enemies off your tail
When a weapon group overheats, switch to another.
Articulated weapons should use have gimbal unlocked.
Fixed weapons should always have your gimbal locked.
Fixed weapons are typically more powerful, but less versatile than an articulated weapon.
Also, gimbal lock gives you very precise maneuvering
Space brake can slow you down rapidly during a flyby to maintain your aim.
Try to disable one target before moving to another to reduce the number of guns on you during a fight.
Missile lock can be distracting to a player, even if you don’t intend to fire.
This is the most powerful tactic that you can have and is essential to keep you alive.
Move erratically at all times
Use strafe controls to constantly adjust velocities
Use a very wide zigzag pattern to get to a destination
Use darting to break missile locks
Charge a nearby enemy and veer off
If you’re always moving unexpectedly, it becomes impossible for enemies to get aligned into an optimal firing position.
Cover can be asteroids, stations, debris, civilian freighters or anything between you and the enemy.
You should seek cover when your shields are down, weapons overheated or your overwhelmed with too many enemies targeting you.
Cover provides opportunity to compose yourself while keeping your enemy on edge.
Moving in and around complex cover using just strafe controls is a great way to avoid missiles and make pursuit risky and disengage your pursuers.
When heading for cover, aim slightly beside the cover, not direct at.
This will allow you to decouple while in route and avoiding colliding with your intended cover if you get distracted
And you can start braking when behind cover, instead of before while still exposed.
Threading the needle is a maneuver than involves flying quickly through tight cover.
Unprepared enemies may risk pursuit and crash.
Steps to finding cover in an emergency
Steer towards safe, open space
Strafe randomly while searching for cover
Avoid cover which takes a straight path away from enemies tracking you. This will give them a clear shot at you.
Sometimes the best cover is behind your enemy, shifting your shields forward and charging them directly so they have to divert can be a good tactic.
Hold your boost until you’re at top speed.
This is a highly unpredictable maneuver and is hard to track.
When you’re fighting two enemies, you tend to end up in the middle of a straight line.
Your rear shield alerts will let you know when this happens.
Up your evasive maneuvers as much as possible, even at the expense of targeting.
Try to break away and create a triangle where you can keep an eye on both targets.
Putting a missile lock on the other opponent briefly may distract them long enough to take out the other. Missiles are harder to evade when they’re coming straight at you.
Switching up targets occasionally between the two may help keep them both in check. Don’t get tunnel vision against one target because it leaves you wide open.
This is when you approach from around cover and come at your enemy from the side or behind.
Flanking can be done without cover if you have wingmen where each can approach from different sides of the enemy.
When going behind cover, don’t come out where one would expect you to. Try to divert from the expected path around the cover.
To make up the difference between you and the enemy, you should avoid charging straight at them.
You could lose front shields if they have longer range.
You could get into a missile lock that you can’t escape from.
The only exception is cover that you use to flank or have wingmen that will help flank on approach.